About Prompt
- Prompt Type – Dynamic
- Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
- Niche – Video
- Language – English
- Category – Action / Adventure
- Prompt Title – Sora Action Battle Scene Prompt for Animation
Prompt Details
—
### **Optimized Dynamic Prompt Template for Sora: Action Battle Scene**
This template is designed to be a comprehensive and modular framework. You can fill in the bracketed `[details]` with your specific ideas. The structure breaks down the scene into key components that AI models like Sora can interpret effectively, giving you maximum control over the final animation.
**Instructions:** Replace the text within the `[…]` placeholders with your own detailed descriptions. The more specific and evocative your language, the better the result.
—
#### **[PROMPT STARTS HERE]**
**1. Core Scene Concept & Shot Type:**
* **Logline:** A `[adjective]` and `[adjective]` animated battle scene.
* **Core Action:** `[Character A]` duels with `[Character B/Enemy]` in a `[description of the environment]`.
* **Key Moment:** The shot should capture the moment `[describe the single most important action, e.g., a critical parry, a powerful energy blast, an environmental collapse]`.
* **Shot Type:** `[e.g., Extreme wide shot, medium close-up, dynamic tracking shot, low-angle hero shot]`.
**2. Key Subjects & Characters:**
* **Protagonist (Character A):** A `[character archetype, e.g., stoic knight, nimble rogue, powerful sorceress]` named `[Name]`.
* **Appearance:** `[Detailed description of physical features, hair style/color, distinctive marks like scars or tattoos, and overall build]`.
* **Attire/Armor:** `[Describe the clothing or armor in detail: materials (e.g., gleaming chrome, weathered leather, flowing silk), colors, emblems, and condition (e.g., pristine, battle-damaged)]`.
* **Weaponry/Abilities:** Wielding a `[describe the weapon, e.g., shimmering energy sword, ancient gnarled staff, high-caliber plasma rifle]`. Powers manifest as `[describe visual look of powers, e.g., crackling blue lightning, swirling golden light, dark shadowy tendrils]`.
* **Expression & Stance:** `[e.g., A determined grimace, focused calm, desperate fury. Poised in a low, ready fighting stance]`.
* **Antagonist (Character B / Enemy):** A `[creature type or character archetype, e.g., hulking beast, rival swordsman, robotic drone swarm]`.
* **Appearance:** `[Describe its form, size, texture, and key features like glowing eyes, sharp claws, or metallic carapace]`.
* **Weaponry/Abilities:** Attacks with `[describe its natural weapons or technology, e.g., razor-sharp talons, searing fire breath, integrated laser cannons]`.
* **Behavior:** `[e.g., Moves with feral aggression, cold precision, or chaotic rage]`.
**3. Environment & Setting:**
* **Location:** The battle takes place in/on a `[specific location, e.g., crumbling gothic cathedral rooftop, neon-drenched cyberpunk alley, overgrown ancient jungle ruin, derelict starship bridge]`.
* **Time of Day & Weather:** `[e.g., Twilight during a raging thunderstorm, harsh midday sun with heat haze, eerie moonlight with dense fog, dual moons in a purple sky]`.
* **Key Environmental Features:** The scene is dominated by `[list 2-3 significant background/foreground elements, e.g., crumbling stone pillars, flickering holographic advertisements, massive alien flora]`.
* **Interactivity:** The environment is destructible; the action causes `[describe environmental damage, e.g., stone columns to shatter, water pipes to burst, glass windows to explode outwards]`.
**4. Core Action & Choreography (Sequence of Events):**
* **Opening:** The shot begins with `[Character A]` `[performing an action, e.g., dodging a heavy blow from Character B]`.
* **Mid-Action:** `[Character A]` retaliates by `[describe the counter-attack, e.g., lunging forward with their weapon, unleashing a blast of energy, using the environment to their advantage]`.
