About Prompt
- Prompt Type – Dynamic
- Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
- Niche – Post-War Realism
- Language – English
- Category – Fire & Smoke FX
- Prompt Title – Burning Battlefield Smoke VFX Prompt
Prompt Details
This prompt is designed as a modular template. You can copy the structure and swap out the bracketed `[variables]` to generate a vast array of specific, high-quality visual effects assets for any project.
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### **Optimized Dynamic AI Prompt for Battlefield Smoke VFX**
This template is structured to give the AI a clear, layered understanding of your requirements, moving from the core subject to the fine details of atmosphere and technical output. This method ensures consistency and high-fidelity results across different AI platforms.
**(Copy and paste the template below, then customize the variables)**
#### **The Dynamic Prompt Template**
`VFX PLATE, ultra-realistic, 8K RAW photo, cinematic shot of [SMOKE_BEHAVIOR] from the [SMOKE_SOURCE] in a [BATTLEFIELD_CONDITION] battlefield. `
**// Smoke & Fire Characteristics**
`The smoke is [SMOKE_DENSITY] and [SMOKE_COLOR], tinged with [EMBER_FIRE_DETAILS]. It moves with a [SMOKE_MOVEMENT] dynamic, heavily influenced by the [WEATHER_CONDITIONS]. The source of the fire is primarily [FUEL_TYPE], giving the smoke its characteristic texture and properties.`
**// Environmental Context & Lighting**
`The scene is set in a [GEOGRAPHIC_LOCATION] during the [TIME_OF_DAY]. The lighting is [LIGHTING_TYPE], casting [SHADOW_QUALITY] shadows and creating a palpable mood of [MOOD_ATMOSPHERE]. The ambient light interacts with the smoke particles, creating visible [LIGHT_EFFECTS_ON_SMOKE].`
**// Composition & Style**
`Framing is a [CAMERA_SHOT_TYPE] with a [LENS_TYPE] lens. The composition is focused on the smoke as a primary element, creating negative space. The style is post-war gritty realism, referencing [ARTISTIC_REFERENCE_STYLE] photography. Utterly photorealistic, high detail, sharp focus on smoke texture, desaturated color palette.`
**// Negative Prompts (for platforms that support them)**
`-no people, -no soldiers, -no overt action, -no epic explosions, -no fantasy elements, -no text, -no watermarks, -no oversaturation.`
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### **Explanation of the Dynamic Components**
This section breaks down each variable in the template, explaining its purpose and providing options to help you customize your prompt.
**1. Core Elements**
* **`[SMOKE_BEHAVIOR]`**: Describes the overall state of the smoke.
* *Examples:* `smoldering`, `billowing`, `drifting`, `choking`, `lingering`, `pluming`
* **`[SMOKE_SOURCE]`**: The specific object emitting the smoke. Realism is key here.
* *Examples:* `destroyed T-34 tank`, `burning half-track`, `gutted farmhouse`, `smoldering munitions crate`, `ruined church bell tower`, `collapsed trench dugout`
* **`[BATTLEFIELD_CONDITION]`**: The state of the environment. This adds narrative depth.
* *Examples:* `recently abandoned`, `rain-soaked`, `frost-covered`, `mud-churned`, `littered with debris`, `eerily silent`
**2. Smoke & Fire Characteristics**
* **`[SMOKE_DENSITY]`**: The thickness and opacity of the smoke.
* *Examples:* `thick, heavy plumes`, `thin, wispy tendrils`, `dense, opaque clouds`, `semi-transparent haze`
* **`[SMOKE_COLOR]`**: Crucial for realism. The color depends on what is burning.
* *Examples:* `oily, soot-black smoke`, `acrid grey-white smoke`, `brownish chemical smoke`, `dirty grey ash`, `a mix of black and dark grey`
* **`[EMBER_FIRE_DETAILS]`**: The visible fire element. Post-war realism often means less open flame and more smoldering.
* *Examples:* `glowing red-orange embers deep within the wreckage`, `occasional sparks carried on the wind`, `dull, pulsating heat-glow`, `no visible flames, only heat shimmer`
* **`[SMOKE_MOVEMENT]`**: How the smoke interacts with the air.
* *Examples:* `rising vertically in still air`, `drifting low across the ground`, `churning and swirling violently`, `slowly dissipating`
* **`[WEATHER_CONDITIONS]`**: The primary force affecting the smoke’s movement and appearance.
* *Examples:* `light, steady drizzle`, `gentle breeze`, `heavy fog`, `falling snow`, `harsh, cold wind`
* **`[FUEL_TYPE]`**: The specific material burning. This informs the AI about the texture and color.
