About Prompt
- Prompt Type – Dynamic
- Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
- Niche – Divine Fantasy
- Language – English
- Category – Energy FX
- Prompt Title – Celestial Beam of Light VFX Prompt
Prompt Details
This is followed by a specific example prompt created using the same structure.
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### **Optimized Dynamic AI Prompt for: Celestial Beam of Light VFX**
This prompt template is designed to be a flexible and powerful tool for generating a wide variety of divine energy effects. It is structured in a modular way, using placeholders in `[brackets]` that you can easily swap out to create unique and specific results.
#### **I. The Dynamic Prompt Structure**
Copy and paste the entire structure below, replacing the bracketed placeholders with your desired keywords from the “Placeholder Dictionary” in the next section or with your own creative ideas.
**(Core Concept & Action)**
VFX concept art of a `[Beam Adjective 1]`, `[Beam Adjective 2]` celestial beam of light `[Action Verb]` a `[Target Object/Location]`. The scene is a `[Composition Style]` shot, emphasizing the raw power and divine nature of the energy.
**(Beam Characteristics & Color Palette)**
The beam’s core is an intensely bright `[Core Color]`, radiating a powerful, blinding light. The outer aura is a softer, ethereal `[Aura Color]`, shimmering and dissolving into the air with `[Aura Effect]`. The overall color palette is dominated by `[Primary Color Tone]`, `[Secondary Color Tone]`, and `[Accent Color Tone]`, creating a mood of `[Mood/Emotion]`.
**(Internal Elements & Particulates)**
Swirling within the column of light are intricate, dynamic elements: `[Primary Particle Effect]`, `[Secondary Particle Effect]`, and faint, ghostly traces of `[Subtle Geometric/Symbolic Element]`. These elements move with a sense of purpose, either `[Particle Motion]` up the beam or cascading downwards.
**(Environmental Impact & Interaction)**
Where the beam makes contact, the `[Impact Effect]` is clearly visible. The ground/target is `[Ground/Target Reaction]`, and a shockwave of `[Shockwave Description]` energy ripples outward. The surrounding `[Environment Description]` is dramatically illuminated, casting long, sharp shadows and creating powerful `[Lighting Effect]`.
**(Atmosphere & Stylistic Qualities)**
The atmosphere is thick with `[Atmospheric Element]` and feels ancient and sacred. The overall art style is a blend of `[Art Style 1]` and `[Art Style 2]`, aiming for a cinematic and hyper-detailed aesthetic.
**(Rendering & Technical Specifications)**
Rendered in Unreal Engine 5, cinematic lighting, volumetric god rays, lens flare, extremely high detail, 8K resolution, photorealistic textures, trending on ArtStation, masterpiece quality.
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#### **II. Placeholder Dictionary & Explanations**
Use these tables to fill in the bracketed placeholders in the template above. Mix and match to explore different concepts.
| Placeholder | Explanation & Examples |
| :— | :— |
| **`[Beam Adjective 1]`** | *Primary descriptor for the beam’s quality.* |
| | Examples: `Overwhelming`, `Serene`, `Wrathful`, `Sanctifying`, `Ethereal`, `Corrupting`, `Ancient` |
| **`[Beam Adjective 2]`** | *Secondary descriptor for texture or form.* |
| | Examples: `Glimmering`, `Pulsating`, `Crystalline`, `Liquid-like`, `Unstable`, `Perfectly-formed` |
| **`[Action Verb]`** | *What the beam is doing.* |
| | Examples: `striking down upon`, `gently descending upon`, `erupting from`, `ascending from`, `cleansing`, `shattering` |
| **`[Target Object/Location]`** | *The focal point of the beam’s action.* |
| | Examples: `an ancient rune-etched altar`, `a corrupted dark forest`, `a grand cathedral square`, `a demonic titan`, `the surface of a tranquil lake` |
| **`[Composition Style]`** | *The camera’s perspective and framing.* |
| | Examples: `dramatic low-angle`, `epic wide-angle`, `intimate close-up`, `dynamic action` |
| **`[Core Color]`** | *The brightest, central color of the beam.* |
| | Examples: `blinding pure white`, `molten holy gold`, `deep sapphire blue`, `intense amethyst purple`, `unholy crimson` |
| **`[Aura Color]`** | *The softer, outer glow of the beam.* |
| | Examples: `soft silver light`, `pale golden haze`, `iridescent rainbow shimmer`, `wisps of cyan energy` |
| **`[Aura Effect]`** | *How the aura behaves.* |
| | Examples: `wispy, smoke-like tendrils`, `geometric light refractions`, `cascading motes of light`, `crackling energy arcs` |
| **`[Primary/Secondary/Accent Tones]`** | *The overall color scheme of the image.* |
| | Examples: `golds and whites with blue accents`, `deep purples and blacks with silver highlights`, `celestial whites and cyans with hints of magenta` |
