About Prompt
- Prompt Type – Dynamic
- Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
- Niche – Weather Simulation
- Language – English
- Category – Natural Phenomena
- Prompt Title – Tornado and Storm Cloud VFX Prompt
Prompt Details
This prompt is engineered to be platform-agnostic, working effectively with text-to-image models (like Midjourney, Stable Diffusion, DALL-E 3) and text-to-video or 3D environment generators by providing layers of specific detail.
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### **Optimized Dynamic AI Prompt for Tornado & Storm Cloud VFX**
**Title:** The AURA Engine (Atmospheric & Unified Reality Asset) for Tornado Simulation
**Introduction:**
This dynamic prompt structure is designed to give you maximum control over the AI’s generation of tornadic storm systems. It breaks down the scene into core components, from the tornado’s specific meteorology to the cinematic composition of the shot. By filling in the bracketed `[variables]`, you can precisely define the visual narrative, realism, and mood of the final VFX asset. This structured approach helps guide the AI, reducing ambiguity and leading to more predictable, high-quality results.
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### **1. Core Subject: The Tornado Funnel**
*(This section defines the primary focal point. Be as specific as possible. The more meteorological detail, the better.)*
* **Tornado Type & Intensity:** `[Specify type: e.g., EF-5 Wedge Tornado, EF-2 Rope Tornado, large multi-vortex tornado, slender landspout, powerful waterspout]`
* **Funnel Shape & Structure:** `[Describe its form: e.g., tightly-coiled and serpentine, massive and destructive cone, stovepipe shape, translucent and ethereal, wispy and disorganized]`
* **Color, Texture, & Opacity:** `[Describe its composition: e.g., dark brown from rich soil, grey and opaque with debris, milky white from condensation, nearly transparent with a visible internal vortex]`
* **Motion & Dynamics:** `[Describe its movement and energy: e.g., spinning violently with visible centrifugal force, snaking erratically across the landscape, stationary but pulsating with power, throwing off smaller suction vortices]`
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### **2. Atmospheric Conditions: The Supercell & Sky**
*(This section sets the scene and mood. The storm structure is as important as the tornado itself for realism.)*
* **Parent Cloud Structure:** `[Describe the supercell: e.g., massive, sculpted rotating mesocyclone, low-hanging striated wall cloud, clear slot of descending air (RFD), colossal overshooting top punching into the stratosphere, stacked-plate “mothership” structure]`
* **Sky & Ambient Lighting:** `[Define the time of day and light quality: e.g., ominous yellow-green storm light, dramatic backlighting from a low sunset, flat and grey daylight of an overcast sky, periodic brilliant flashes from in-cloud lightning]`
* **Precipitation:** `[Specify the rain/hail conditions: e.g., tornado is rain-wrapped and partially obscured, a dense core of hail is visible nearby, light rain streaks across the scene, no visible precipitation in the immediate area]`
* **Atmospheric Effects:** `[Add extra details: e.g., volumetric god rays breaking through the clouds, a rainbow forming in the departing rain, hazy with blowing dust, high-contrast cloud textures]`
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### **3. Ground Interaction & Environment**
*(This section grounds the phenomenon in a realistic setting and shows its impact.)*
* **Debris Cloud & Ground Scarring:** `[Describe the base of the tornado: e.g., a boiling, circular cloud of dust and farm debris, churning up asphalt and urban detritus, creating a visible cycloidal scar on the ground, pulling water up from the surface of a lake]`
* **Landscape & Terrain:** `[Set the location: e.g., flat, green farmland of the American Great Plains, rolling hills with sparse trees, the edge of a suburban town, a coastal waterway, a desolate desert plain]`
* **Environmental Impact:** `[Detail the immediate effects: e.g., trees bending and snapping, power lines arcing with blue flashes, roof structures being lifted and torn apart, crops being flattened in a circular pattern]`
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### **4. Composition & Cinematography**
*(This section controls how the scene is viewed, defining the shot as if you were a director.)*