* **Climax/Impact:** The focus is on the impact where `[describe the collision, e.g., their swords lock in a shower of sparks, the energy blast hits the enemy’s shield, a punch connects causing a shockwave]`. Debris and `[type of particles, e.g., dust, embers, energy motes]` are thrown into the air.
**5. Cinematography & Camera Work:**
* **Camera Movement:** The camera `[describe movement, e.g., circles the combatants in a dramatic arc shot, pushes in rapidly for a dolly zoom on impact, follows Character A with a fluid tracking shot, uses a frantic shaky-cam style to convey chaos]`.
* **Angle & Perspective:** Shot from a `[describe angle, e.g., low angle to make the protagonist look heroic, high angle to show the scale of the destruction, over-the-shoulder perspective]`.
* **Lens & Focus:** `[e.g., Wide-angle lens to capture the entire environment, shallow depth of field to focus on the characters’ expressions, rack focus from the weapon to the enemy’s reaction]`.
**6. Lighting & Color Palette:**
* **Primary Light Source:** `[e.g., The cold blue light of a full moon, the flickering orange glow of fire, the pulsing neon signs of the city, the characters’ own glowing weapons]`.
* **Lighting Style:** `[e.g., High-contrast chiaroscuro with deep shadows, soft and diffused atmospheric lighting, dramatic rim lighting highlighting the characters’ silhouettes]`.
* **Color Palette:** Dominated by `[list 3-4 key colors, e.g., deep blues, electric violets, and fiery oranges]` creating a `[mood, e.g., tense, epic, somber]` mood.
**7. Animation Style & Aesthetics:**
* **Overall Style:** `[Choose a style, e.g., Modern anime style (like Studio MAPPA), classic Studio Ghibli aesthetic, cel-shaded 3D animation, gritty comic book style (like ‘Into the Spider-Verse’), painterly and fluid 2D animation]`.
* **Artistic Details:** Featuring `[add specific artistic flairs, e.g., bold ink outlines, dynamic motion lines for speed, painterly background textures, subtle film grain]`.
**8. Visual Effects (VFX) & Details:**
* **Impact Effects:** `[e.g., Volumetric particle effects, lens flares, anamorphic light streaks, screen shake on impact]`.
* **Character Effects:** `[e.g., A shimmering heat-haze around the energy sword, glowing particle trails following fast movements, motion blur on limbs]`.
* **Atmospheric Effects:** `[e.g., Heavy rain droplets realistically splashing off armor, swirling dust motes caught in light beams, thick smoke rolling across the ground]`.
**9. Negative Prompts (Optional but Recommended):**
* **Avoid:** `[e.g., static camera, blurry motion, poor anatomy, cartoonish proportions, goofy expressions, clipping through objects]`.
#### **[PROMPT ENDS HERE]**
—
—
### **Example Prompt in Practice**
Here is a complete, filled-out prompt using the dynamic template above.
—
**1. Core Scene Concept & Shot Type:**
* **Logline:** A tense and fast-paced animated battle scene.
* **Core Action:** A cybernetically enhanced knight duels with a massive crystal golem in a collapsing ancient library.
* **Key Moment:** The shot should capture the moment the knight parries a crushing blow from the golem, causing a shockwave that sends books and debris flying.
* **Shot Type:** Dynamic tracking shot that arcs around the characters.
**2. Key Subjects & Characters:**
* **Protagonist (Character A):** A stoic female warrior named Kaelen.
* **Appearance:** Late 20s, sharp jawline, short-cropped silver hair, a cybernetic glowing blue right eye, and a long scar over her left brow. Lean, athletic build.
* **Attire/Armor:** Wears sleek, form-fitting obsidian-colored nanotech armor that has cracks and glowing blue circuitry showing through. A tattered grey cloak is draped over her shoulders. The armor is battle-damaged, scuffed and dented.
* **Weaponry/Abilities:** Wielding a “Phase Blade,” a meter-long energy sword that hums and glows with unstable, crackling blue energy.
