About Prompt
- Prompt Type – Dynamic
- Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
- Niche – Fantasy Combat
- Language – English
- Category – Weapon FX
- Prompt Title – Epic Sword Clash Slow-Mo VEO 3 Prompt
Prompt Details
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### **Optimized Dynamic AI Prompt Template: “Prismatic Impact”**
This template is structured to be modular and easily adaptable. You can modify the variables within the `[brackets]` to generate a vast array of unique scenes. The comments explain the purpose of each section.
“`text
// — EPIC SWORD CLASH – DYNAMIC VEO 3 PROMPT TEMPLATE — //
// — Niche: Fantasy Combat | Focus: Weapon FX | Style: Slow-Motion — //
// — 1. CORE SCENE DIRECTIVE — //
// High-level summary of the shot. Establishes the primary action and mood.
A cinematic, extreme slow-motion, macro shot of two distinct fantasy weapons clashing. The primary focus is the explosive and detailed visual effects (FX) at the precise point of impact. The tone is epic, visceral, and awe-inspiring.
// — 2. COMBATANT & WEAPON PROFILE (SUBJECT 1) — //
// Describe the first character and their weapon. Details here influence the FX.
**Subject 1:** A [Character 1 Archetype/Race, e.g., grizzled dwarven warrior, ethereal elven prince, heavily armored paladin] seen from the [Character 1 Perspective, e.g., waist up, a close-up on their gauntlet and arm].
* **Armor:** Wears [Armor Material and Style, e.g., heavy, rune-etched steel plate armor; ornate, filigreed mithril chainmail; hardened leather with bone pauldrons].
* **Weapon:** Wields a [Weapon 1 Type, e.g., massive, two-handed greatsword; elegant and curved scimitar; brutal, jagged obsidian axe] named [Weapon 1 Name, e.g., ‘Starforged,’ ‘Wyrm’s Tooth,’ ‘Voidcleaver’]. The weapon’s surface is [Weapon 1 Surface Detail, e.g., polished to a mirror shine; covered in glowing arcane symbols; pitted and battle-scarred].
// — 3. COMBATANT & WEAPON PROFILE (SUBJECT 2) — //
// Describe the opposing character and their weapon. Create a visual contrast to Subject 1.
**Subject 2:** A [Character 2 Archetype/Race, e.g., demonic marauder, agile rogue assassin, corrupted sorcerer-king] seen from the [Character 2 Perspective, e.g., side profile, a glimpse of their snarling face].
* **Armor:** Clad in [Armor Material and Style, e.g., interlocking plates of black iron; dark, form-fitting enchanted silk; barbaric fur and spiked metal].
* **Weapon:** Wields a [Weapon 2 Type, e.g., soul-devouring runeblade; twin poison-tipped daggers; a crystalline magic-infused longsword] named [Weapon 2 Name, e.g., ‘Sorrow’s End,’ ‘Whisperfang,’ ‘Crystalhymn’]. The weapon is [Weapon 2 Surface Detail, e.g., perpetually dripping with shadow energy; shimmering with an internal, cold light; serrated and glowing with malevolent heat].
// — 4. THE CLASH: WEAPON FX (CRITICAL FOCUS) — //
// This is the most important section. Be extremely descriptive about the visual effects.
At the moment of impact, the two weapons connect with devastating force. The resulting FX should be the absolute centerpiece of the video.
* **Primary Impact Effect:** The clash unleashes a brilliant, violent burst of [Primary FX Type, e.g., superheated plasma, chaotic arcane energy, freezing soul-frost, divine light].
* **Particle & Spark System:** A shower of [Particle Description, e.g., molten metal fragments, crackling lightning sparks, ethereal shards of multi-colored light, particles of pure darkness] explodes outwards. The sparks are [Spark Color and Behavior, e.g., brilliant white and gold, arcing erratically; deep violet and crimson, clinging to the air like smoke; icy blue, shattering like glass].
* **Elemental/Magical Aura:** Weapon 1 is wreathed in a [Weapon 1 Magical Aura, e.g., roaring aura of holy fire, swirling vortex of wind magic, stable hum of protective force]. Weapon 2 exudes a [Weapon 2 Magical Aura, e.g., corrupting tendrils of shadow, an unstable aura of wild magic, a chilling mist of necromantic energy]. These auras collide violently.
* **Physical Reaction:** The air itself distorts around the point of impact, creating a [Visible Air Distortion, e.g., visible spherical shockwave, heat-haze shimmer, reality-bending ripple like a stone in water]. The blades themselves [Blade Reaction, e.g., glow white-hot, vibrate intensely sending ripples down their length, become coated in crackling frost].
// — 5. CINEMATOGRAPHY & VISUAL STYLE — //
// Define the camera work, lighting, and overall aesthetic.
* **Camera Work:** [Camera Angle and Movement, e.g., Low-angle tracking shot that orbits the clash clockwise; A dynamic Dutch angle that pushes in slowly; A side-profile shot that is perfectly static].
* **Framing:** Extreme close-up, focusing tightly on the intersecting point of the blades and the resulting explosion of FX. The combatants’ faces are out of focus or partially obscured.
* **Slow Motion:** Hyper slow-motion, rendered as if filmed at [Framerate, e.g., 1000 fps, 2000 fps, 5000 fps]. Every particle and energy tendril is clearly visible and moves with weight and purpose.
* **Lens & Focus:** Macro lens with a very shallow depth of field. The focus is razor-sharp on the point of impact, with the foreground and background beautifully blurred (cinematic bokeh).
* **Artistic Style:** [Overall Aesthetic, e.g., Photorealistic, cinematic dark fantasy, hyper-detailed digital art, high-fantasy epic, inspired by Zack Snyder’s visual style, style of a Blizzard Entertainment cinematic].
