About Prompt
- Prompt Type – Dynamic
- Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
- Niche – Energy Effects
- Language – English
- Category – Explosion FX
- Prompt Title – Shockwave Blast VFX Prompt
Prompt Details
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### **Optimized Dynamic AI Prompt Structure: Energy Shockwave Blast VFX**
This prompt structure is designed to be modular and dynamic, allowing you to easily swap components to create a vast range of high-quality energy-based shockwave explosions. It follows best practices by front-loading the most critical information (the subject and primary action) and progressively adding layers of detail, style, and technical specifications.
The structure is broken down into key components. For each component, a placeholder in `[brackets]` is provided, followed by a list of potential keywords and concepts you can use to fill it in.
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#### **1. Core Subject & Action**
This is the most crucial part of the prompt. It establishes the primary subject, the central event, and the most dominant visual element. Start with this to give the AI a clear foundation.
* **Structure:** `[Quality/Framing] of a [Energy Adjective] [Primary Energy Type] explosion, creating a massive [Shape of Shockwave] shockwave`
* **Options for `[Quality/Framing]`:**
* VFX shot, cinematic still, dynamic capture, high-speed photograph, concept art, digital painting
* **Options for `[Energy Adjective]`:**
* Overwhelming, cataclysmic, volatile, unstable, radiant, concentrated, ethereal, corrupted
* **Options for `[Primary Energy Type]`:**
* Arcane, magical, plasma, psionic, cosmic, divine, demonic, quantum, digital, chronal (time-based), ethereal, soulfire
* **Options for `[Shape of Shockwave]`:**
* Toroidal ring, hemispherical dome, planar disc, spherical blast, fractalizing wave, rippling vortex, crystalline lattice
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#### **2. Shockwave Properties & Texture**
Describe the visual characteristics of the shockwave itself. Is it clean, dirty, transparent, opaque? What is its texture?
* **Structure:** `The shockwave is [Transparency/Opacity], with a [Surface Texture], and exhibits [Edge Quality] edges that [Light Interaction]`
* **Options for `[Transparency/Opacity]`:**
* Perfectly transparent, translucent, semi-opaque, shimmering, glass-like, gelatinous, gaseous
* **Options for `[Surface Texture]`:**
* Smooth energy surface, crackling with lightning, textured with geometric patterns, filled with swirling nebula gas, glitching with digital artifacts, containing runic inscriptions
* **Options for `[Edge Quality]`:**
* Razor-sharp, blurry and distorted, feathered, pixelated, jagged and unstable, well-defined
* **Options for `[Light Interaction]`:**
* Refract light like a prism, bend spacetime around it, emit a blinding glow, absorb all light, cast long god-rays
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#### **3. Particulate Matter & Secondary Effects**
What is being emitted or kicked up by the blast? This adds detail, motion, and a sense of power.
* **Structure:** `Emanating [Primary Particles] and leaving trails of [Trail Effects], accompanied by secondary [Secondary Energy Phenomena]`
* **Options for `[Primary Particles]`:**
* Floating embers, superheated sparks, motes of light, holographic data fragments, crystalline shards, ash and smoke, liquid metal droplets, displaced souls
* **Options for `[Trail Effects]`:**
* Wispy smoke, glowing plasma tendrils, motion-blurred light streaks, digital ghosting artifacts, reality-tearing fissures
* **Options for `[Secondary Energy Phenomena]`:**
* Arcs of electricity, bolts of lightning, rings of sonic energy, ethereal energy tendrils, gravitational lensing effects
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#### **4. Color & Lighting**
Define the mood and energy type through a specific color palette and lighting scheme.
* **Structure:** `Dominated by a [Color Palette Description] color palette of [Primary Color(s)] and [Accent Color(s)], with [Lighting Style] originating from the blast’s epicenter`
* **Options for `[Color Palette Description]`:**
* Monochromatic, complementary, triadic, iridescent, pearlescent, neon-drenched, dark and moody, vibrant and saturated
* **Options for `[Primary Color(s)]`:**
* Electric blue, fiery orange, radioactive green, royal purple, white-hot, cold blue, void black
* **Options for `[Accent Color(s)]`:**
* Magenta highlights, gold filigree, silver sparks, crimson corruption
* **Options for `[Lighting Style]`:**
* Intense volumetric lighting, dramatic god-rays, harsh bloom and glare, soft ethereal glow, cinematic backlighting, high-contrast chiaroscuro
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#### **5. Environmental Interaction**
How does the shockwave affect its surroundings? This grounds the effect in a scene and demonstrates its power.