* **Expression & Stance:** A determined grimace, teeth gritted in exertion. Poised in a low, balanced fencing stance, holding her sword in a two-handed grip.
* **Antagonist (Character B / Enemy):** A massive Crystal Golem.
* **Appearance:** 12-foot-tall humanoid construct made of jagged, semi-translucent quartz crystals. A pulsing, bright magenta crystal serves as its core, visible in its chest. It has no face, only a glowing core light.
* **Weaponry/Abilities:** Attacks with its oversized, club-like crystalline fists. It can cause the ground beneath it to erupt with sharp crystal spikes.
* **Behavior:** Moves with heavy, deliberate, and overwhelmingly powerful force.
**3. Environment & Setting:**
* **Location:** The battle takes place in the “Grand Archive,” a collapsing, circular library with towering, decaying wooden bookshelves reaching into a domed, shadowy ceiling.
* **Time of Day & Weather:** Night. The only light comes from a fractured hole in the ceiling, letting in pale moonlight, and the glow of the characters.
* **Key Environmental Features:** Massive oak tables are overturned, scrolls and books are scattered everywhere, and large stone support pillars are cracked and crumbling.
* **Interactivity:** The environment is highly destructible; the golem’s attacks shatter the stone floor and send bookshelves toppling down in a cascade of paper and wood.
**4. Core Action & Choreography (Sequence of Events):**
* **Opening:** The shot begins with the Crystal Golem swinging its massive fist downwards at Kaelen.
* **Mid-Action:** Kaelen, instead of dodging, slides forward and angles her Phase Blade upwards to meet the blow in a powerful parry.
* **Climax/Impact:** The moment her blue energy blade connects with the crystalline fist, a violent shockwave of blue and magenta light erupts from the point of impact. The shockwave blasts outwards, sending hundreds of books flying off the shelves and kicking up a massive cloud of dust and paper.
**5. Cinematography & Camera Work:**
* **Camera Movement:** The camera starts low and behind Kaelen, then rapidly arcs around to her side as she parries, capturing the impact in a dramatic sweep that emphasizes the scale of the shockwave.
* **Angle & Perspective:** Starts with a low-angle hero shot of Kaelen, transitioning to a side-on eye-level view at the moment of impact.
* **Lens & Focus:** Wide-angle lens to capture the golem’s scale and the environmental destruction. A momentary rack focus to the crackling energy on Kaelen’s sword just before impact.
**6. Lighting & Color Palette:**
* **Primary Light Source:** The magenta glow from the golem’s core and the electric blue of Kaelen’s sword and eye. Faint, cold moonlight provides ambient fill.
* **Lighting Style:** Extreme high-contrast chiaroscuro. The bright glows cast long, dancing shadows across the library. Dramatic rim lighting highlights the characters’ silhouettes.
* **Color Palette:** Dominated by deep blacks and browns of the library, contrasted sharply by electric blue, pulsating magenta, and pale silver/white.
**7. Animation Style & Aesthetics:**
* **Overall Style:** Modern, high-detail 2D anime style, similar to the work of Studio MAPPA or Ufotable. Fluid, high-frame-rate animation.
* **Artistic Details:** Featuring bold ink outlines, incredibly detailed textural work on the armor and crystals, and dynamic speed lines during the parry.
**8. Visual Effects (VFX) & Details:**
* **Impact Effects:** A bright, anamorphic lens flare erupts from the clash. Volumetric particle effects show shattering crystal fragments and paper debris. Visible screen shake conveys the force of the blow.
* **Character Effects:** Kaelen’s sword leaves a trailing ribbon of blue light. The golem’s crystal body refracts the light around it in a distorted, menacing way.
* **Atmospheric Effects:** Swirling dust motes are illuminated by the clashing lights. Individual pages of books flutter through the air in slow motion after the shockwave.
**9. Negative Prompts (Optional but Recommended):**
* **Avoid:** static camera, blurry motion, cartoonish proportions, weightless impact, characters clipping through the floor.