About Prompt
- Prompt Type – Dynamic
- Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
- Niche – Ancient Ruins
- Language – English
- Category – Nature FX
- Prompt Title – Sandstorm Around Forgotten Statue VFX Prompt
Prompt Details
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### **Optimized Dynamic AI Prompt: Sandstorm VFX in Ancient Ruins**
This dynamic prompt is structured as a modular template. To use it, select one option from each of the bracketed `[CHOICE]` categories, or write in your own custom description that fits the category. Then, combine the selected phrases and sentences into a single, cohesive paragraph to feed into the AI. This structure provides maximum control and creative flexibility while adhering to prompt engineering best practices.
#### **How to Use This Dynamic Prompt:**
1. **Review each Part (1-7).**
2. **For each Part, choose the option(s) in the brackets `[…]` that best fit your desired visual.** You are encouraged to mix, match, or replace them with your own ideas.
3. **Assemble your choices into a single block of text.** The AI processes a continuous paragraph of descriptive text most effectively.
4. **Copy the “Universal Negative Prompts”** and use them in the dedicated negative prompt field of your AI tool.
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### **Part 1: Core Scene Concept**
*(This is the foundational sentence that establishes the entire scene. It’s crucial for setting the context.)*
**Sentence:** `Cinematic, photorealistic VFX shot of [Intensity of Storm] enveloping a [Scale of Statue] forgotten statue amidst [Type of Ruins], captured in a moment of dramatic, elemental fury.`
* **[Intensity of Storm]:** `a swirling sandstorm`, `a blinding haboob`, `a furious vortex of dust and debris`, `an ethereal haze of wind-blown sand`, `a thick, rolling wall of ochre dust`
* **[Scale of Statue]:** `a colossal`, `a life-sized`, `a monumental`, `an imposing`, `a fragment of a once-gargantuan`
* **[Type of Ruins]:** `sprawling ancient ruins`, `a crumbling temple courtyard`, `the skeletal remains of a lost city`, `a desolate desert necropolis`
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### **Part 2: The Forgotten Statue – Subject Details**
*(This section defines the central subject. The more specific you are, the more compelling the result.)*
**Sentence:** `The statue, depicting [Statue’s Subject], is crafted from [Statue’s Material]. It is heavily [Statue’s Condition], with [Specific Weathering Detail] clearly visible even through the storm.`
* **[Statue’s Subject]:** `a forgotten pharaoh with a stoic expression`, `a mythical griffin with powerful wings`, `a robed, anonymous deity holding an orb`, `a warrior queen in a defiant pose`, `a multi-armed god from a lost pantheon`
* **[Statue’s Material]:** `dark, weathered basalt`, `crackled sandstone`, `pitted and eroded marble`, `oxidized green bronze`, `ancient, moss-covered granite`
* **[Statue’s Condition]:** `weathered and eroded by centuries of wind`, `partially buried up to its torso in shifting dunes`, `fractured and crumbling`, `adorned with faded, intricate glyphs`
* **[Specific Weathering Detail]:** `deep cracks running across its face`, `one arm broken off at the shoulder`, `the fine details of its face scoured smooth by sand`, `sand piling up in the crevices of its form`
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### **Part 3: The Sandstorm – Nature FX & Dynamics**
*(This is the core of the VFX. Focus on motion, texture, and light interaction.)*
**Sentence:** `The sandstorm is not a uniform cloud; it is a dynamic force. [Description of Sand Motion]. The air is thick with [Particle Description], catching the light and creating a sense of deep, atmospheric haze. Wind direction is powerfully evident, with [Evidence of Wind Direction].`
* **[Description of Sand Motion]:** `Tendrils of sand whip and curl around the statue’s base`, `Massive, billowing clouds of dust roll across the landscape`, `A chaotic vortex of sand swirls violently in the foreground`, `Sheets of sand are driven horizontally across the scene`
* **[Particle Description]:** `fine, shimmering dust particles`, `coarse, gritty sand grains`, `ethereal golden motes`, `a dense, suffocating mix of dust and small pebbles`
* **[Evidence of Wind Direction]:** `the statue’s remaining robes appearing to flutter`, `smaller rocks and debris being pushed along the ground`, `a clear directional flow from left to right`, `sand scouring one side of the ruins more than the other`
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### **Part 4: Atmosphere, Lighting, and Color Palette**
*(This section sets the mood and visual tone.)*
**Sentence:** `The lighting is [Lighting Description], casting [Shadow Description]. The overall color palette is dominated by [Primary Colors], creating a mood that is both [Mood Adjective 1] and [Mood Adjective 2].`
* **[Lighting Description]:** `dramatic and harsh from a low, setting sun`, `diffused and oppressive from an overcast, dusty sky`, `piercing, with brilliant god-rays breaking through the storm clouds`, `eerie and monochromatic from a hidden moon`
