VEO 3 Prompt for Mobile Game Trailer Ad with Engaging Storyline

About Prompt

  • Prompt Type – Dynamic
  • Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
  • Niche – Gaming
  • Language – English
  • Category – App Promotion
  • Prompt Title – VEO 3 Prompt for Mobile Game Trailer Ad with Engaging Storyline

Prompt Details

Of course. Here is a comprehensive, optimized, and dynamic AI prompt template for generating a mobile game trailer ad using a powerful video AI like VEO 3. This is followed by a specific example demonstrating its use.

### **Optimized & Dynamic AI Prompt for Mobile Game Trailer Ad (VEO 3)**

This prompt is designed as a dynamic template. Replace the bracketed placeholders `[like this]` with your game’s specific details to create a tailored, compelling trailer.

**Prompt Title:** VEO 3 Dynamic Prompt: High-Energy 30-Second Mobile Game Trailer with Narrative Arc

**Prompt Version:** 1.0

**Goal:** Generate a visually stunning, emotionally engaging, 30-second vertical video (9:16 aspect ratio) ad for a mobile game. The ad must tell a mini-story, showcase key gameplay mechanics, and end with a powerful call-to-action moment.

### **SECTION 1: CORE CONCEPT & GLOBAL PARAMETERS**

* **Project Title:** `[Game Title]` – 30s Launch Trailer
* **Game Genre:** `[e.g., Fantasy RPG, Sci-Fi Strategy, Puzzle Adventure, Hyper-Casual Runner]`
* **Core Story Hook:** `[A single, captivating sentence that describes the central conflict or goal. e.g., “A lone hero must reassemble a shattered world,” or “Build the ultimate city to survive an alien invasion.”]`
* **Target Audience:** `[e.g., Casual gamers, hardcore RPG fans, strategy enthusiasts]`
* **Overall Tone & Mood:** `[e.g., Epic and adventurous, mysterious and suspenseful, lighthearted and whimsical, intense and action-packed]`
* **Video Length:** 30 seconds.
* **Aspect Ratio:** 9:16 (Vertical, for mobile social media like TikTok, Instagram Reels, YouTube Shorts).

### **SECTION 2: CHARACTER & ASSET DEFINITIONS (FOR VISUAL CONSISTENCY)**

* **Main Protagonist:** `[Detailed visual description. e.g., “A female elven archer named Lyra, with silver hair in a long braid, wearing dark green leather armor with glowing blue runes. She wields a crystalline bow that shimmers with magical energy. Her expression is determined and focused.”]`
* **Main Antagonist / Threat (Visual Representation):** `[Describe the opposing force visually. e.g., “A horde of shadowy, vaguely humanoid creatures with glowing red eyes and sharp claws,” or “A colossal, menacing robot overlord with a single, cyclopean eye.”]`
* **Key Environment / World Style:** `[Describe the primary setting. e.g., “Lush, overgrown ancient ruins on floating islands against a backdrop of a vibrant, nebula-filled sky,” or “A neon-drenched, cyberpunk cityscape with flying vehicles and towering, holographic advertisements.”]`
* **Key Gameplay Asset / UI Element:** `[Describe a unique visual element of gameplay. e.g., “The ‘Chrono-Gauntlet’ on the hero’s arm, which glows golden when activated, showing a ‘Rewind’ symbol,” or “Colorful, jewel-like puzzle pieces that explode in a shower of sparks when matched.”]`

### **SECTION 3: SCENE-BY-SCENE STORYBOARD (NARRATIVE ARC)**

**AI Instruction:** Follow this storyboard chronologically. Maintain visual consistency of characters and environments across all scenes. Pacing should start moderate, build to a rapid crescendo, and end on a powerful, climactic shot.

**[ACT 1: THE HOOK – 0-7 Seconds]**

* **Scene 1 (0-3s): The Peaceful World.**
* **Shot:** Sweeping, cinematic wide establishing shot.
* **Description:** Show the `[Key Environment / World Style]` in its beautiful, ideal state. The `[Main Protagonist]` is seen in a moment of peace or contemplation.
* **Emotional Impact:** Awe, serenity.

* **Scene 2 (4-7s): The Inciting Incident.**
* **Shot:** Medium shot, whip-pan to a dramatic close-up.
* **Description:** The `[Main Antagonist / Threat]` appears suddenly and violently, disrupting the peace. This could be an explosion, a corruption spreading, or a portal opening. Show a close-up reaction shot of the `[Main Protagonist]` shifting from peace to shock and determination.
* **Emotional Impact:** Intrigue, danger.