* **Structure:** `The blast [Effect on Ground] and causes the surrounding air to [Effect on Air], throwing [Debris Type] into the air`
* **Options for `[Effect on Ground]`:**
* Cracks and shatters the ground, vaporizes the floor, kicks up a massive dust cloud, leaves a glassy crater, raises scorched earth
* **Options for `[Effect on Air]`:**
* Ripple with heat haze, distort with a schlieren effect, shimmer with chromatic aberration, fill with ionized ozone
* **Options for `[Debris Type]`:**
* Rocks and rubble, metallic shrapnel, twisted girders, shattered crystals, digital detritus
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#### **6. Composition & Style**
Define the overall artistic direction, camera work, and rendering quality.
* **Structure:** `[Camera Shot/Angle], [Artistic Style], style of [Artist/Studio Reference], rendered in [Rendering Engine/Quality], [Final Polish Keywords]`
* **Options for `[Camera Shot/Angle]`:**
* Dynamic low-angle shot, epic wide shot, close-up macro detail, fisheye lens, dutch angle, aerial drone view
* **Options for `[Artistic Style]`:**
* Hyperrealistic, photorealistic, cinematic fantasy, sci-fi concept art, anime key visual, graphic novel panel, abstract
* **Options for `[Artist/Studio Reference]`:** (Optional, but powerful)
* Weta Digital, Industrial Light & Magic, Maciej Kuciara, Syd Mead, Sparth, Studio Ghibli
* **Options for `[Rendering Engine/Quality]`:**
* Unreal Engine 5, Octane render, V-Ray, cinematic lighting, global illumination
* **Options for `[Final Polish Keywords]`:**
* Hyper-detailed, intricate, 8K, UHD, trending on ArtStation, professional VFX, masterpiece, sharp focus, motion blur, lens flare
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### **Example Prompt: “Corrupted Psionic Overload”**
Here is a practical example generated using the dynamic structure above.
#### **Final Combined Prompt:**
“Cinematic VFX still of a cataclysmic psionic explosion, creating a massive hemispherical dome shockwave. The shockwave is translucent and gelatinous, with a surface textured with swirling nebula gas, and exhibits jagged and unstable edges that bend spacetime around it. Emanating motes of light and displaced souls, leaving trails of digital ghosting artifacts, accompanied by secondary ethereal energy tendrils. Dominated by a dark and moody color palette of royal purple and void black with crimson corruption accents, with intense volumetric lighting originating from the blast’s epicenter. The blast cracks and shatters the obsidian ground and causes the surrounding air to ripple with heat haze, throwing crystalline shards into the air. Dynamic low-angle shot, sci-fi concept art, style of Maciej Kuciara and Weta Digital, rendered in Unreal Engine 5 with cinematic lighting. Hyper-detailed, intricate, 8K, trending on ArtStation, sharp focus, motion blur.”
#### **Breakdown of the Example:**
* **1. Core Subject & Action:** `Cinematic VFX still of a cataclysmic psionic explosion, creating a massive hemispherical dome shockwave.`
* **2. Shockwave Properties & Texture:** `The shockwave is translucent and gelatinous, with a surface textured with swirling nebula gas, and exhibits jagged and unstable edges that bend spacetime around it.`
* **3. Particulate Matter & Secondary Effects:** `Emanating motes of light and displaced souls, leaving trails of digital ghosting artifacts, accompanied by secondary ethereal energy tendrils.`
* **4. Color & Lighting:** `Dominated by a dark and moody color palette of royal purple and void black with crimson corruption accents, with intense volumetric lighting originating from the blast’s epicenter.`
* **5. Environmental Interaction:** `The blast cracks and shatters the obsidian ground and causes the surrounding air to ripple with heat haze, throwing crystalline shards into the air.`
* **6. Composition & Style:** `Dynamic low-angle shot, sci-fi concept art, style of Maciej Kuciara and Weta Digital, rendered in Unreal Engine 5 with cinematic lighting. Hyper-detailed, intricate, 8K, trending on ArtStation, sharp focus, motion blur.`