* *Examples:* `diesel fuel and rubber tires`, `dry timber and plaster`, `cordite and canvas`, `oil-soaked earth`
**3. Environmental Context & Lighting**
* **`[GEOGRAPHIC_LOCATION]`**: Grounds the scene in a specific theater of war.
* *Examples:* `ruined Eastern European village`, `shattered Ardennes forest`, `bombed-out industrial German city`, `muddy fields of Normandy`
* **`[TIME_OF_DAY]`**: Determines the light source, color temperature, and mood.
* *Examples:* `cold, blue dawn`, `overcast midday`, `late afternoon golden hour`, `bleak twilight`, `moonlit night`
* **`[LIGHTING_TYPE]`**: The quality and nature of the light.
* *Examples:* `soft, diffused light through thick cloud cover`, `low, sharp, angled sunlight`, `harsh, direct overhead light`, `faint, ambient moonlight`
* **`[SHADOW_QUALITY]`**: How shadows are rendered.
* *Examples:* `long, stark`, `soft, indistinct`, `deep, dark`, `short, sharp`
* **`[MOOD_ATMOSPHERE]`**: The emotional tone of the image.
* *Examples:* `desolation and silence`, `somber reflection`, `oppressive stillness`, `cold abandonment`
* **`[LIGHT_EFFECTS_ON_SMOKE]`**: How light physically interacts with the smoke.
* *Examples:* `crepuscular rays (god rays) piercing through the plumes`, `a subtle silver lining on the edges of the smoke`, `backlit translucency`, `light scattering to create a dense haze`
**4. Composition & Style**
* **`[CAMERA_SHOT_TYPE]`**: The framing of the scene, crucial for VFX plates.
* *Examples:* `eye-level medium shot`, `low-angle wide shot`, `high-angle establishing shot`, `tight close-up on the wreckage`
* **`[LENS_TYPE]`**: Influences perspective and depth of field.
* *Examples:* `35mm wide-angle`, `85mm telephoto`, `50mm standard prime`
* **`[ARTISTIC_REFERENCE_STYLE]`**: Helps guide the AI toward a specific aesthetic.
* *Examples:* `Robert Capa’s D-Day`, `Ansel Adams’ landscape clarity`, `documentary-style`, `found-footage`
### Best Practices for All AI Platforms
* **Natural Language:** This prompt relies on descriptive sentences rather than just a “bag of keywords.” This approach is more robust and works well on platforms like Midjourney, DALL-E 3, and modern Stable Diffusion models.
* **Specificity:** The more specific you are (e.g., “destroyed T-34 tank” instead of “tank”), the better the result.
* **Negative Prompts:** If your chosen platform doesn’t support a dedicated negative prompt field, you can sometimes incorporate it into the main prompt using phrases like “…, an empty scene with no people or soldiers in sight.”
* **Aspect Ratio:** For platforms like Midjourney, you would add a parameter like `–ar 16:9` for a cinematic widescreen frame or `–ar 1:1` for a square texture. This template is designed to look best in landscape formats.
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### **Example Prompt in Practice**
Here is a completed prompt using the dynamic template. This example aims to generate the effect of a recently destroyed armored car in a cold, misty forest setting.
**(This is a ready-to-use example)**
`VFX PLATE, ultra-realistic, 8K RAW photo, cinematic shot of **smoldering** from the **destroyed hull of a German Sd.Kfz. 222 armored car** in a **recently abandoned** battlefield.`
**// Smoke & Fire Characteristics**
`The smoke is **a mix of thick, heavy plumes and thin, wispy tendrils**, colored **oily, soot-black smoke** mixed with **acrid grey-white smoke**, tinged with **glowing red-orange embers deep within the wreckage**. It moves with a **drifting low across the ground** dynamic, heavily influenced by the **heavy fog and still air**. The source of the fire is primarily **diesel fuel and rubber tires**, giving the smoke its characteristic texture and properties.`
**// Environmental Context & Lighting**
`The scene is set in a **shattered Ardennes forest** during the **cold, blue dawn**. The lighting is **soft, diffused light through thick cloud cover and fog**, casting **soft, indistinct** shadows and creating a palpable mood of **desolation and silence**. The ambient light interacts with the smoke particles, creating **backlit translucency at the edges of the smoke plumes**.`
**// Composition & Style**
`Framing is a **low-angle wide shot** with a **35mm wide-angle** lens. The composition is focused on the smoke as a primary element, creating negative space. The style is post-war gritty realism, referencing **documentary-style** photography. Utterly photorealistic, high detail, sharp focus on smoke texture, desaturated color palette.`
**// Negative Prompts**
`-no people, -no soldiers, -no overt action, -no epic explosions, -no fantasy elements, -no text, -no watermarks, -no oversaturation.`