Giant Wave Crashing on Rocks VEO 3 Prompt

About Prompt

  • Prompt Type – Dynamic
  • Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
  • Niche – Oceanic Action
  • Language – English
  • Category – Water Simulation FX
  • Prompt Title – Giant Wave Crashing on Rocks VEO 3 Prompt

Prompt Details

Of course. Here is a highly optimized, dynamic AI prompt template for generating a “Giant Wave Crashing on Rocks” scene, specifically tailored for Water Simulation FX in the Oceanic Action niche. This structure is designed for maximum detail, control, and adaptability across all major AI image and video generation platforms.

Following the template, you will find a detailed explanation of its components and a practical example prompt.

### Optimized AI Prompt for Giant Wave Crashing on Rocks (VEO 3)

This prompt is structured in a modular way, allowing you to easily adjust variables to create infinite variations while maintaining a high level of quality and specificity.

#### **The Optimized Dynamic Prompt Template**

**(Scene: Primary Subject & Action)**
A hyper-detailed, photorealistic masterpiece capturing the raw power of the ocean. A colossal, [Wave Size] [Wave Color] wave, its crest a translucent curtain of aquamarine revealing inner turmoil, curls into a [Crest Shape] vortex. The wave’s face is a liquid wall, textured with [Wave Face Texture], as it spectacularly detonates against [Rock Type] sea stacks. The impact is a violent, explosive release of energy, a cataclysmic collision of water and stone.

**(FX: Water Simulation & Particle Dynamics)**
This scene must showcase a state-of-the-art water simulation. Emphasize the intricate fluid dynamics:
* **Impact Splash:** A massive plume of [Splash Color] water and whitewater erupts skyward, reaching a height of [Splash Height]. Capture the physics of the up-draft, with larger water chunks separating from the main body.
* **Foam & Aeration:** Generate millions of individual, physically-based foam and spray particles. Visualize the boiling, effervescent churn at the base of the rocks, with complex, multi-layered foam textures.
* **Aerosolized Mist:** A thick, volumetric cloud of [Mist Density] sea mist and aerosolized spray hangs in the air, catching the light and partially obscuring the base of the rocks, adding depth and atmosphere.
* **Runoff & Cascades:** Show secondary water motion as tons of water cascade down the rock faces like waterfalls, carving channels through the barnacles and seaweed, with realistic water sheeting and dripping effects.
* **Light Interaction:** Implement advanced light physics through the water. Showcase brilliant subsurface scattering (SSS) in the translucent parts of the wave, sharp specular highlights on the water’s surface, and intricate, dancing caustics projected onto the submerged rock base.

**(Environment: Location & Atmosphere)**
The setting is the [Geographic Location Type] coastline during a [Weather Condition]. The sky is filled with [Sky Description] clouds, casting dramatic shadows. The time of day is [Time of Day], and the ambient light is a [Light Color & Quality] hue, creating long, dramatic shadows and highlighting the water’s texture. In the background, [Background Elements] adds to the scene’s scale and narrative.

**(Cinematography & Composition)**
* **Shot Type:** [Shot Type] (e.g., Low-angle wide shot, Medium shot from a drone perspective, Telephoto lens shot compressing the distance).
* **Camera Lens:** Shot on a [Camera & Lens Type] (e.g., ARRI Alexa with a 35mm anamorphic lens, RED camera with a 70-200mm telephoto lens).
* **Camera Motion (for video):** [Camera Motion] (e.g., Slow, dramatic push-in; Static tripod shot; sweeping aerial pan).
* **Focus & Depth of Field:** [Focus Description] (e.g., Deep focus with everything tack-sharp, Shallow depth of field with the background softly blurred).
* **Compositional Rule:** [Compositional Rule] (e.g., Rule of thirds, Golden ratio, Leading lines formed by the wave’s approach).

**(Style & Rendering Directives)**
* **Primary Style:** VEO 3 (Visual Effects Ontology, Version 3) – This implies a focus on hyper-realism, cinematic grandeur, and impeccable physics, akin to blockbuster VFX.
* **Rendering Engine:** Rendered with Unreal Engine 5 / Octane Render / V-Ray.
* **Overall Aesthetic:** Cinematic, dramatic, intense, awe-inspiring, photorealistic, high-fidelity, 8K resolution, sharp details.
* **Color Grading:** [Color Grade Style] (e.g., Moody teal and orange cinematic grade, Desaturated and gritty, Vivid and high-contrast).

**(Negative Prompts – To Be Avoided)**
* **Artistic:** cartoony, painterly, illustrated, abstract, stylized, anime.
* **Quality:** blurry, soft focus, low resolution, jpg artifacts, noise, grain, poorly rendered, fake-looking, plastic.
* **Deformations:** deformed rocks, unrealistic water physics, malformed wave shape, fused elements.
* **Unwanted Elements:** people, boats, birds (unless specified), text, watermarks, signatures.

