About Prompt
- Prompt Type – Dynamic
- Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
- Niche – Fighting Games
- Language – English
- Category – Combat FX
- Prompt Title – Ultimate Combo Attack VFX Prompt
Prompt Details
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### **The Ultimate Combo Attack VFX Prompt Blueprint**
This blueprint is a dynamic and modular prompt structure designed for generating high-impact Combat FX for fighting game ultimate attacks. It is engineered to be compatible with all major AI platforms (Midjourney, Stable Diffusion, DALL-E 3, etc.) by focusing on descriptive natural language rather than platform-specific syntax.
The “dynamic” nature comes from its modular design. You fill in the bracketed `[variables]` to create a unique, highly detailed prompt for any character or attack concept.
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#### **How to Use This Blueprint**
1. **Copy the entire structure.**
2. **Fill in the details for each bracketed placeholder `[ ]`.** Be as descriptive and evocative as possible. Use vivid adjectives and strong verbs.
3. **Select a “Focus Phase.”** For still image AIs, you cannot show an entire sequence. Choose one key moment (e.g., The Climax) to be the primary focus of the prompt, but include details from other phases as contextual flavor. For video AIs, you can describe the entire sequence.
4. **Combine the filled-in sections into a cohesive paragraph.** Remove the section titles (`## 1. Core Concept`, etc.) and brackets to form your final prompt.
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### **Blueprint Structure**
#### **1. Core Concept & Subject**
* **Primary Subject:** `[Detailed description of the character performing the attack, including their archetype, clothing, and key features. e.g., A stoic female cryomancer with glowing blue eyes, wearing armored white and silver robes.]`
* **Attack Name/Concept:** `[The thematic name or core idea of the ultimate attack. e.g., “Absolute Zero: Glacial Prison”.]`
* **Action Pose:** `[A dynamic, powerful description of the character’s pose at the peak moment of the attack. e.g., “Leaping into the air, back arched, thrusting both palms forward in a final, decisive blast.”]`
#### **2. Thematic & Elemental Core**
* **Primary Element:** `[The main element or energy type. e.g., Crystalline Ice, Volcanic Fire, Corrupted Shadow, Holy Light, Raw Kinetic Force, Unstable Plasma.]`
* **Secondary Elements/Effects:** `[Complementary effects that add texture and detail. e.g., Frost particles, swirling snow, sub-zero vapor, fracturing light.]`
* **Energy Signature:** `[Describe how the energy looks and behaves. e.g., “Jagged, razor-sharp shards of ice exploding outwards,” or “A thick, viscous tendril of shadow energy, pulsing with malevolent violet light.”]`
#### **3. Phased VFX Breakdown (Choose One for Focus)**
* **[Phase 1: The Wind-Up / Charge]:** `[Describe the initial energy gathering. e.g., “The air crystallizes around her fists, a vortex of blizzard winds pulling in ambient moisture, forming a glowing orb of immense cold.”]`
* **[Phase 2: The Barrage / Rush]:** `[Describe the main sequence of the combo. e.g., “A rapid-fire series of icy projectiles, leaving shimmering trails of frozen air, impacting the opponent with percussive blasts of frost.”]`
* **[Phase 3: The Climax / Finisher]:** `(Focus Here for Still Images)` `[Describe the most impactful moment. e.g., “A colossal glacier erupts from the ground, encasing the target in a tomb of translucent, glowing blue ice. Cracks begin to form on the surface from the immense pressure within.”]`
* **[Phase 4: The Aftermath / Dissipation]:** `[Describe the lingering effects on the character and environment. e.g., “The glacier shatters into a million glittering fragments, leaving the ground flash-frozen and covered in a thick layer of magical hoarfrost. The character’s breath steams in the unnaturally cold air.”]`
#### **4. Artistic & Stylistic Directives**
* **Art Style:** `[The overall visual style. e.g., “Hyper-detailed 3D render in the style of Unreal Engine 5,” or “Dynamic, cel-shaded anime style reminiscent of Arc System Works games,” or “Gritty, dark fantasy concept art.”]`
