About Prompt
- Prompt Type – Dynamic
- Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
- Niche – Fantasy / Adventure
- Language – English
- Category – Cinematic / Storytelling
- Prompt Title – Sora Underwater Kingdom Movie Prompt
Prompt Details
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### **The Optimized Dynamic AI Prompt for “Sora Underwater Kingdom Movie”**
This dynamic prompt is structured as a modular template. You can mix and match elements by replacing the text within the `[brackets]` to create a vast array of unique and compelling cinematic scenes. This structure provides a clear framework for the AI, guiding it to generate high-quality, narrative-driven content.
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### **Template Structure**
**Core Concept:** A cinematic shot for a Fantasy/Adventure movie set in a majestic and mysterious underwater kingdom.
**[1. Scene Identifier & Narrative Context]:**
*(Provide a brief, one-sentence description of the scene’s purpose in a larger story. This helps the AI understand the emotional intent.)*
* **Example:** “The protagonist discovers the lost city for the first time.”
* **Example:** “A tense chase scene through a treacherous underwater canyon.”
* **Example:** “A quiet, emotional moment between the queen and her heir in the throne room.”
**[2. Shot Composition & Camera Dynamics]:**
*(Describe the camera’s position, lens, and movement. This is critical for creating a cinematic feel.)*
* **Shot Type:** [Epic establishing wide shot, Sweeping aerial shot (as if from a drone), Dynamic tracking shot, Intimate close-up, Medium shot, Over-the-shoulder shot, Point-of-view (POV) shot]
* **Lens:** [Wide-angle lens (e.g., 24mm) to emphasize scale, Standard lens (e.g., 50mm) for a natural view, Telephoto lens (e.g., 85mm) for compressed background and focus on character]
* **Camera Movement:** [Slowly pushing in, Pulling back to reveal, Panning across the landscape, Crane shot ascending, Dolly zoom for dramatic effect, Handheld shaky-cam for urgent action, Smooth tracking shot following a character]
**[3. Primary Subject(s) & Appearance]:**
*(Detail the main character(s) or creature(s) in the scene. Be specific about their appearance, clothing, and expression.)*
* **Character Archetype:** [A young, curious mer-prince, A wise and ancient sea-sorceress, A stoic Atlantean guardian clad in coral armor, A roguish treasure hunter in an advanced submersible, A graceful mermaid diplomat]
* **Appearance Details:** [Flowing hair that moves like kelp, bioluminescent skin patterns that glow with emotion, iridescent scales, clothing woven from shimmering sea-silk and pearls, armor crafted from obsidian volcanic rock and enchanted shells]
* **Expression & Emotion:** [A look of pure awe and wonder, Grim determination, Fear and urgency, Serene contemplation, Regal authority]
**[4. Primary Action & Interaction]:**
*(What is the subject actively doing? This drives the narrative forward.)*
* **Action:** [Swimming gracefully towards a massive structure, Casting a powerful hydro-kinetic spell that bends the water, Activating an ancient artifact that pulses with light, Fleeing from a colossal leviathan, Tending to a garden of glowing sea-anemones, Steering a manta-ray-shaped submersible through a narrow crevice]
* **Interaction:** [The character’s movement displaces schools of tiny, glowing fish; their hand brushes against ancient, rune-covered stone; their spell illuminates the dark abyss around them]
**[5. Setting & Environment (Foreground, Midground, Background)]:**
*(Build the world with layers of detail to create depth and immersion.)*
* **Primary Location:** [The grand throne room of a pearlescent city, A sunken graveyard of ancient surface-dweller ships, A dense forest of giant, glowing kelp and anemones, The abyssal trench where forgotten monsters dwell, A bustling underwater market built into a coral reef]
* **Foreground Elements:** [Delicate sea-flora, shimmering particles of sand, curious alien-like fish swimming close to the camera]
* **Midground Elements:** [The primary subject and their immediate surroundings, architectural columns, giant statues of past kings]
* **Background Elements:** [The majestic, sprawling city with towering spires of crystal and coral, distant silhouettes of giant sea creatures (like space whales) moving slowly, the dark, infinite expanse of the deep ocean, volcanic vents releasing plumes of smoke]
**[6. Lighting & Color Palette]:**
*(Lighting is the soul of cinematography. Describe the source, quality, and color of the light.)*