**[ACT 2: GAMEPLAY SHOWCASE – 8-22 Seconds]**

* **Scene 3 (8-12s): First Action & Core Mechanic.**
* **Shot:** Fast-paced tracking shot following the character.
* **Description:** The `[Main Protagonist]` springs into action, using their primary ability or the `[Key Game Mechanic]` for the first time. `[e.g., Lyra dodges a shadow creature’s lunge and fires a glowing arrow that splinters on impact. The shot should clearly show the unique visual effect of the mechanic.]`
* **Emotional Impact:** Excitement, empowerment.

* **Scene 4 (13-17s): Escalating Challenge (Montage).**
* **Shot:** A rapid montage of 2-3 micro-scenes (1-2 seconds each).
* **Description:** Showcase a variety of skills, enemies, or environments. Quick cuts of the `[Main Protagonist]` `[e.g., casting a powerful spell, solving a clever puzzle, commanding a squad of units, dodging a massive obstacle]`. This demonstrates gameplay depth.
* **Emotional Impact:** High energy, thrilling.

* **Scene 5 (18-22s): The ‘Power-Up’ Moment.**
* **Shot:** Dynamic slow-motion close-up on the character or their weapon/tool.
* **Description:** The hero is momentarily overwhelmed but then activates a powerful ultimate ability or finds a game-changing item. Visually, this should be a spectacle of light and energy. `[e.g., The hero’s eyes glow intensely as their armor radiates with power, preparing for a final, massive attack.]`
* **Emotional Impact:** Triumph, anticipation.

**[ACT 3: CLIMAX & CALL TO ACTION – 23-30 Seconds]**

* **Scene 6 (23-27s): The Climax.**
* **Shot:** Epic, low-angle hero shot.
* **Description:** The `[Main Protagonist]` unleashes their ultimate ability, defeating a major enemy or overcoming the main obstacle shown in the trailer. This is the money shot. It should be visually spectacular and satisfying. `[e.g., A massive beam of energy erupts from the hero’s sword, disintegrating the horde of enemies.]`
* **Emotional Impact:** Awe, satisfaction, victory.

* **Scene 7 (28-30s): The Final Frame (Endslate).**
* **Shot:** Static hero pose or logo reveal.
* **Description:** The video ends on a clean, powerful image. The `[Main Protagonist]` stands victorious, looking confidently towards the viewer. The background is the now-saved `[Key Environment]`. Superimposed on this image should be the `[Game Title]` logo and a clear “Download Now” or “Play Free” call-to-action button graphic. (AI Note: Generate the scene, the text/logo will be added in post-production, leave space for it in the top and bottom thirds of the frame).
* **Emotional Impact:** Compelling, aspirational.

### **SECTION 4: STYLISTIC & TECHNICAL DIRECTIVES**

* **Visual Style:** `[e.g., Highly detailed photorealism with cinematic lighting, stylized cel-shaded anime aesthetic, vibrant Ghibli-inspired watercolor look, gritty cyberpunk neon-noir.]`
* **Pacing & Editing:** Fast, dynamic cuts synchronized to an implied energetic soundtrack. Use match-on-action transitions to create a seamless flow, especially during the gameplay montage.
* **Color Palette:** `[e.g., A saturated fantasy palette with high contrast between good (blues, golds) and evil (purples, reds), or a desaturated, grim palette with vibrant pops of color for magical effects.]`
* **Camera Work:** Emulate a mix of handheld, dynamic camera movements for action scenes and smooth, epic dolly/crane shots for establishing moments.
* **Audio Cues (For AI Interpretation):** The visuals should imply a powerful, building orchestral or electronic soundtrack. Sound effects should feel impactful—booming explosions, crisp magical zings, heavy thuds.
* **Negative Prompts:** No static shots (except the final frame), no generic-looking characters, no text overlays (will be added later), no watermarks, avoid breaking the 9:16 vertical frame.


### **EXAMPLE PROMPT IN PRACTICE**

Here is the above template filled out for a fictional game called “Aetherion: Skyfall Chronicles”.

**Prompt Title:** VEO 3 Dynamic Prompt: Aetherion: Skyfall Chronicles – 30s Launch Trailer

**Prompt Version:** 1.0

**Goal:** Generate a visually stunning, emotionally engaging, 30-second vertical video (9:16 aspect ratio) ad for the mobile game “Aetherion: Skyfall Chronicles”. The ad must tell a mini-story, showcase the core “Rewind” mechanic, and end with a powerful call-to-action moment.

### **SECTION 1: CORE CONCEPT & GLOBAL PARAMETERS**

* **Project Title:** Aetherion: Skyfall Chronicles – 30s Launch Trailer
* **Game Genre:** Action-Adventure RPG
* **Core Story Hook:** A gifted Sky-Rider must use a time-bending gauntlet to restore a world of floating islands shattered by a crystalline corruption.
* **Target Audience:** Fans of action RPGs and fantasy games like Genshin Impact.
* **Overall Tone & Mood:** Epic and adventurous with a hint of melancholy and hope.
* **Video Length:** 30 seconds.
* **Aspect Ratio:** 9:16 (Vertical).

