About Prompt
- Prompt Type – Dynamic
- Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
- Niche – Guerrilla Warfare
- Language – English
- Category – Impact FX
- Prompt Title – RPG Impact on Wall VFX Prompt
Prompt Details
—
### **Optimized Dynamic AI Prompt: Guerrilla Warfare RPG Wall Impact VFX**
This dynamic prompt is structured as a template. To use it, select one option from each category marked with `[ ]`, or combine elements to create a more complex scene. The detailed, layered descriptions are designed to give the AI a rich set of instructions, leading to higher-fidelity and more specific results suitable for game development, concept art, or cinematic pre-visualization.
#### **How to Use This Dynamic Prompt:**
1. **Copy the entire template structure below.**
2. **For each bracketed `[Category: Option 1 / Option 2 / …]` section, choose the elements that best fit your desired outcome.**
3. **Delete the unused options and the brackets themselves.**
4. **Combine the selected phrases into a single, cohesive paragraph.**
5. **Optionally, add platform-specific commands (e.g., `–ar 16:9` for Midjourney) at the end.**
—
### **The Dynamic Prompt Template**
**(Core Subject & Action)**
A cinematic, high-speed VFX shot of a [**Projectile Type:** RPG-7 HEAT round / improvised explosive charge / anti-tank guided missile / fragmentation rocket] impacting and detonating against a wall. The focus is on the moment of impact and the immediate aftermath, capturing the raw, concussive force.
**(Impact & Explosion Details)**
The detonation is a [**Explosion Scale:** violent and contained blast / massive, wall-shattering explosion / focused, penetrating charge] characterized by a [**Initial Flash:** blindingly brilliant white-hot flash / searing yellow-orange flash / sharp blue-white electrical arc from a shaped charge]. This is immediately followed by a [**Fireball & Energy:** roiling, turbulent fireball of orange and black smoke / rapidly expanding sphere of superheated gas and pressure / directional jet of molten metal and plasma]. The impact generates [**Secondary Effects:** a shower of incandescent sparks and glowing embers / a visible, translucent shockwave distorting the air / arcing electricity sizzling on rebar].
**(Debris & Fragmentation)**
The wall erupts, sending a [**Debris Trajectory:** focused forward cone of debris / radial explosion of shrapnel in all directions / cascading waterfall of crumbling material] into the air. The debris consists of [**Debris Composition:** large, heavy chunks of concrete / a fine mist of pulverized brick dust / razor-sharp splinters of stone and twisted metal rebar / a mix of plaster, wood, and insulation].
**(Smoke & Atmospheric Effects)**
A [**Smoke Plume Type:** thick, billowing cloud / dense, acrid column / lingering, hazy screen] of [**Smoke Color & Texture:** greasy black and dark grey smoke / chalky white concrete dust / brownish-red brick dust] engulfs the impact zone. The air is filled with [**Atmospheric Particles:** floating dust motes catching the light / falling soot and ash / a gritty haze that hangs in the air].
**(Wall Material & Condition)**
The impact crater is formed on a [**Wall Material:** weathered, graffiti-covered concrete / old, crumbling red brick / stacked cinder blocks with visible mortar lines / mud-brick (adobe) wall / rough-hewn stone fortress wall / thin plaster over lath]. The wall shows signs of [**Pre-existing Damage:** no prior damage / riddled with bullet holes and pockmarks / covered in cracks and structural stress / partially collapsed from previous explosions]. The new damage reveals [**Exposed Elements:** exposed and twisted steel rebar / the inner layers of brickwork / electrical conduit and wiring / a view into the building’s interior].
**(Environment & Setting)**
The scene is set in a [**Location:** war-torn urban street / dusty Middle Eastern alleyway / dense jungle outpost with overgrown structures / abandoned industrial complex / rural village compound]. The ground below the impact is littered with [**Ground Debris:** broken glass, spent casings, and rubble / dry, dusty dirt / muddy puddles and sparse vegetation].
**(Lighting & Atmosphere)**
The lighting is [**Lighting Condition:** harsh, direct midday sun / the warm, long shadows of a golden hour sunset / flat, overcast daylight / the stark, high-contrast illumination of a single streetlight at night / dramatic moonlight]. The atmosphere is [**Mood:** chaotic and intense / gritty and realistic / desolate and eerie / cinematic and dramatic].
**(Composition & Format)**
This is a [**Shot Type:** dynamic medium close-up centered on the impact / wide shot showing the scale of the explosion relative to the building / low-angle shot emphasizing the upward blast]. The image should be formatted as a [**VFX Format:** single, ultra-detailed keyframe of the peak explosion / a VFX sprite sheet with a 4-frame sequence (initial flash, main explosion, debris cloud, dissipating smoke) on a black background / a cinematic still-frame suitable for a film or game].
**(Style & Quality)**
**Primary Style:** Photorealistic, hyper-detailed, cinematic realism.
**Rendering Engine Look:** Rendered in Unreal Engine 5, Octane Render, V-Ray.
**Technical Descriptors:** 8K resolution, incredibly detailed, intricate particle effects, volumetric smoke, dynamic lighting, motion blur on fast-moving debris, tack sharp focus on the impact center.
—
—
### **Example Prompt (Generated from the Template)**
Here is a practical example created by selecting specific options from the dynamic template above. This shows how the final, structured prompt should look.
**(Scene Goal:** A realistic, close-up shot of an RPG hitting a cinder block wall in an urban environment at sunset, perfect for a game’s impact effect.)
**Final Assembled Prompt:**
A cinematic, high-speed VFX shot of an RPG-7 HEAT round impacting and detonating against a wall. The focus is on the moment of impact, capturing the raw, concussive force. The detonation is a violent and contained blast, characterized by a searing yellow-orange flash immediately followed by a directional jet of molten metal and plasma. A visible, translucent shockwave distorts the air around the impact.
The wall erupts, sending a focused forward cone of debris into the air, consisting of a fine mist of pulverized brick dust and razor-sharp splinters of cinder block. A thick, billowing cloud of greasy black and dark grey smoke engulfs the impact zone, with floating dust motes catching the light.
The impact crater is formed on a stacked cinder block wall with visible mortar lines, which already shows signs of being riddled with bullet holes and pockmarks. The new damage reveals exposed and twisted steel rebar within the structure. The scene is set in a war-torn urban street, with the ground below littered with broken glass and rubble.
The lighting is the warm, long shadows of a golden hour sunset, creating a chaotic and intense mood. This is a dynamic medium close-up centered on the impact, formatted as a VFX sprite sheet with a 4-frame sequence (initial flash, main explosion, debris cloud, dissipating smoke) on a black background.
Photorealistic, hyper-detailed, cinematic realism. Rendered in Unreal Engine 5. 8K resolution, incredibly detailed, intricate particle effects, volumetric smoke, dynamic lighting, motion blur on fast-moving debris, tack sharp focus on the impact center.
**Example Negative Prompt (to refine results):**
`text, UI elements, watermark, signature, people, soldiers, cartoon, stylized, anime, unrealistic colors, blurry, out of frame`