* **Color Grading:** [Color Palette, e.g., High-contrast with desaturated tones, punctuated by the vibrant colors of the weapon FX; Cool, monochromatic blue and silver palette; Warm, fiery palette of oranges, reds, and deep blacks].
// — 6. ENVIRONMENT & ATMOSPHERE — //
// Set the stage. The environment should complement the action and lighting.
* **Location:** The clash occurs in/on a [Location, e.g., crumbling ancient bridge over a chasm, the heart of a raging blizzard, a rain-slicked castle battlement at night, a volcanic forge chamber].
* **Lighting:** The primary light source is [Lighting Source, e.g., the dramatic glow from the weapons themselves, harsh moonlight breaking through storm clouds, the ambient light of flowing lava].
* **Atmospheric Elements:** [Floating Particles/Weather, e.g., Floating embers, thick falling snow, driving rain droplets, dust motes hanging in the air] are caught in the slow-motion and illuminated by the weapon FX.
// — 7. NEGATIVE PROMPT (EXCLUSIONS) — //
// Specify what the AI should avoid generating to improve quality.
-avoid: blurry, shaky camera, motion blur, cartoonish, 2D, low-resolution, dismembered limbs, excessive gore, modern objects, text, watermarks, poor anatomy, deformed weapons.
“`
—
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### **Example Prompt (Using the Template)**
Here is a concrete example prompt generated using the structure above. You can copy and paste this directly into an AI video generator.
“`text
// — EPIC SWORD CLASH – VEO 3 PROMPT EXAMPLE — //
// — Niche: Fantasy Combat | Focus: Weapon FX | Style: Slow-Motion — //
// — 1. CORE SCENE DIRECTIVE — //
A cinematic, extreme slow-motion, macro shot of two distinct fantasy weapons clashing. The primary focus is the explosive and detailed visual effects (FX) at the precise point of impact. The tone is epic, visceral, and awe-inspiring.
// — 2. COMBATANT & WEAPON PROFILE (SUBJECT 1) — //
**Subject 1:** An armored paladin of a holy order, seen from a close-up on their golden lion-crested gauntlet and arm.
* **Armor:** Wears heavy, ornate, silver-and-gold steel plate armor, intricately engraved with sun motifs.
* **Weapon:** Wields a massive, two-handed greatsword named ‘Dawnbreaker’. The weapon’s surface is polished to a mirror shine and glows with a warm, internal light.
// — 3. COMBATANT & WEAPON PROFILE (SUBJECT 2) — //
**Subject 2:** A corrupted shadow knight, seen in a side profile revealing a glimpse of their snarling, helmeted face.
* **Armor:** Clad in jagged plates of black, obsidian-like iron, glowing with faint, crimson runes of power.
* **Weapon:** Wields a soul-devouring runeblade named ‘Soul-Eater’. The weapon is perpetually wreathed in thin, wispy tendrils of shadow energy and has a serrated edge that glows with malevolent heat.
// — 4. THE CLASH: WEAPON FX (CRITICAL FOCUS) — //
At the moment of impact, the two weapons connect with devastating force. The resulting FX should be the absolute centerpiece of the video.
* **Primary Impact Effect:** The clash unleashes a brilliant, violent burst of polarized energy where holy light and corrupting shadow annihilate each other.
* **Particle & Spark System:** A shower of brilliant white-gold sparks and deep, void-purple embers explodes outwards in a 360-degree wave. The holy sparks arc erratically, while the shadow embers drift and dissipate like dying souls.
* **Elemental/Magical Aura:** Dawnbreaker is wreathed in a roaring aura of holy fire. Soul-Eater exudes corrupting tendrils of pure shadow. These auras collide violently, creating a visible spherical boundary of crackling, unstable energy between them.
* **Physical Reaction:** The air itself distorts around the point of impact, creating a visible spherical shockwave of warped light. The blades glow incandescently at the point of contact, one white-hot and one purple-hot, and vibrate intensely, sending ripples down their length.
// — 5. CINEMATOGRAPHY & VISUAL STYLE — //
* **Camera Work:** Low-angle tracking shot that orbits the clash clockwise in a slow, dramatic arc.
* **Framing:** Extreme close-up, focusing tightly on the intersecting point of the blades and the resulting explosion of FX. The combatants’ faces are out of focus or partially obscured.
* **Slow Motion:** Hyper slow-motion, rendered as if filmed at 2000 fps. Every particle and energy tendril is clearly visible and moves with weight and purpose.
* **Lens & Focus:** Macro lens with a very shallow depth of field. The focus is razor-sharp on the point of impact, with the foreground and background beautifully blurred (cinematic bokeh).
* **Artistic Style:** Photorealistic, cinematic dark fantasy, hyper-detailed digital art, style of a Blizzard Entertainment cinematic intro.
* **Color Grading:** High-contrast with desaturated tones, punctuated by the vibrant gold and purple colors of the weapon FX.
// — 6. ENVIRONMENT & ATMOSPHERE — //
* **Location:** The clash occurs on a rain-slicked castle battlement at night during a thunderstorm.
* **Lighting:** The primary light source is the dramatic, explosive glow from the weapons themselves, with intermittent flashes of lightning in the background.
* **Atmospheric Elements:** Driving rain droplets are caught in the hyper slow-motion, hanging in the air like suspended jewels, illuminated by the violent magical energy of the clash.
// — 7. NEGATIVE PROMPT (EXCLUSIONS) — //
-avoid: blurry, shaky camera, motion blur, cartoonish, 2D, low-resolution, dismembered limbs, excessive gore, modern objects, text, watermarks, poor anatomy, deformed weapons.
“`