Gooey Blob Splitting into Multiple Creatures VFX Prompt

About Prompt

  • Prompt Type – Dynamic
  • Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
  • Niche – Horror
  • Language – English
  • Category – Mutation FX
  • Prompt Title – Gooey Blob Splitting into Multiple Creatures VFX Prompt

Prompt Details

Of course. Here is a highly detailed, optimized, and dynamic AI prompt for generating “Gooey Blob Splitting into Multiple Creatures” VFX concepts in the horror niche, suitable for all AI platforms.

This prompt is structured to give you maximum control and creative flexibility while adhering to best practices in prompt engineering. It uses a modular format with dynamic placeholders `[in brackets]` that you can easily modify to create endless variations.

***

### **The Optimized Dynamic AI Prompt Template**

This template is designed to guide the AI with layered specificity, starting with a high-level concept and progressively adding details about materials, actions, environment, and cinematic style. This structure ensures a coherent and high-quality output across different AI models.

#### **/// PROMPT STARTS HERE ///**

**(SECTION 1: CORE CONCEPT & SCENE DESCRIPTION)**
A cinematic, photorealistic VFX frame depicting a moment of grotesque biological fission. The central subject is a single, amorphous [Primary Blob Adjective, e.g., protoplasmic, ectoplasmic, necrotic] blob-like entity in the violent process of splitting into [Number, e.g., three, a dozen, a swarm of] smaller, distinct creatures. This is a scene of pure body horror and chaotic mutation, set within a [Location Adjective, e.g., derelict, sterile, claustrophobic] [Location, e.g., laboratory, abandoned subway tunnel, alien chasm, abattoir floor]. The overall mood is [Mood Adjective, e.g., terrifying, dreadful, chaotic, clinical].

**(SECTION 2: THE PARENT BLOB – MATERIAL & FORM)**
The parent blob is a heaving, unstable mass of [Blob Material, e.g., glistening viscera, iridescent black tar, translucent mycelium, semi-coagulated blood, molten flesh]. Its surface texture is [Texture Description, e.g., lumpy and fibrous with pulsating nodules, disturbingly smooth and oily, covered in a network of sickly yellow veins, bubbling with escaping gases]. The primary color is a sickening [Primary Color, e.g., deep crimson, bile green, corpse-pale white, void-like black], shot through with secondary tones of [Secondary Color, e.g., bruised purple, necrotic grey, jaundiced yellow]. Trapped within its semi-translucent form are horrifying glimpses of [Internal Feature, e.g., splintered bones, half-digested metal, glowing organic nodes, screaming faces].

**(SECTION 3: THE SPLITTING & MUTATION PROCESS – THE KEY ACTION)**
The division is not a clean separation; it is a [Action Verb, e.g., violent, agonizing, convulsive, rapid] process. The mass is [Action Description, e.g., tearing itself apart, rupturing from internal pressure, budding off smaller clones, undergoing explosive mitosis]. Thick, ropey tendrils of [Tendril Material, e.g., black ichor, stringy sinew, glowing ectoplasm, rubbery flesh] stretch and snap between the separating parts, spraying droplets of foul liquid. The point of separation glows with a faint, [Light Adjective, e.g., sickly, bio-luminescent, caustic] light, revealing the raw, mutating matter within.

**(SECTION 4: THE EMERGENT CREATURES – MORPHOLOGY & DETAIL)**
The newly formed creatures are [Creature Adjective, e.g., wretched, half-formed, ravenous, skeletal] and scrambling to gain purchase. Their morphology is a nightmarish fusion of [Creature Type #1, e.g., insectoid, arachnid, avian, humanoid] and [Creature Type #2, e.g., reptilian, fungal, mechanical]. Key features include [Disturbing Feature #1, e.g., multiple mismatched eyes that blink out of sync, long needle-like limbs made of bone, gaping maws filled with serrated teeth, chitinous plates still soft and wet from birth]. They are [Creature State, e.g., dripping with amniotic slime, covered in quivering cilia, still connected by fleshy umbilicals] and exhibit [Creature Behavior, e.g., twitching erratically, immediately turning on each other, screeching silently].

**(SECTION 5: CINEMATOGRAPHY & LIGHTING)**
The shot is composed as a [Camera Shot, e.g., dramatic low-angle medium shot, nauseating Dutch angle close-up, visceral macro shot]. The camera lens appears to have [Lens Effect, e.g., spatter from the creature on the lens, subtle fisheye distortion, a shallow depth of field focusing on one tearing sinew]. The lighting is pure horror, utilizing a [Lighting Style, e.g., stark, clinical top-down light from a single source; dramatic chiaroscuro from a flickering emergency light; an eerie, unnatural bioluminescence emanating from the creatures themselves; cold, sterile moonlight filtering through a broken window]. This lighting casts long, menacing shadows and highlights the wet, grotesque textures of the mutation.

