Tsunami Destruction VFX Prompt

About Prompt

  • Prompt Type – Dynamic
  • Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
  • Niche – Natural Disaster
  • Language – English
  • Category – Fluid FX
  • Prompt Title – Tsunami Destruction VFX Prompt

Prompt Details

Of course. Here is a comprehensive, optimized AI prompt template for generating Tsunami Destruction VFX, specifically tailored for Fluid FX. This dynamic structure is designed to be universally compatible with all major AI image and video generation platforms.

### **Optimized Dynamic AI Prompt for Tsunami Destruction VFX (Fluid FX)**

This template is structured to guide the AI with layered, specific instructions. By breaking down the request into its core components, you provide the AI with a rich, detailed “brief” that minimizes ambiguity and maximizes the quality and specificity of the output, which is crucial for complex fluid simulations.

#### **How to Use This Dynamic Prompt:**

1. **Copy the entire template structure.**
2. **Fill in the `[bracketed placeholders]`** with your specific details for each component. You don’t have to use every single descriptor, but the more detail you provide, the better the result.
3. **Combine the filled-in text** from each component into a single, cohesive paragraph or a comma-separated list of keywords. Most AIs perform best with a single block of text.
4. **Iterate.** Start with the core components and gradually add more detail from the other sections to refine your vision.

### **Prompt Template Structure**

#### **Component 1: Core Scene & Subject**

This section establishes the foundational elements: the setting, the primary subject, and the overall action.

* **Primary Action:** A catastrophic, realistic VFX shot of a [Wave Scale: e.g., mega-tsunami, 100-foot wave, surging floodwater] [Action: e.g., crashing into, engulfing, surging through, obliterating] a [Scene Location: e.g., dense urban metropolis, coastal fishing village, modern harbor, tropical resort, nuclear power plant].
* **Focal Point:** The primary focus is on the [Primary Destruction Focus: e.g., collapse of a skyscraper, destruction of a bridge, wave inundating a city square, ships being thrown into buildings].
* **Time & Weather:** The scene is set during a [Time of Day: e.g., gloomy overcast morning, dramatic stormy afternoon, eerie twilight] with [Atmospheric Conditions: e.g., torrential rain, gale-force winds, thick fog, an ominous calm before the storm].

#### **Component 2: Fluid FX & Water Dynamics (Critical for VFX)**

This is the most important section for defining the look and behavior of the water.

* **Water Appearance:** The tsunami wave is a [Water Texture: e.g., churning, violent, roiling] wall of [Water Color & Clarity: e.g., murky, silt-filled brown water; dark, deep oceanic blue; polluted grey-black water] choked with [Debris Type: e.g., splintered wood, vehicle wreckage, structural fragments, mud and sediment].
* **Fluid Behavior:** The water exhibits [Fluid Simulation Qualities: e.g., powerful hydraulic forces, realistic hydrodynamics, massive whitewater foam, turbulent eddies and whirlpools]. As the wave hits, there are [Specific Splash Effects: e.g., colossal plumes of spray rocketing hundreds of feet high, atomized mist blanketing the area, violent, explosive water impacts].
* **Secondary Fluid Elements:** Observe [Secondary Water Features: e.g., receding water pulling debris back to sea, smaller cascading waterfalls pouring off damaged rooftops, rapidly rising floodwaters in the streets below].

#### **Component 3: Destruction, Debris & Interaction VFX**

This component details the cause-and-effect of the fluid’s impact on the environment.

* **Structural Interaction:** The water’s force is [Impact Description: e.g., shattering, buckling, twisting, disintegrating] [Structures: e.g., concrete and steel buildings, glass facades, suspension bridges, wooden piers].
* **Debris Field:** The scene is filled with a chaotic debris field, including [Specific Debris Examples: e.g., cars and buses tossed like toys, shipping containers, splintered telephone poles, remnants of homes]. The debris is [Debris Motion: e.g., suspended in the churning water, colliding with other objects, being dragged by the current].
* **Secondary FX:** The destruction creates secondary visual effects like [Additional VFX Elements: e.g., electrical explosions from submerged transformers, arcing power lines, cascading shards of glass, volumetric dust clouds from collapsing buildings, smoke from fires].

