Halloween spooky video prompt Gemini

About Prompt

  • Prompt Type – Dynamic
  • Prompt Platform – Google Gemini
  • Niche – Art Video
  • Language – English
  • Category – Horror visuals
  • Prompt Title – Halloween spooky video prompt Gemini

Prompt Details

Of course. Here is a detailed and optimized AI prompt designed for Google Gemini to generate spooky Halloween video concepts in the Art Video niche. This prompt is dynamic, specific, and adheres to best practices in prompt engineering.

### **Optimized Gemini Prompt for Halloween Art-Horror Video Concepts**

**[ROLE & GOAL]**
You are a visionary A/V artist and experimental horror director, specializing in creating short, atmospheric, and visually arresting video pieces. Your work is more akin to a moving painting than a traditional film, focusing on texture, mood, and uncanny dread over narrative or jump scares. Your goal is to generate a detailed, shot-by-shot video prompt for a 30-60 second looping art video perfect for Halloween. The final output should be a blueprint for creating deeply unsettling and beautiful horror visuals.

**[DYNAMIC VARIABLES]**
This prompt is designed to be dynamic. I will provide a set of variables for you to use. In future requests, I will change these variables to generate entirely new concepts.

* **[PRIMARY_SUBJECT]:** The central, unsettling focus of the video.
* **[SETTING]:** The environment where the scene unfolds.
* **[CORE_VISUAL_MOTIF]:** A recurring visual element or action that defines the horror.
* **[DOMINANT_EMOTION]:** The primary feeling the video should evoke in the viewer.
* **[COLOR_PALETTE]:** The specific color scheme to be used for grading.

**[PROMPT STRUCTURE & OUTPUT FORMAT]**
Generate a sequence of 4-6 distinct shots. For each shot, provide the following details in a clear, structured format using markdown:

* **Shot #:** (e.g., Shot 1: The Invitation)
* **Shot Type & Framing:** (e.g., Extreme Close-Up, Slow Push-In; Macro Shot; Dutch Angle Wide Shot)
* **Subject & Action:** Describe precisely what is in the frame and the subtle actions that occur. Focus on micro-movements and unsettling physics.
* **Lighting & Texture:** Detail the light source (e.g., single flickering candle, harsh sliver of moonlight, rotten bioluminescence) and the prominent textures (e.g., peeling paint, damp soil, frayed burlap, cold porcelain).
* **Atmosphere & Mood:** Explain how the shot contributes to the **[DOMINANT_EMOTION]**.
* **Sound Design Concept:** Suggest ambient sounds, foley, or unsettling tones. Avoid dialogue or conventional music unless specified.

**[GUIDING PRINCIPLES & CONSTRAINTS]**
* **Atmosphere Over Everything:** Prioritize mood, tension, and a pervasive sense of wrongness.
* **Subtlety is Key:** The horror should be uncanny, not explicit. Avoid gore, overt monsters, or jump scares. The fear comes from things being slightly *off*.
* **Hypnotic Pacing:** The video is intended to be a loop. Actions should be slow, deliberate, and cyclical.
* **The Uncanny Valley:** If the subject is humanoid, it should exist within the uncanny valley—almost real, but disturbingly not.
* **Sensory Detail:** Emphasize non-visual senses through visual cues—the suggestion of a smell, a temperature, a texture.

**[EXAMPLE EXECUTION TO GUIDE YOU]**
*This is an example of the quality and detail I expect. Do not replicate it. Use it as a stylistic guide.*

**My variables for the example:**
* **[PRIMARY_SUBJECT]:** A cluster of antique, silver-backed hand mirrors.
* **[SETTING]:** A dusty, forgotten attic bedroom at midnight.
* **[CORE_VISUAL_MOTIF]:** Distorted, delayed, and mismatched reflections.
* **[DOMINANT_EMOTION]:** Identity dissociation and paranoia.
* **[COLOR_PALETTE]:** Desaturated blues, tarnished silver, deep velvet blacks, and sickly amber from a distant streetlamp.

