About Prompt
- Prompt Type – Dynamic
- Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
- Niche – Video
- Language – English
- Category – Animation / 3D Modeling
- Prompt Title – Sora Adventure Scene Prompt for 3D Animation
Prompt Details
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### **Optimized AI Prompt Template for Sora: Dynamic 3D Adventure Scene**
This template is structured to provide the AI with a layered, logical flow of information. It moves from the general concept to specific, actionable details, ensuring a coherent and high-quality output. It prioritizes describing motion, emotion, and cinematic qualities, which are crucial for dynamic video generation.
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#### **How to Use This Template:**
Fill in each section with as much detail as possible. The more specific you are, the better the AI can interpret your vision. Think like a director, cinematographer, and set designer all in one. The goal is to “show” the AI the scene with words.
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**[PROMPT TITLE]:** A short, evocative title for your scene (e.g., “Sky-Whale Migration Over a Floating City,” “The Sunken Temple’s Guardian Awakens”).
**1. Core Concept & Mood:**
* **High-Concept Pitch:** A one-sentence summary of the entire scene. This is the guiding star for the AI.
* **Primary Mood/Atmosphere:** The emotional tone you want to evoke. Use 2-4 strong adjectives (e.g., Awe-inspiring, Tense, Mysterious, Serene, Epic, Whimsical).
* **Genre:** Specify the genre to help the AI with stylistic conventions (e.g., High Fantasy, Sci-Fi Exploration, Steampunk Adventure, Post-Apocalyptic Survival).
**2. Scene & Environment Description:**
* **Location:** Be specific. Instead of “a forest,” say “an ancient, mist-shrouded redwood forest with colossal, moss-covered trees.”
* **Time of Day & Weather:** This dictates lighting and mood. (e.g., “Golden hour during a light drizzle,” “Stormy twilight with flashes of lightning,” “Overcast midday with soft, diffused light”).
* **Key Environmental Details:** Describe the sensory details. What makes this place unique? (e.g., “bioluminescent fungi pulsing with soft blue light,” “ancient ruins with intricate carvings,” “floating islands connected by vine bridges,” “metallic sand that glitters under a binary sun”). Mention textures, scale, and background elements.
**3. Main Subject(s) / Character(s):**
* **Primary Subject(s):** Detailed description of the main character(s) or creature(s). Include appearance, clothing, gear, species, and emotional state. (e.g., “A weathered female explorer in practical, patched-up gear, her face smudged with dirt, a look of determined exhaustion in her eyes,” “A majestic griffin with iridescent feathers and piercing amber eyes”).
* **Secondary Elements:** Any other significant creatures, vehicles, or objects that play a role in the scene.
**4. Dynamic Action & Narrative Sequence (The “Story” of the Shot):**
This is the most critical section for a **dynamic** prompt. Break down the action chronologically from the beginning of the shot to the end. Use strong, active verbs.
* **Opening Frame (Start of Shot):** Describe the very first thing we see and what is happening. Establish the initial state.
* **Mid-Shot Action / The Turn:** Describe the core movement or event. This is where the scene’s main action unfolds. What changes? What does the character do? How does the environment react?
* **Closing Frame (End of Shot):** Describe the final moments. Where does the camera or character end up? What is the concluding image or emotion?
**5. Cinematography & Visual Style:**
* **Art Style:** Define the overall look. (e.g., “Hyper-realistic, cinematic 3D animation,” “Stylized 3D, reminiscent of Pixar’s ‘Brave’,” “Photorealistic visuals with a gritty, documentary feel,” “Ghibli-inspired aesthetic with lush, painterly textures”).
* **Camera Shot Type:** (e.g., Extreme Wide Shot, Medium Shot, Close-Up, Over-the-shoulder, Point-of-View (POV)).
* **Camera Movement:** This is vital for video. Be explicit. (e.g., “A slow, sweeping crane shot that reveals the valley below,” “A shaky, handheld camera following the character as they run,” “A smooth dolly zoom that focuses on the character’s reaction,” “A dramatic push-in on the artifact”).
* **Lighting:** Describe the quality and source of light. (e.g., “Dramatic chiaroscuro lighting from a single torch,” “Soft, dappled sunlight filtering through a dense canopy,” “Eerie, volumetric god rays piercing the gloom of a cavern”).
* **Color Palette:** Specify the dominant colors to reinforce the mood. (e.g., “A palette of deep greens, earthy browns, and a single vibrant red,” “Cool, monochromatic blues and silvers,” “Warm, saturated jewel tones of gold, ruby, and sapphire”).
**6. Technical Specifications & Details:**
* **Medium:** Clearly state the desired medium. (e.g., “Cinematic 3D animation,” “Photorealistic 4K video,” “Unreal Engine 5 cinematic render”).