#### **Component 4: Cinematography & Framing**

This directs the AI on how to “film” the scene, controlling the composition and perspective.

* **Camera Shot:** [Camera Angle & Type: e.g., Dramatic low-angle street view, sweeping high-angle aerial drone shot, chaotic handheld “found footage” perspective, cinematic wide-angle establishing shot, telephoto lens focusing on a specific impact].
* **Lens & Focus:** The shot uses a [Lens Type: e.g., wide 24mm lens to capture the immense scale, anamorphic lens for a cinematic look, deep focus with everything sharp, shallow depth of field with focus on the foreground chaos].
* **Camera Movement:** [Camera Motion: e.g., Dynamic tracking shot following a vehicle, static tripod shot emphasizing the raw power, slow, ominous dolly zoom, shaky cam effect].

#### **Component 5: Style, Lighting & Quality Directives**

This final component sets the overall aesthetic, mood, and technical quality.

* **Artistic Style:** [Artistic Influence: e.g., Photorealistic, hyper-detailed, cinematic blockbuster disaster film, gritty documentary style, epic and dramatic matte painting].
* **Lighting:** [Lighting Description: e.g., Gloomy, diffuse lighting from a thick storm cloud cover; dramatic shafts of light (god rays) breaking through; harsh, chaotic flashes from explosions and electrical arcs; minimal natural light, creating a dark and terrifying mood].
* **Rendering & Quality:** [Technical Keywords: e.g., Rendered in Unreal Engine 5, V-Ray, Octane render, 8K resolution, incredibly detailed textures, sharp focus, physically-based rendering (PBR), global illumination, ray tracing, motion blur].


### **Example Prompt in Practice**

Here is a complete, ready-to-use prompt generated by following the template above. This example is designed to create a specific, high-impact VFX shot.

**(Combined Prompt for AI Input)**

A catastrophic, realistic VFX shot of a **mega-tsunami, a 300-foot wave, obliterating a dense urban metropolis** reminiscent of downtown Tokyo. The primary focus is on the **complete collapse of a modern glass skyscraper** as the wave hits its mid-section. The scene is set during a **gloomy, overcast morning** with **torrential rain and gale-force winds**, creating a dark and terrifying mood.

The tsunami wave is a **churning, violent wall of murky, silt-filled brown water**, choked with **splintered wood, vehicle wreckage, and structural fragments**. The water exhibits **powerful hydraulic forces and realistic hydrodynamics**, creating **massive whitewater foam, turbulent eddies, and whirlpools** in the streets. As the wave impacts the skyscraper, there are **colossal plumes of spray and atomized mist rocketing hundreds of feet high**, mixed with **volumetric dust clouds from the collapsing concrete**.

The water’s force is **shattering the building’s glass facade and buckling its steel frame**, leading to a progressive collapse. The scene is filled with a chaotic debris field of **cars, buses, and shipping containers being tossed like toys**. Secondary visual effects include **electrical explosions from submerged transformers and arcing power lines**, which cast harsh, chaotic flashes of light.

The shot is framed as a **dramatic low-angle street view, looking up at the doomed skyscraper**, using a **wide 24mm lens to capture the immense, terrifying scale**. The camera is on a **static tripod**, emphasizing the raw, unstoppable power of nature.

The overall style is **ultra-photorealistic, hyper-detailed, in the style of a cinematic blockbuster disaster film**. The lighting is **gloomy and diffuse** from the thick storm clouds, punctuated by the aforementioned electrical arcs. Rendered in **Unreal Engine 5** with **ray tracing, incredibly detailed textures, sharp focus, motion blur**, and **8K resolution**.

**(Optional Negative Prompt for Platforms that Support It)**

`-no clear sky, -no sunshine, -no calm water, -no people visible, -no cartoon, -no artistic painting, -no blur`