* **[Shadow Description]:** `long, stark shadows that stretch across the dunes`, `soft, indistinct shadows due to the thick atmosphere`, `deep, dramatic pockets of darkness in the lee of the statue`
* **[Primary Colors]:** `burnt sienna, deep ochre, and muted yellows`, `monochromatic shades of grey and brown`, `a dramatic contrast of deep orange light and cool blue shadows`
* **[Mood Adjective 1]:** `epic`, `desolate`, `mysterious`, `apocalyptic`, `awe-inspiring`
* **[Mood Adjective 2]:** `ancient`, `melancholy`, `violent`, `serene`, `foreboding`
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### **Part 5: Cinematography and Composition**
*(This guides the AI on how to frame the shot, as if you were a director.)*
**Sentence:** `This is a [Shot Type] captured from a [Camera Angle]. The composition uses a [Compositional Rule] to draw the eye towards the statue. The shot is rendered with a [Lens Type], giving it a [Lens Effect].`
* **[Shot Type]:** `dramatic wide shot`, `extreme long shot`, `imposing medium shot`, `dynamic establishing shot`
* **[Camera Angle]:** `low angle, looking up to emphasize scale and power`, `high angle, looking down to show the ruins’ expanse`, `eye-level shot for an immersive feel`
* **[Compositional Rule]:** `rule of thirds`, `strong leading lines formed by sand dunes`, `symmetrical framing with the statue centered`
* **[Lens Type]:** `wide-angle 24mm lens`, `cinematic 35mm lens`, `telephoto 100mm lens`
* **[Lens Effect]:** `slight barrel distortion to enhance the epic feel`, `compressed background that makes the storm feel closer`, `deep depth of field keeping everything sharp`, `shallow depth of field with sand in the foreground out of focus`
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### **Part 6: Style & Quality Directives**
*(These are keywords and phrases that tell the AI the desired final aesthetic and technical quality.)*
**Keywords:** `Hyperrealistic, photorealistic, cinematic film still, Unreal Engine 5 render, Octane render, VFX, CGI, masterpiece, 8K, high resolution, intricate detail, texture, professional color grading, volumetric lighting, atmospheric perspective, motion blur on fast-moving sand particles.`
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### **Part 7: Universal Negative Prompts**
*(These should be placed in the ‘negative prompt’ field of your AI tool to prevent common errors.)*
**Keywords:** `Blurry, low resolution, cartoon, anime, illustration, painting, watermark, signature, text, ugly, deformed, distorted, disfigured statue, oversaturated, unrealistic colors, peaceful, calm, clear sky, no wind.`
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### **Example Assembled Prompt**
Here is a complete, ready-to-use prompt generated by following the dynamic structure above.
**(Copy and paste this entire block into your AI platform’s prompt field)**
`Cinematic, photorealistic VFX shot of a swirling sandstorm enveloping a colossal forgotten statue amidst the skeletal remains of a lost city, captured in a moment of dramatic, elemental fury. The statue, depicting a warrior queen in a defiant pose, is crafted from oxidized green bronze. It is partially buried up to its torso in shifting dunes, with deep cracks running across its face clearly visible even through the storm. The sandstorm is not a uniform cloud; it is a dynamic force. Tendrils of sand whip and curl around the statue’s base. The air is thick with fine, shimmering dust particles, catching the light and creating a sense of deep, atmospheric haze. Wind direction is powerfully evident, with sand scouring one side of the ruins more than the other. The lighting is dramatic and harsh from a low, setting sun, casting long, stark shadows that stretch across the dunes. The overall color palette is dominated by a dramatic contrast of deep orange light and cool blue shadows, creating a mood that is both epic and melancholy. This is a dramatic wide shot captured from a low angle, looking up to emphasize scale and power. The composition uses strong leading lines formed by sand dunes to draw the eye towards the statue. The shot is rendered with a wide-angle 24mm lens, giving it a slight barrel distortion to enhance the epic feel. Hyperrealistic, cinematic film still, Unreal Engine 5 render, Octane render, VFX, CGI, masterpiece, 8K, high resolution, intricate detail, texture, professional color grading, volumetric lighting, god rays, atmospheric perspective, motion blur on fast-moving sand particles.`
**Negative Prompt for the Example:**
`Blurry, low resolution, cartoon, anime, illustration, painting, watermark, signature, text, ugly, deformed, distorted, disfigured statue, oversaturated, unrealistic colors, peaceful, calm, clear sky, no wind.`