About Prompt
- Prompt Type – Dynamic
- Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
- Niche – Natural Disaster
- Language – English
- Category – Fluid FX
- Prompt Title – Tsunami Destruction VFX Prompt
Prompt Details
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### **Optimized Dynamic AI Prompt for Tsunami Destruction VFX (Fluid FX)**
This template is structured to guide the AI with layered, specific instructions. By breaking down the request into its core components, you provide the AI with a rich, detailed “brief” that minimizes ambiguity and maximizes the quality and specificity of the output, which is crucial for complex fluid simulations.
#### **How to Use This Dynamic Prompt:**
1. **Copy the entire template structure.**
2. **Fill in the `[bracketed placeholders]`** with your specific details for each component. You don’t have to use every single descriptor, but the more detail you provide, the better the result.
3. **Combine the filled-in text** from each component into a single, cohesive paragraph or a comma-separated list of keywords. Most AIs perform best with a single block of text.
4. **Iterate.** Start with the core components and gradually add more detail from the other sections to refine your vision.
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### **Prompt Template Structure**
#### **Component 1: Core Scene & Subject**
This section establishes the foundational elements: the setting, the primary subject, and the overall action.
* **Primary Action:** A catastrophic, realistic VFX shot of a [Wave Scale: e.g., mega-tsunami, 100-foot wave, surging floodwater] [Action: e.g., crashing into, engulfing, surging through, obliterating] a [Scene Location: e.g., dense urban metropolis, coastal fishing village, modern harbor, tropical resort, nuclear power plant].
* **Focal Point:** The primary focus is on the [Primary Destruction Focus: e.g., collapse of a skyscraper, destruction of a bridge, wave inundating a city square, ships being thrown into buildings].
* **Time & Weather:** The scene is set during a [Time of Day: e.g., gloomy overcast morning, dramatic stormy afternoon, eerie twilight] with [Atmospheric Conditions: e.g., torrential rain, gale-force winds, thick fog, an ominous calm before the storm].
#### **Component 2: Fluid FX & Water Dynamics (Critical for VFX)**
This is the most important section for defining the look and behavior of the water.
* **Water Appearance:** The tsunami wave is a [Water Texture: e.g., churning, violent, roiling] wall of [Water Color & Clarity: e.g., murky, silt-filled brown water; dark, deep oceanic blue; polluted grey-black water] choked with [Debris Type: e.g., splintered wood, vehicle wreckage, structural fragments, mud and sediment].
* **Fluid Behavior:** The water exhibits [Fluid Simulation Qualities: e.g., powerful hydraulic forces, realistic hydrodynamics, massive whitewater foam, turbulent eddies and whirlpools]. As the wave hits, there are [Specific Splash Effects: e.g., colossal plumes of spray rocketing hundreds of feet high, atomized mist blanketing the area, violent, explosive water impacts].
* **Secondary Fluid Elements:** Observe [Secondary Water Features: e.g., receding water pulling debris back to sea, smaller cascading waterfalls pouring off damaged rooftops, rapidly rising floodwaters in the streets below].
#### **Component 3: Destruction, Debris & Interaction VFX**
This component details the cause-and-effect of the fluid’s impact on the environment.
* **Structural Interaction:** The water’s force is [Impact Description: e.g., shattering, buckling, twisting, disintegrating] [Structures: e.g., concrete and steel buildings, glass facades, suspension bridges, wooden piers].
* **Debris Field:** The scene is filled with a chaotic debris field, including [Specific Debris Examples: e.g., cars and buses tossed like toys, shipping containers, splintered telephone poles, remnants of homes]. The debris is [Debris Motion: e.g., suspended in the churning water, colliding with other objects, being dragged by the current].
* **Secondary FX:** The destruction creates secondary visual effects like [Additional VFX Elements: e.g., electrical explosions from submerged transformers, arcing power lines, cascading shards of glass, volumetric dust clouds from collapsing buildings, smoke from fires].
#### **Component 4: Cinematography & Framing**
This directs the AI on how to “film” the scene, controlling the composition and perspective.
* **Camera Shot:** [Camera Angle & Type: e.g., Dramatic low-angle street view, sweeping high-angle aerial drone shot, chaotic handheld “found footage” perspective, cinematic wide-angle establishing shot, telephoto lens focusing on a specific impact].
* **Lens & Focus:** The shot uses a [Lens Type: e.g., wide 24mm lens to capture the immense scale, anamorphic lens for a cinematic look, deep focus with everything sharp, shallow depth of field with focus on the foreground chaos].
* **Camera Movement:** [Camera Motion: e.g., Dynamic tracking shot following a vehicle, static tripod shot emphasizing the raw power, slow, ominous dolly zoom, shaky cam effect].
#### **Component 5: Style, Lighting & Quality Directives**
This final component sets the overall aesthetic, mood, and technical quality.
* **Artistic Style:** [Artistic Influence: e.g., Photorealistic, hyper-detailed, cinematic blockbuster disaster film, gritty documentary style, epic and dramatic matte painting].
* **Lighting:** [Lighting Description: e.g., Gloomy, diffuse lighting from a thick storm cloud cover; dramatic shafts of light (god rays) breaking through; harsh, chaotic flashes from explosions and electrical arcs; minimal natural light, creating a dark and terrifying mood].
* **Rendering & Quality:** [Technical Keywords: e.g., Rendered in Unreal Engine 5, V-Ray, Octane render, 8K resolution, incredibly detailed textures, sharp focus, physically-based rendering (PBR), global illumination, ray tracing, motion blur].
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### **Example Prompt in Practice**
Here is a complete, ready-to-use prompt generated by following the template above. This example is designed to create a specific, high-impact VFX shot.
**(Combined Prompt for AI Input)**
A catastrophic, realistic VFX shot of a **mega-tsunami, a 300-foot wave, obliterating a dense urban metropolis** reminiscent of downtown Tokyo. The primary focus is on the **complete collapse of a modern glass skyscraper** as the wave hits its mid-section. The scene is set during a **gloomy, overcast morning** with **torrential rain and gale-force winds**, creating a dark and terrifying mood.
The tsunami wave is a **churning, violent wall of murky, silt-filled brown water**, choked with **splintered wood, vehicle wreckage, and structural fragments**. The water exhibits **powerful hydraulic forces and realistic hydrodynamics**, creating **massive whitewater foam, turbulent eddies, and whirlpools** in the streets. As the wave impacts the skyscraper, there are **colossal plumes of spray and atomized mist rocketing hundreds of feet high**, mixed with **volumetric dust clouds from the collapsing concrete**.
The water’s force is **shattering the building’s glass facade and buckling its steel frame**, leading to a progressive collapse. The scene is filled with a chaotic debris field of **cars, buses, and shipping containers being tossed like toys**. Secondary visual effects include **electrical explosions from submerged transformers and arcing power lines**, which cast harsh, chaotic flashes of light.
The shot is framed as a **dramatic low-angle street view, looking up at the doomed skyscraper**, using a **wide 24mm lens to capture the immense, terrifying scale**. The camera is on a **static tripod**, emphasizing the raw, unstoppable power of nature.
The overall style is **ultra-photorealistic, hyper-detailed, in the style of a cinematic blockbuster disaster film**. The lighting is **gloomy and diffuse** from the thick storm clouds, punctuated by the aforementioned electrical arcs. Rendered in **Unreal Engine 5** with **ray tracing, incredibly detailed textures, sharp focus, motion blur**, and **8K resolution**.
**(Optional Negative Prompt for Platforms that Support It)**
`-no clear sky, -no sunshine, -no calm water, -no people visible, -no cartoon, -no artistic painting, -no blur`