### **SECTION 2: CHARACTER & ASSET DEFINITIONS (FOR VISUAL CONSISTENCY)**

* **Main Protagonist:** Kaelen, a young male hero with tousled white hair and determined blue eyes. He wears lightweight, form-fitting leather armor with glowing blue circuit-like patterns. He is agile and acrobatic.
* **Main Antagonist / Threat (Visual Representation):** The “Void Corruption,” a creeping, dark purple crystalline growth that violently shatters everything it touches, emanating a dark energy.
* **Key Environment / World Style:** A world of beautiful, lush green floating islands with ancient, white-stone ruins, set against a perpetual golden hour sky filled with soft clouds and distant celestial bodies.
* **Key Gameplay Asset / UI Element:** The “Chrono-Gauntlet” on Kaelen’s left arm. It’s an intricate, bronze-and-silver device that glows with a warm, golden light when activated. A holographic ‘Rewind’ symbol appears above it.

### **SECTION 3: SCENE-BY-SCENE STORYBOARD (NARRATIVE ARC)**

**[ACT 1: THE HOOK – 0-7 Seconds]**

* **Scene 1 (0-3s): The Peaceful World.**
* **Shot:** Sweeping cinematic wide shot ascending past a waterfall cascading off the edge of a floating island.
* **Description:** We see the beautiful world of Aetherion. Kaelen is sitting on the edge of a ruin, peacefully watching the sky.
* **Scene 2 (4-7s): The Inciting Incident.**
* **Shot:** Medium shot. A dark purple crystal erupts from the ground behind him. Whip-pan to Kaelen’s face, his eyes widening in horror as the island cracks and begins to crumble into the abyss below.

**[ACT 2: GAMEPLAY SHOWCASE – 8-22 Seconds]**

* **Scene 3 (8-12s): First Action & Core Mechanic.**
* **Shot:** Fast-paced tracking shot as Kaelen leaps from a crumbling platform.
* **Description:** In mid-air, he activates the Chrono-Gauntlet. Golden energy envelops a falling chunk of rock, which reverses its trajectory and flies back into place, creating a new platform for him to land on.
* **Scene 4 (13-17s): Escalating Challenge (Montage).**
* **Shot:** Rapid montage.
* **Description:**
1. Kaelen slides down a crumbling ruin, using the gauntlet to quickly restore the path in front of him.
2. A corrupted crystal creature lunges, and Kaelen rewinds time by a second to dodge and counter-attack with a glowing energy blade.
3. Kaelen surfs on a piece of debris through a storm of corrupted shards.
* **Scene 5 (18-22s): The ‘Power-Up’ Moment.**
* **Shot:** Dynamic slow-motion close-up on the Chrono-Gauntlet.
* **Description:** Surrounded by Void Corruption, Kaelen slams his gauntlet into the ground. It overcharges, glowing with blinding golden light that begins to push the purple corruption back.

**[ACT 3: CLIMAX & CALL TO ACTION – 23-30 Seconds]**

* **Scene 6 (23-27s): The Climax.**
* **Shot:** Epic, low-angle hero shot.
* **Description:** A massive wave of golden energy erupts from Kaelen, completely vaporizing the Void Corruption in the area and restoring a huge section of the shattered island into a complete, beautiful structure.
* **Scene 7 (28-30s): The Final Frame (Endslate).**
* **Shot:** Static hero pose.
* **Description:** Kaelen stands on the newly restored island, looking confidently out at the vista. The sun shines brightly. Leave clear space in the top third for the “Aetherion: Skyfall Chronicles” logo and in the bottom third for a “Download Now” button graphic.

### **SECTION 4: STYLISTIC & TECHNICAL DIRECTIVES**

* **Visual Style:** Stylized realism with a painterly feel, similar to modern high-end anime games. Vibrant colors and high-quality particle effects for magic.
* **Pacing & Editing:** Fast, dynamic cuts synchronized to an implied energetic, orchestral soundtrack.
* **Color Palette:** A high-contrast palette. The world is full of greens, golds, and sky blues. The corruption is a menacing deep purple and black. The ‘Rewind’ magic is a brilliant, warm gold.
* **Camera Work:** Dynamic and fluid, emphasizing Kaelen’s agility and the scale of the world.
* **Audio Cues (For AI Interpretation):** Sound design should imply a rising, epic orchestral score, the shattering sound of crystal, and the warm, humming sound of time magic.
* **Negative Prompts:** No static shots (except the final frame), no generic fantasy tropes, no text overlays, no watermarks, avoid breaking the 9:16 vertical frame.