* **Color Palette:** `[Specify the dominant, secondary, and accent colors. e.g., “A palette of deep sapphire blues, piercing cyan, and brilliant whites, contrasted with dark, shadowy backgrounds and a single accent of magenta from the energy core.”]`
* **Key Visual Motifs:** `[Any recurring shapes or symbols in the VFX. e.g., “Snowflake patterns exploding on impact,” or “The spectral image of a roaring frost dragon materializing within the glacier.”]`
#### **5. Composition & Cinematography**
* **Camera Angle & Shot Type:** `[Describe the virtual camera’s position and lens. e.g., “Dramatic low-angle shot looking up at the character, emphasizing their power,” or “Extreme close-up on the character’s determined expression as the energy unleashes,” or “Dynamic dutch angle shot.”]`
* **Motion & Dynamics:** `[Describe the sense of movement and energy. e.g., “Intense motion blur, speed lines, chromatic aberration, and a slight fish-eye lens distortion on the edges of the frame to convey immense speed and force.”]`
* **Lighting:** `[Describe the lighting setup. e.g., “Cinematic, high-contrast lighting. The attack is the primary light source, casting a brilliant, cold, emissive glow and sharp shadows. Strong rim lighting defines the character’s silhouette.”]`
#### **6. Environmental Context**
* **Background / Stage:** `[The location of the fight. e.g., “A crumbling, ancient Nordic temple during a fierce blizzard,” or “A rain-slicked, neon-lit street in a futuristic cyberpunk city.”]`
* **Environmental Interaction:** `[How the attack affects the surroundings. e.g., “The ground beneath the character cracks and freezes over, stone pillars are covered in a layer of ice, the air shimmers and distorts from the intense cold.”]`
#### **7. Quality & Detail Keywords**
* **Booster Words:** `[Add a string of general quality-enhancing keywords. e.g., “Masterpiece, 8K, cinematic screenshot, epic, breathtaking, high-detail, intricate particle effects, VFX, bloom, god rays, physically-based rendering.”]`
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### **Example Prompt in Practice**
Here is a complete, ready-to-use prompt generated by filling out the blueprint above.
**Character Concept:** A cybernetic samurai using a high-frequency plasma katana.
**Attack Name:** “Ryujin’s Tempest”
**Focus Phase:** Phase 3: The Climax / Finisher
**(Final Combined Prompt for AI)**
**”**A cinematic screenshot of a female cybernetic samurai with silver hair and glowing cyan cybernetics, clad in sleek, futuristic samurai armor. She is in a dynamic mid-air action pose, executing the final slash of her ultimate attack, “Ryujin’s Tempest.” Her body is surrounded by a maelstrom of crackling violet plasma and chaotic lightning arcs.
The focus is the climactic moment of the finisher: her high-frequency plasma katana, glowing with incandescent white-hot energy, has just sliced through the air, leaving a massive, lingering rift of unstable violet energy that tears at reality itself. The energy signature is a blend of sharp, digital lightning bolts and a fluid, almost liquid-like plasma wave, forming the spectral image of a roaring Japanese dragon.
The art style is hyper-detailed 3D render in the style of a modern AAA fighting game, with a color palette dominated by deep purples, electric blues, and stark white highlights against a dark, moody background. A dynamic low-angle shot emphasizes the character’s airborne dominance and the immense scale of the energy slash. The scene is filled with intense motion blur, lens flare from the plasma, and subtle chromatic aberration, conveying overwhelming speed and power. The attack is the primary light source, casting a brilliant emissive glow with sharp, dramatic shadows on the environment.
The fight takes place on the rooftop of a skyscraper in a rain-slicked, neon-drenched cyberpunk Tokyo. The rain vaporizes and sizzles as it nears the plasma rift, and the neon signs of the city below reflect off the character’s wet armor.
Masterpiece, 8K, epic, breathtaking, intricate particle effects, VFX, bloom, god rays, high-detail, physically-based rendering. **”**