About Prompt
- Prompt Type – Dynamic
- Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
- Niche – Dark Magic
- Language – English
- Category – Portal FX
- Prompt Title – Demon Summoning VFX Prompt
Prompt Details
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### **Optimized Dynamic AI Prompt for Demon Summoning Portal VFX**
This prompt is designed as a modular, dynamic template. The goal is to provide a structured framework that allows for maximum customization while ensuring high-quality, detailed, and context-aware outputs across various AI image generation platforms (like Midjourney, Stable Diffusion, DALL-E 3, etc.).
#### **Guiding Principles & Best Practices**
1. **Start with the Core Subject:** Always begin with the most critical element—the “VFX concept of a demonic summoning portal.” This immediately sets the context for the AI.
2. **Layer Details Progressively:** Build the scene from the central subject outwards. Start with the portal’s appearance, then the energy effects, the immediate surroundings (like glyphs), the wider environment, and finally, the atmospheric and stylistic elements.
3. **Use Evocative & Sensory Language:** Use strong, descriptive adjectives. Instead of “red portal,” use “a swirling vortex of crimson, blood-like energy.” This gives the AI more data to work with.
4. **Specify Composition & Lighting:** Directing the “camera” and “lights” is crucial for a cinematic feel. Terms like `low-angle shot`, `dramatic backlighting`, and `chiaroscuro` are universally understood by most models.
5. **Define the Art Style:** Clearly state the desired aesthetic. Is it photorealistic, a digital painting, or in the style of a specific artist or game? This is one of the most powerful ways to control the final look.
6. **The Power of a Negative Prompt:** While not part of the main prompt, a good negative prompt is essential. It helps a great deal to specify what you *don’t* want to see (e.g., `blurry, cartoon, watermark, text, human figures, poorly drawn hands`).
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### **The Dynamic Prompt Template**
Copy and paste the structure below, replacing the text in `[brackets]` with your desired options from the suggestion lists (or your own creative ideas).
**(VFX Concept Art | Cinematic Production Still)** of a **[Primary_Scene_Descriptor]** demonic summoning portal tearing open reality.
**1. Portal Core Description:**
The portal itself is a **[Portal_Shape]** composed of **[Portal_Material/Texture]**. The edge of the portal is **[Portal_Edge_Effect]**, and from its center emanates a **[Portal_Core_Light]**.
**2. Energy & Particle VFX:**
Surrounding the portal, there are **[Primary_Energy_Effect]**. Floating in the air are particles of **[Particle_Effect]**. The magic feels **[Energy_Quality]** and violently unstable.
**3. Summoning Glyphs & Ritual Elements:**
On the ground, a **[Glyph_Description]** summoning circle is **[Glyph_State]** with infernal power. Ancient, unintelligible runes are **[Rune_Appearance]** on the **[Rune_Location]**. Nearby, there might be **[Ritual_Object]**.
**4. Environment & Setting:**
The scene is set in a **[Location]**. The portal’s dark energy is visibly affecting the environment, causing **[Environmental_Interaction]**. The overall mood is **[Mood]**.
**5. Emerging Presence (Optional but Recommended):**
From within the depths of the portal, **[Emerging_Element]** is beginning to push through, suggesting an immense and terrifying power on the other side.
**6. Artistic & Stylistic Directives:**
* **Art Style:** `[Art_Style]`
* **Artist Influence (Optional):** `in the style of [Artist_Name_1], [Artist_Name_2]`
* **Lighting:** `[Lighting_Description]`, with the primary light source being the portal itself.
* **Color Palette:** `[Color_Palette_Description]`
* **Composition:** `[Camera_Angle_and_Shot_Type]`
**7. Detail & Quality Keywords:**
`VFX, cinematic, hyper-detailed, intricate design, volumetric lighting, god rays, atmospheric, 8K, Unreal Engine 5 render, photorealistic, dark fantasy, cosmic horror.`
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### **Component Options & Suggestions**
Use these lists to fill in the `[bracketed]` sections of the template.