* **Fidelity & Texture:** Describe the level of detail. (e.g., “Extremely detailed,” “Hyper-detailed textures on cloth and stone,” “Intricate details,” “Crisp focus”).
* **Pacing / Speed:** (e.g., “Real-time,” “Dramatic slow-motion,” “Slightly sped up,” “Time-lapse”).
**7. Negative Keywords (Optional):**
* **Exclusions:** List anything you explicitly want to avoid. (e.g., “No text, no UI, no people, not cartoonish, no oversaturation, no lens flare”).
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### **Example Prompt in Practice**
Here is a filled-out prompt using the structure above.
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**[PROMPT TITLE]:** The Clockwork Guardian of Aethelgard
**1. Core Concept & Mood:**
* **High-Concept Pitch:** A nimble adventurer narrowly escapes a colossal, ancient clockwork guardian that awakens to protect a long-abandoned, floating library.
* **Primary Mood/Atmosphere:** Tense, Awe-inspiring, High-stakes Adventure, Epic.
* **Genre:** High Fantasy Steampunk.
**2. Scene & Environment Description:**
* **Location:** The central Orrery Chamber of a massive, floating library ruin. The chamber is circular with a high, domed ceiling made of cracked celestial glass. Bookshelves overflowing with decaying tomes line the curved walls. Below is a swirling vortex of clouds.
* **Time of Day & Weather:** Perpetual twilight, as the library floats above the cloud line. Soft, ethereal light streams through the cracked dome, illuminating dust motes dancing in the air.
* **Key Environmental Details:** Intricate brass and copper machinery is integrated into the architecture. Enormous, silent gears are embedded in the walls. The floor is a mosaic of polished obsidian, now cracked and covered in a fine layer of dust.
**3. Main Subject(s) / Character(s):**
* **Primary Subject (Adventurer):** A young, agile male rogue with dark, wind-swept hair. He wears lightweight, dark leather armor fitted with numerous belts and pouches. His face shows a mix of fear and intense focus. He carries a glowing runic crystal in one hand.
* **Secondary Subject (Guardian):** A 50-foot-tall clockwork golem, built from tarnished brass, copper, and dark iron. It has multiple limbs and a single, large optic lens that glows with a menacing orange light. It moves with a heavy, deliberate, yet surprisingly swift gait, emitting deep groans of grinding gears and hissing steam.
**4. Dynamic Action & Narrative Sequence (The “Story” of the Shot):**
* **Opening Frame:** A medium shot of the rogue sprinting across the obsidian floor, clutching the glowing crystal. He glances back over his shoulder, his eyes wide with panic.
* **Mid-Shot Action:** The camera rapidly pans to follow his gaze, revealing the Clockwork Guardian taking a massive, ground-shaking step. Its orange optic lens locks onto the rogue. The guardian raises a colossal brass arm, gears turning and steam venting, preparing to strike the floor where the rogue was a moment ago. The rogue performs a desperate slide under a collapsing bookshelf to evade the impact. Dust and debris explode outwards from the strike.
* **Closing Frame:** The camera follows the rogue as he scrambles up a giant, tilted gear leaning against a wall. The shot ends as a wide angle from behind the guardian, showing the small silhouette of the rogue climbing frantically towards an exit high above, while the massive golem turns slowly to track his ascent.
**5. Cinematography & Visual Style:**
* **Art Style:** Hyper-realistic, cinematic 3D animation, with a visual style inspired by high-end video game cutscenes like *Final Fantasy* or *God of War*, but with a steampunk aesthetic.
* **Camera Shot Type:** Starts as a medium tracking shot, transitions to a dynamic whip pan, and concludes with an epic, low-angle wide shot.
* **Camera Movement:** The camera is highly active. A fast-paced, smooth tracking shot follows the action closely, using a slight handheld shake to convey urgency and impact. The final shot is a slow, dramatic tilt upwards.
* **Lighting:** Dramatic, low-key lighting. The primary light sources are the ethereal twilight from the dome and the intense orange glow from the guardian’s eye, creating long shadows and highlighting the metallic textures. The runic crystal provides a third, smaller source of soft blue light.
* **Color Palette:** A palette of dark, tarnished metallics (bronze, copper, iron), deep blues, and obsidian black, punctuated by the vibrant, contrasting glow of the orange optic lens and the blue crystal.
**6. Technical Specifications & Details:**
* **Medium:** Cinematic 3D animation, Unreal Engine 5 render quality.
* **Fidelity & Texture:** Extremely detailed with hyper-realistic textures. Focus on the scratches on the metal, the aged paper of the books, and the dust particles in the air. 4K cinematic quality.
* **Pacing / Speed:** Real-time action, with a brief moment of dramatic slow-motion as the guardian’s fist impacts the ground.
**7. Negative Keywords (Optional):**
* **Exclusions:** No UI elements, not 2D, no bright or cheerful colors, no modern technology, not cartoonish.