* **Light Source:** [Sunlight filtering down from the surface creating shimmering god rays (caustics), The ethereal glow of bioluminescent flora and fauna, The harsh, magical light from a powerful crystal, The warm, artificial light from city lanterns, The cold, empty light of the abyss]
* **Color Palette:** [Vibrant jewel tones of sapphire blue, emerald green, and amethyst purple; A monochromatic, deep-ocean blue with stark white bioluminescence; Warm golden and orange hues near volcanic vents; Muted, desaturated colors in a forgotten ruin]
**[7. Atmosphere & Mood]:**
*(Define the emotional tone of the scene.)*
* **Mood:** [Majestic and awe-inspiring, Tense and foreboding, Mysterious and ancient, Whimsical and enchanting, Action-packed and perilous, Solemn and melancholic]
**[8. Key Visual Details & Special Effects]:**
*(Add the “wow” factors and specific details that make the scene unique.)*
* **Details:** [Tiny air bubbles rising from ancient architecture, intricate carvings on a stone archway, the reflection of the city in a character’s eye, plankton glowing in the water column]
* **Effects:** [Visible currents of magical energy, particle effects from a spell, lens flare from a light source, realistic water physics, depth of field with a soft bokeh background]
**[9. Artistic Style & Influences]:**
*(Guide the AI on the desired aesthetic. Citing specific references is highly effective.)*
* **Style:** [Hyperrealistic, Photorealistic, Cinematic, Epic fantasy, Ethereal, Stylized animation]
* **Influences:** [“Inspired by the visual world of James Cameron’s *Avatar: The Way of Water*,” “Aesthetic reminiscent of Studio Ghibli’s underwater scenes in *Ponyo*,” “The grand scale and architecture of Atlantis in the DC universe,” “The gritty realism and creature design of a National Geographic documentary”]
**[10. Technical Specifications]:**
*(Final rendering instructions for the highest quality output.)*
* **Specs:** [8K, high resolution, intricate detail, cinematic lighting, professional color grading, Unreal Engine 5 render, anamorphic lens flare, motion blur, sharp focus]
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### **Example Prompt in Practice**
Here is a complete, ready-to-use prompt created by filling in the dynamic template above.
**(Scene: The Revelation of the Abyssal City)**
A cinematic, epic establishing wide shot for a Fantasy/Adventure film. The scene reveals a hidden, ancient underwater city for the first time.
The camera begins close behind a young female explorer with silver, flowing hair and determined eyes, dressed in practical, dark gear woven with bioluminescent threads. It follows her as she swims through a narrow rock crevice, and then pulls back dramatically as she emerges on the other side.
Her primary action is one of pure discovery; she pushes aside a final curtain of glowing, purple kelp with her hand, her body language shifting from cautious exploration to complete, breathtaking awe.
The environment revealed is the lost city of Lumina. In the midground, the city’s entrance is guarded by two colossal, dormant stone golems covered in moss and coral. In the background, the city itself sprawls across a vast ocean-floor cavern. It is a masterpiece of impossible architecture, with towering, spiraling spires made of a pearlescent, self-illuminating crystal. Glowing energy conduits, like veins of light, pulse along bridges connecting the towers. The entire city is protected by a faint, shimmering energy dome. Far above, the dark cavern ceiling is dotted with thousands of glow-worms, resembling a starry night sky.
The lighting is a stunning contrast of the dark, ambient blue of the deep ocean outside the crevice and the city’s internal, soft, multi-colored bioluminescent glow (pinks, cyans, and golds). Shimmering god rays are absent; all light is generated from within the city itself, creating an ethereal and magical atmosphere.
The mood is majestic, awe-inspiring, and deeply mysterious. The viewer should feel the same sense of wonder as the explorer. Key visual details include schools of tiny silver fish scattering as she emerges, slow-drifting, jellyfish-like creatures pulsing with soft light around the city spires, and visible, gentle currents in the water.
The artistic style is hyperrealistic and cinematic, heavily influenced by the visual world of James Cameron’s *Avatar: The Way of Water* for its water physics and bioluminescence, combined with the fantastical and ancient architectural designs seen in *Atlantis: The Lost Empire*.
Render in 8K, photorealistic with intricate detail, professional color grading, and cinematic lighting, using a wide-angle lens to capture the immense scale of the city. Include subtle motion blur and a deep depth of field to emphasize the vastness.