**[Primary_Scene_Descriptor]:**
* malevolent and terrifying
* ancient and arcane
* unstable and chaotic
* eldritch and sanity-shattering
**[Portal_Shape]:**
* jagged, violent tear in the fabric of space-time
* perfectly circular, swirling vortex
* amorphous, shifting tear of pure darkness
* geometric, crystalline fracture in reality
**[Portal_Material/Texture]:**
* liquid shadow and obsidian
* condensed hellfire and magma
* glistening, oily cosmic nebula
* glitching, corrupted data and static
**[Portal_Edge_Effect]:**
* crackling with black and crimson embers
* lined with razor-sharp shards of frozen soul-stuff
* bleeding ethereal, ghostly mist into the air
* constantly forming and dissolving chaotic sigils
**[Portal_Core_Light]:**
* blindingly intense white light
* pulsing, malevolent crimson glow
* a cold, soul-sucking violet luminescence
* an absolute blackness that absorbs all light
**[Primary_Energy_Effect]:**
* chaotic arcs of purple lightning lashing out
* tendrils of thick, black smoke coiling and writhing
* waves of gravitational distortion bending light and space
* ethereal spectral forms screaming as they are torn apart
**[Particle_Effect]:**
* drifting ash and glowing embers
* spectral motes of captured souls
* liquid droplets of black ichor suspended in the air
* fragments of fractured time and reality
**[Energy_Quality]:**
* raw and primal
* corrupting and sickening
* cold and calculated
**[Glyph_Description]:**
* complex and interlocking
* crude and hastily drawn in blood
* perfectly geometric and alien
**[Glyph_State]:**
* glowing with a fiery orange light
* pulsing with a sickly green energy
* bleeding black smoke
**[Rune_Appearance]:**
* carved deep into the stone floor
* floating in concentric, ethereal rings around the portal
* burning themselves into the very air
**[Rune_Location]:**
* ground
* surrounding monoliths
* the summoner’s grimoire
**[Ritual_Object]:**
* a discarded, blood-stained sacrificial dagger
* an open grimoire with fluttering pages
* melted black candles
**[Location]:**
* a crumbling, forgotten cathedral sanctuary at midnight
* the heart of a petrified, ancient forest
* a dark, subterranean cavern filled with bones
* a high-tech, abandoned laboratory with flickering lights
**[Environmental_Interaction]:**
* the stone ground to crack and splinter
* nearby vegetation to wither and turn to dust
* a powerful arcane wind to whip through the area
* reality to shimmer and distort around the portal’s edge
**[Mood]:**
* oppressive and dreadful
* terrifying and chaotic
* sacred and blasphemous
**[Emerging_Element]:**
* a single, massive, chitinous claw gripping the portal’s edge
* countless shadowy, writhing tentacles snaking out
* the silhouette of a colossal, horned beast against the portal’s light
* a glimpse of a single, malevolent, unblinking eye, the size of a boulder
**[Art_Style]:**
* cinematic dark fantasy
* gritty photorealism
* Lovecraftian cosmic horror concept art
* stylized digital painting like a Diablo 4 cinematic
**[Artist_Name_1], [Artist_Name_2]:**
* Greg Rutkowski, Zdzisław Beksiński, H.R. Giger, Brom
**[Lighting_Description]:**
* dramatic chiaroscuro lighting
* ominous backlighting from the portal creating long shadows
* lit only by the glowing runes and flickering magical energy
**[Color_Palette_Description]:**
* a hellish palette of deep reds, oranges, and suffocating blacks
* a sickly, corrupted palette of greens, purples, and greys
* monochromatic with a single, searing accent color like blood-red or soul-fire purple
**[Camera_Angle_and_Shot_Type]:**
* dynamic low-angle shot looking up at the portal’s immense scale
* wide-angle cinematic shot capturing the entire scene
* dutch angle to convey a sense of chaos and unease
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### **Example Prompt in Practice**
Here is a complete, ready-to-use prompt generated using the template above.
**Prompt:**
VFX concept art of a malevolent and terrifying demonic summoning portal tearing open reality.
**1. Portal Core Description:**
The portal itself is a jagged, violent tear in the fabric of space-time, composed of condensed hellfire and magma. The edge of the portal is crackling with black and crimson embers, and from its center emanates a pulsing, malevolent crimson glow.
**2. Energy & Particle VFX:**
Surrounding the portal, there are chaotic arcs of purple lightning lashing out. Floating in the air are particles of drifting ash and glowing embers. The magic feels raw and primal and violently unstable.
**3. Summoning Glyphs & Ritual Elements:**
On the ground, a complex and interlocking summoning circle is glowing with a fiery orange light. Ancient, unintelligible runes are carved deep into the stone floor. Nearby lies a discarded, blood-stained sacrificial dagger.
**4. Environment & Setting:**
The scene is set in a crumbling, forgotten cathedral sanctuary at midnight. The portal’s dark energy is visibly affecting the environment, causing the stone ground to crack and splinter. The overall mood is oppressive and dreadful.
**5. Emerging Presence:**
From within the depths of the portal, a single, massive, chitinous claw is gripping the portal’s edge, suggesting an immense and terrifying power on the other side.
**6. Artistic & Stylistic Directives:**
* **Art Style:** `cinematic dark fantasy, gritty photorealism`
* **Artist Influence:** `in the style of Greg Rutkowski, Brom`
* **Lighting:** `dramatic chiaroscuro lighting`, with the primary light source being the portal itself.
* **Color Palette:** `a hellish palette of deep reds, oranges, and suffocating blacks`
* **Composition:** `dynamic low-angle shot looking up at the portal’s immense scale`
**7. Detail & Quality Keywords:**
`VFX, cinematic, hyper-detailed, intricate design, volumetric lighting, god rays, atmospheric, 8K, Unreal Engine 5 render, photorealistic, dark fantasy.`
**Example Negative Prompt:**
`cartoon, anime, 2D, flat, text, watermark, human figure, summoner, bright colors, cheerful, poorly drawn, blurry, jpeg artifacts, over-saturated.`