**(SECTION 6: STYLE & QUALITY DIRECTIVES)**
**Style:** Hyperrealistic body horror, cinematic creature design, mutation VFX, grotesque biology, unsettling, dark fantasy. Influenced by the practical effects of [Artist/Film Influence, e.g., Stan Winston, Phil Tippett, John Carpenter’s ‘The Thing’, H.R. Giger].
**Rendering & Detail:** Extreme detail, 8K resolution, photorealistic textures, subsurface scattering on the creature’s skin, physically-based rendering, sharp focus. Rendered in the style of [Rendering Engine Style, e.g., Unreal Engine 5, Octane Render, V-Ray].
**Color Palette:** A desaturated and oppressive palette dominated by [Dominant Color Tone, e.g., sickly greens and greys, bloody reds and blacks, cold blues and whites], accented by the [Accent Light Color, e.g., caustic yellow, ethereal blue] of the mutation.
**Negative Keywords (for descriptive guidance):** Avoid cartoonish features, avoid cute elements, not stylized, no clean surfaces, not symmetrical, avoid fantasy monsters like dragons or goblins. The focus is on plausible, biological horror.

#### **/// PROMPT ENDS HERE ///**

***

### **Example Prompt in Practice**

Here is the above template filled out to generate a specific, high-impact horror VFX concept.

**(SECTION 1: CORE CONCEPT & SCENE DESCRIPTION)**
A cinematic, photorealistic VFX frame depicting a moment of grotesque biological fission. The central subject is a single, protoplasmic blob-like entity in the violent process of splitting into three smaller, distinct creatures. This is a scene of pure body horror and chaotic mutation, set within a derelict, flooded medical basement. The overall mood is dreadful.

**(SECTION 2: THE PARENT BLOB – MATERIAL & FORM)**
The parent blob is a heaving, unstable mass of glistening viscera and semi-coagulated blood. Its surface texture is lumpy and fibrous with pulsating nodules, and covered in a network of sickly yellow veins. The primary color is a sickening deep crimson, shot through with secondary tones of bruised purple and necrotic grey. Trapped within its semi-translucent form are horrifying glimpses of splintered human bones and rusted medical instruments.

**(SECTION 3: THE SPLITTING & MUTATION PROCESS – THE KEY ACTION)**
The division is an agonizing process. The mass is tearing itself apart, rupturing from internal pressure. Thick, ropey tendrils of stringy sinew stretch and snap between the separating parts, spraying droplets of foul, dark liquid. The point of separation glows with a faint, caustic green light, revealing the raw, mutating matter within.

**(SECTION 4: THE EMERGENT CREATURES – MORPHOLOGY & DETAIL)**
The newly formed creatures are wretched, half-formed, and scrambling to gain purchase in the grimy water. Their morphology is a nightmarish fusion of humanoid and arachnid. Key features include multiple mismatched eyes that blink out of sync and long needle-like limbs made of bone, sharpened at the tips. They are dripping with amniotic slime, still connected by fleshy umbilicals to the parent mass, and they are twitching erratically.

**(SECTION 5: CINEMATOGRAPHY & LIGHTING)**
The shot is composed as a dramatic low-angle medium shot, making the creatures feel imposing as they emerge. The camera lens appears to have spatter from the creature’s birth fluids on the lens, slightly obscuring the corner of the frame. The lighting is pure horror, utilizing a stark, clinical top-down light from a single, flickering fluorescent bulb overhead. This lighting casts long, menacing shadows and highlights the wet, grotesque textures of the mutation on the surface of the dark water.

**(SECTION 6: STYLE & QUALITY DIRECTIVES)**
**Style:** Hyperrealistic body horror, cinematic creature design, mutation VFX, grotesque biology, unsettling. Influenced by the practical effects of John Carpenter’s ‘The Thing’ and the creature designs of H.R. Giger.
**Rendering & Detail:** Extreme detail, 8K resolution, photorealistic textures, subsurface scattering on the creature’s skin, physically-based rendering, sharp focus. Rendered in the style of Octane Render.
**Color Palette:** A desaturated and oppressive palette dominated by bloody reds and blacks and the grimy browns of the basement, accented by the caustic yellow-green of the mutation’s light.
**Negative Keywords (for descriptive guidance):** Avoid cartoonish features, avoid cute elements, not stylized, no clean surfaces, not symmetrical, avoid fantasy monsters like dragons or goblins. The focus is on plausible, biological horror.