### Explanation of the Dynamic Components

This template uses bracketed placeholders `[like this]` to make it dynamic. Here’s how to use them:

* **`[Wave Size]`**: `monstrous`, `leviathan`, `building-sized`, `gargantuan`.
* **`[Wave Color]`**: `deep sapphire blue`, `emerald green`, `slate-grey`, `murky brown`.
* **`[Crest Shape]`**: `plunging`, `barreling`, `spilling`, `surging`.
* **`[Wave Face Texture]`**: `glassy ribs`, `choppy textures`, `streaks of foam`.
* **`[Rock Type]`**: `jagged obsidian volcanic cliffs`, `ancient moss-covered granite sea stacks`, `weathered limestone formations`.
* **`[Splash Color]`**: `pure white`, `off-white`, `greyish`.
* **`[Splash Height]`**: `50 feet`, `100 meters`, `twice the height of the cliff`.
* **`[Mist Density]`**: `light`, `dense`, `ethereal`.
* **`[Geographic Location Type]`**: `stormy Pacific Northwest`, `rugged Icelandic`, `tropical Hawaiian`.
* **`[Weather Condition]`**: `brewing tempest`, `fierce gale`, `passing squall`.
* **`[Sky Description]`**: `ominous, bruised-purple storm`, `dramatic, fiery sunset`, `overcast and brooding grey`.
* **`[Time of Day]`**: `golden hour`, `dusk`, `stormy midday`, `blue hour`.
* **`[Light Color & Quality]`**: `warm, low-angled`, `cold, diffused`, `harsh, direct`.
* **`[Background Elements]`**: `a distant lighthouse`, `more jagged cliffs fading into the mist`, `an angry, open ocean`.
* **`[Shot Type]`**, **`[Camera & Lens Type]`**, etc.: These allow you to direct the “virtual director” for a precise look.
* **`[Color Grade Style]`**: Defines the final mood and color palette of the image or video.

### Best Practices for “All AI Platforms”

* **Natural Language:** This prompt uses descriptive, natural language which is well-understood by models like Midjourney, Stable Diffusion (with advanced UIs), DALL-E 3, and text-to-video platforms like Sora, Pika, and Runway.
* **Parameter Adaptation:** For platforms that use specific parameters (like Midjourney’s `–ar 16:9` or Stable Diffusion’s CFG scale), you would add those *after* this descriptive prompt. The core text remains the same.
* **”VEO 3 Style”:** This is a created term acting as a powerful “style trigger.” By defining it within the prompt (“This implies a focus on hyper-realism…”), you are “teaching” the AI the aesthetic you want, making it a portable concept across platforms.

### Example Prompt in Practice

Here is the above template filled out to generate a specific, dramatic scene.

**(Scene: Primary Subject & Action)**
A hyper-detailed, photorealistic masterpiece capturing the raw power of the ocean. A colossal, leviathan-sized deep sapphire blue wave, its crest a translucent curtain of aquamarine revealing inner turmoil, curls into a plunging, barreling vortex. The wave’s face is a liquid wall, textured with glassy ribs and streaks of foam, as it spectacularly detonates against jagged obsidian volcanic cliffs. The impact is a violent, explosive release of energy, a cataclysmic collision of water and stone.

**(FX: Water Simulation & Particle Dynamics)**
This scene must showcase a state-of-the-art water simulation. Emphasize the intricate fluid dynamics:
* **Impact Splash:** A massive plume of pure white water and whitewater erupts skyward, reaching a height of 150 feet. Capture the physics of the up-draft, with larger water chunks separating from the main body.
* **Foam & Aeration:** Generate millions of individual, physically-based foam and spray particles. Visualize the boiling, effervescent churn at the base of the rocks, with complex, multi-layered foam textures.
* **Aerosolized Mist:** A thick, dense sea mist and aerosolized spray hangs in the air, catching the light and partially obscuring the base of the cliffs, adding depth and atmosphere.
* **Runoff & Cascades:** Show secondary water motion as tons of water cascade down the rock faces like waterfalls, carving channels through the barnacles, with realistic water sheeting and dripping effects.
* **Light Interaction:** Implement advanced light physics through the water. Showcase brilliant subsurface scattering (SSS) in the translucent parts of the wave, sharp specular highlights on the water’s surface, and intricate, dancing caustics projected onto the submerged rock base.

**(Environment: Location & Atmosphere)**
The setting is the rugged Icelandic coastline during a brewing tempest. The sky is filled with ominous, bruised-purple storm clouds, with a small break on the horizon. The time of day is golden hour, and the ambient light is a warm, low-angled, dramatic hue, creating long, dramatic shadows and highlighting the water’s texture. In the background, more jagged cliffs fade into the mist.

**(Cinematography & Composition)**
* **Shot Type:** Low-angle wide shot, positioned close to the water level to emphasize the wave’s immense scale.
* **Camera Lens:** Shot on an ARRI Alexa with a 24mm anamorphic lens, capturing a cinematic widescreen aspect ratio.
* **Camera Motion (for video):** Static tripod shot, allowing the full power of the wave’s motion to be the focus.
* **Focus & Depth of Field:** Deep focus with everything tack-sharp, from the foreground spray to the distant cliffs.
* **Compositional Rule:** Rule of thirds, with the main impact point placed on the lower-right power point.

**(Style & Rendering Directives)**
* **Primary Style:** VEO 3 (Visual Effects Ontology, Version 3) – This implies a focus on hyper-realism, cinematic grandeur, and impeccable physics, akin to blockbuster VFX.
* **Rendering Engine:** Rendered with Unreal Engine 5.
* **Overall Aesthetic:** Cinematic, dramatic, intense, awe-inspiring, photorealistic, high-fidelity, 8K resolution, sharp details.
* **Color Grading:** Moody teal and orange cinematic grade.

**(Negative Prompts – To Be Avoided)**
cartoony, painterly, illustrated, abstract, stylized, anime, blurry, soft focus, low resolution, jpg artifacts, noise, grain, poorly rendered, fake-looking, plastic, deformed rocks, unrealistic water physics, malformed wave shape, fused elements, people, boats, birds, text, watermarks, signatures.