| **`[Mood/Emotion]`** | *The feeling the image should evoke.* |
| | Examples: `awe and wonder`, `divine judgment`, `tranquility and peace`, `overwhelming power`, `sacred mystery` |
| **`[Primary Particle Effect]`** | *The most prominent visual element inside the beam.* |
| | Examples: `swirling ethereal feathers`, `billions of tiny shimmering dust motes`, `drifting golden embers`, `fractalizing shards of crystal` |
| **`[Secondary Particle Effect]`** | *A less prominent, supporting visual element.* |
| | Examples: `spiraling ribbons of pure light`, `arcs of miniature lightning`, `fading afterimages`, `glowing cinders` |
| **`[Subtle Geometric/Symbolic Element]`** | *Adds a layer of divine fantasy detail.* |
| | Examples: `sacred geometry patterns`, `barely-visible angelic runes`, `constellation maps`, `faint outlines of wings` |
| **`[Particle Motion]`** | *The direction of the internal elements.* |
| | Examples: `gracefully floating`, `violently churning`, `rapidly ascending`, `slowly drifting` |
| **`[Impact Effect]`** | *The immediate visual result of the beam hitting its target.* |
| | Examples: `a blinding flash of light`, `a deafening energy explosion`, `a gentle, expanding nova of light`, `a silent, purifying absorption` |
| **`[Ground/Target Reaction]`** | *The physical change to the target.* |
| | Examples: `cracking and vitrifying into glass`, `sprouting with divine flora`, `being disintegrated into dust`, `becoming consecrated and glowing` |
| **`[Shockwave Description]`** | *The energy wave expanding from the impact.* |
| | Examples: `crystalline and transparent`, `a ring of fire and light`, `a wave of healing energy`, `a ripple of distorted space-time` |
| **`[Environment Description]`** | *The setting for the event.* |
| | Examples: `a forgotten, overgrown temple`, `a desolate volcanic wasteland`, `the hallowed halls of a celestial palace`, `a storm-wracked mountain peak` |
| **`[Lighting Effect]`** | *Specific lighting phenomena caused by the beam.* |
| | Examples: `brilliant god rays piercing the clouds`, `a soft, ambient glow`, `harsh, high-contrast chiaroscuro`, `anamorphic lens flares` |
| **`[Atmospheric Element]`** | *Particulates or conditions in the air.* |
| | Examples: `floating magical pollen`, `dense fog and mist`, `a light divine rain`, `swirling cosmic dust` |
| **`[Art Style 1]` & `[Art Style 2]`**| *Combine styles for a unique look.* |
| | Examples: `Baroque painting`, `Final Fantasy concept art`, `cinematic realism`, `ethereal fantasy`, `dark fantasy`, `gothic architecture` |
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### **One Example Prompt (Wrath of the Heavens)**
Here is a complete, ready-to-use prompt generated from the structure above. This example focuses on a powerful, judgmental beam of light.
**(Core Concept & Action)**
VFX concept art of a **Wrathful**, **Pulsating** celestial beam of light **striking down upon** a **corrupted dark forest**. The scene is a **dramatic low-angle** shot, emphasizing the raw power and divine nature of the energy.
**(Beam Characteristics & Color Palette)**
The beam’s core is an intensely bright **molten holy gold**, radiating a powerful, blinding light. The outer aura is a softer, ethereal **pale golden haze**, shimmering and dissolving into the air with **crackling energy arcs**. The overall color palette is dominated by **golds and whites with blue accents**, creating a mood of **divine judgment**.
**(Internal Elements & Particulates)**
Swirling within the column of light are intricate, dynamic elements: **swirling ethereal feathers**, **spiraling ribbons of pure light**, and faint, ghostly traces of **barely-visible angelic runes**. These elements move with a sense of purpose, either **violently churning** up the beam or cascading downwards.
**(Environmental Impact & Interaction)**
Where the beam makes contact, the **a deafening energy explosion** is clearly visible. The ground/target is **cracking and vitrifying into glass**, and a shockwave of **a ring of fire and light** energy ripples outward. The surrounding **corrupted dark forest** is dramatically illuminated, casting long, sharp shadows and creating powerful **harsh, high-contrast chiaroscuro**.
**(Atmosphere & Stylistic Qualities)**
The atmosphere is thick with **glowing cinders** and feels ancient and sacred. The overall art style is a blend of **Baroque painting** and **Final Fantasy concept art**, aiming for a cinematic and hyper-detailed aesthetic.
**(Rendering & Technical Specifications)**
Rendered in Unreal Engine 5, cinematic lighting, volumetric god rays, lens flare, extremely high detail, 8K resolution, photorealistic textures, trending on ArtStation, masterpiece quality.