* **Camera Shot Type & Angle:** `[Define the perspective: e.g., extreme wide shot showing the entire storm structure, low-angle shot emphasizing the tornado’s height and power, high-altitude aerial/drone view looking down, storm-chaser point-of-view (POV) from inside a vehicle]`
* **Lens & Focal Length:** `[Describe the lens characteristics: e.g., wide-angle 24mm lens to capture the immense scale, telephoto 200mm lens to compress the distance and make the tornado appear overwhelmingly large and close, cinematic anamorphic lens flare]`
* **Framing & Focus:** `[Guide the AI’s composition: e.g., tornado perfectly centered, framed by the rule of thirds with the storm structure as a leading line, deep depth of field with everything in sharp focus, shallow depth of field with foreground elements blurred]`
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### **5. Style & Rendering**
*(This section dictates the final aesthetic, from photorealism to a more stylized interpretation.)*
* **Primary Style:** `[Choose the overall look: e.g., hyperrealistic photography, cinematic VFX shot, dramatic digital painting, scientific illustration, National Geographic documentary style]`
* **Artistic Influences (Optional):** `[Mention artists, films, or studios for style guidance: e.g., style of a Hollywood blockbuster like “Twister”, cinematography by Mike Olbinski, visual effects by ILM, rendering quality of Weta Digital]`
* **Rendering & Texture Details:** `[Use technical keywords to push for quality: e.g., rendered in Unreal Engine 5, Octane render, photorealistic, 8K resolution, hyperdetailed, intricate particle effects, volumetric lighting, physically-based rendering (PBR) textures, motion blur on debris]`
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### **6. Negative Prompts (What to Avoid)**
*(This is a best practice to refine the output by explicitly stating what you don’t want.)*
* **Exclusions:** `[e.g., –no unrealistic colors, –no cartoony clouds, –no fire, –no flying animals or people, –no blurry image, –no low-resolution, –no deformed structures, –no watermarks, –no text]`
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### **Example Prompt in Practice**
Here is a complete, ready-to-use prompt generated by following the structure above. This example aims to create a highly dramatic and realistic scene of a powerful wedge tornado at sunset.
**(Scene: A massive, destructive tornado moving across a rural landscape at sunset.)**
**Prompt:**
**Cinematic VFX shot, hyperrealistic photography** of a colossal **EF-4 Wedge Tornado** dominating the landscape. The funnel is a massive, violent cone of churning dark brown soil and splintered debris, with smaller **suction vortices** visible at its base.
The tornado is spawned from a **massive, sculpted “mothership” supercell** with deep, circular striations and a powerful, low-hanging **wall cloud**. The **sky is saturated with the dramatic backlighting of a low sunset**, casting deep shadows and illuminating the storm’s upper structure with intense orange and magenta light. **Volumetric god rays** pierce through breaks in the anvil cloud. The ambient light has an **ominous green-tinged hue**, characteristic of a severe hail core nearby.
On the ground, the tornado’s base is a boiling, expanding cloud of **farm debris, soil, and splintered wood**, visibly tearing apart a distant barn and flattening cornfields. **Power lines are arcing** with brilliant blue-white flashes.
The composition is an **extreme wide shot from a low angle**, captured with a **wide-angle 24mm lens** to emphasize the breathtaking scale of the supercell and the immense height of the tornado. The tornado is framed on the **right third of the image**, allowing the magnificent storm structure to lead the viewer’s eye. Everything is in sharp, **deep focus**, from the blades of grass in the foreground to the overshooting top miles in the sky.
Rendered with the quality of **Unreal Engine 5 and Octane Render**, featuring **hyperdetailed particle effects** for the debris, realistic **motion blur** on the spinning funnel, and **physically-based rendering (PBR) textures**. The style is influenced by the dramatic storm cinematography of **Mike Olbinski** and the VFX quality of **Industrial Light & Magic (ILM)**.
`ar 16:9` `4K resolution`
**–no blurry, –no cartoony, –no painting, –no unrealistic colors, –no fire, –no people, –no text, –no watermarks`