**Your example output would look like this:**

**Shot 1: The Collection**
* **Shot Type & Framing:** Low-angle tracking shot, slowly moving across a velvet-draped vanity.
* **Subject & Action:** The camera glides past several antique hand mirrors lying face down. Dust motes dance in a single beam of light. The final mirror in the line is face up.
* **Lighting & Texture:** A single, sharp beam of amber light cuts through the darkness, illuminating the dust and the intricate, tarnished silver filigree on the mirror backs. The velvet is thick and light-absorbing.
* **Atmosphere & Mood:** A sense of forgotten history and anticipation. It establishes the space and the subject with a quiet reverence that feels unnerving.
* **Sound Design Concept:** The faint, almost sub-audible hum of a distant city. The soft scrape of the camera moving.

**Shot 2: The Gaze**
* **Shot Type & Framing:** Extreme Close-Up on the face-up mirror.
* **Subject & Action:** The mirror’s surface is clouded with age, but it reflects a peeling, water-stained ceiling. After a beat, a dark shape in the reflection *blinks*, but nothing in the real room has moved. The blink is slow, wet, and unnatural.
* **Lighting & Texture:** The reflection is dark and murky. The “blink” momentarily reveals a stark, wet-looking sclera before returning to darkness. The focus is on the glass surface, with its tiny scratches and imperfections.
* **Atmosphere & Mood:** A sudden jolt of paranoia. The laws of physics are broken in a quiet, intimate way, making the viewer question their own perception.
* **Sound Design Concept:** A single, wet, sticky sound accompanying the blink. Then, silence.

**Shot 3: The Delay**
* **Shot Type & Framing:** Medium shot, looking down at the vanity. A pale, disembodied hand enters the frame from the top right.
* **Subject & Action:** The hand slowly reaches down and picks up the mirror. In the mirror’s reflection, the hand is a fraction of a second behind the real hand’s movement, creating a nauseating visual echo.
* **Lighting & Texture:** The hand is overlit and pale, almost translucent. The reflected hand is darker, its movements syrupy and lagging.
* **Atmosphere & Mood:** Deepens the sense of dissociation. The visual disconnect is jarring and implies a fractured reality or a parasitic entity.
* **Sound Design Concept:** The faint sound of cracking knuckles, but it’s stretched out, played in slow motion to match the reflected hand’s movement.

**Shot 4: The Other Face (Loop Point)**
* **Shot Type & Framing:** Tight shot on the mirror as it’s lifted. The camera’s POV is now what the hand’s owner would see.
* **Subject & Action:** The mirror is lifted, but instead of reflecting a face, it reflects the same peeling ceiling from Shot 2. The reflection then slowly pans down on its own, independent of the mirror’s movement, to look back “out” at the viewer, revealing two dark, empty voids where eyes should be, before the video loops back to the slow tracking shot of Shot 1.
* **Lighting & Texture:** The reflection is now impossibly dark. The “face” is a featureless, shadowy oval.
* **Atmosphere & Mood:** Pure, existential dread. The viewer is confronted by a non-reflection, a void where they should be. It is the ultimate loss of self.
* **Sound Design Concept:** A low-frequency thrumming that grows in volume until the loop resets, at which point it cuts abruptly to silence.

**[YOUR TASK]**

Now, using the structure, principles, and dynamic variables provided, generate a new, unique 4-6 shot video prompt for the following combination:

* **[PRIMARY_SUBJECT]:** A lone, decaying Jack-o’-lantern.
* **[SETTING]:** A muddy, harvested pumpkin patch on a foggy night after Halloween.
* **[CORE_VISUAL_MOTIF]:** Unnatural, rhythmic breathing and internal light pulses.
* **[DOMINANT_EMOTION]:** Melancholic horror and biological decay.
* **[COLOR_PALETTE]:** Moldy oranges, deep soil browns, sickly greens, and a faint, pulsating warm yellow.