Night Vision Combat Scene VFX Prompt

About Prompt

  • Prompt Type – Dynamic
  • Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
  • Niche – Stealth Operations
  • Language – English
  • Category – Optical FX
  • Prompt Title – Night Vision Combat Scene VFX Prompt

Prompt Details

Of course. Here is an optimized, dynamic AI prompt for generating Night Vision Combat Scene VFX, designed for versatility across all AI platforms. It is followed by a specific example demonstrating its use.

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### **Optimized Dynamic AI Prompt for Night Vision Combat Scene VFX**

This dynamic prompt is structured as a modular template. To use it, you will select or fill in the details for each variable enclosed in `[brackets]`. This structure allows for maximum creative control and specificity, guiding the AI to generate precise Optical FX for stealth-oriented combat scenes.

#### **How to Use This Dynamic Prompt:**

1. **Copy the entire template.**
2. **Review each section and its variables.** The text in parentheses `(e.g., …)` provides suggestions and explanations.
3. **Replace or fill in the `[bracketed text]`** with your desired specifications. You can combine multiple descriptors within a single bracket.
4. **Remove any sections or variables you don’t need** to keep the prompt focused.
5. **Use the final, compiled text as your prompt** in your chosen AI image or video generation platform.

### **The Dynamic Prompt Template**

**(Start of Prompt)**

**1. Core Subject & Action:**
A cinematic, point-of-view (POV) shot of a stealth operation. The central focus is on a `[Number of operators, e.g., lone special forces operator, two-person fireteam, squad of four Navy SEALs]` equipped with `[Specific gear, e.g., advanced combat gear, suppressed carbines, climbing harnesses, silenced pistols]`. They are executing a `[Specific action, e.g., silent takedown, breaching a door with controlled explosives, planting a tracking device, rappelling down a building, moving cautiously through a corridor]`. The atmosphere is defined by extreme tension and precision.

**2. Environment & Setting:**
The scene is set in a `[Location type, e.g., derelict industrial warehouse, rain-slicked urban alleyway, dense jungle at midnight, subterranean server farm, high-tech corporate laboratory]`. Key environmental details include `[Specific environmental details, e.g., hanging chains and rusted catwalks, neon signs reflecting in puddles, thick mangrove roots and oppressive humidity, rows of humming server racks with blinking LEDs, sterile white corridors and glass panels]`. The time is `[Time of night, e.g., deep night, pre-dawn twilight, moonless overcast night]` with `[Weather conditions, e.g., a light, persistent drizzle, thick rolling fog, clear but cold air, swirling dust particles]`.

**3. Primary Optical FX – The Night Vision Goggle (NVG) Simulation:**
This entire scene is viewed through the lens of a `[NVG Generation type, e.g., Gen 3, Gen 4, next-generation digital]`. The visual output is a `[NVG Color Palette, e.g., classic monochromatic phosphorescent green, modern white phosphor (black and white), high-contrast cyan, experimental amber]`.
* **Image Quality & Artifacts:** The image exhibits `[Grain/Noise level, e.g., heavy film grain, subtle digital sensor noise, clean image with minimal noise]`. There is a noticeable `[Lens distortion effect, e.g., slight barrel distortion at the edges, fisheye effect, minimal distortion]`. Crucially, display `[Specific NVG artifacts, e.g., scintillation (sparkling effect) in low-light areas, bright light source blooming and streaking, honeycomb fixed-pattern noise, ghostly image persistence from rapid movement]`.
* **Lighting Interaction:** Bright lights, such as `[Example of bright light, e.g., a distant street lamp, an enemy’s flashlight beam, a security camera’s red LED]`, cause `[Light interaction effect, e.g., intense, blown-out highlights with a halo effect, dramatic anisotropic lens flares, temporary image washout]`. Infrared (IR) lasers or illuminators are visible as `[IR laser appearance, e.g., a sharp, brilliant white beam, a soft glowing trail]`.

**4. Secondary Optical FX – Heads-Up Display (HUD) Overlay:**
Optionally overlaid on the NVG view is a `[HUD complexity, e.g., minimalist, complex, data-rich]` Heads-Up Display.
* **HUD Elements:** The HUD displays `[Specific HUD elements, e.g., a simple crosshair, biometric readouts, compass heading, target-designation brackets, ammunition count, friendly operator locations]`.
* **HUD Aesthetics:** The HUD elements are rendered in a `[HUD color, e.g., tactical red, glowing cyan, subtle dark green]` with a `[HUD opacity, e.g., semi-transparent, solid, flickering]` quality. The typography is `[HUD font style, e.g., militaristic stencil font, clean sans-serif, pixelated digital font]`.

**5. Cinematography & Composition:**
The shot is a `[Camera shot type, e.g., tense over-the-shoulder shot, first-person perspective (body-cam), low-angle tracking shot, wide establishing shot]`. The composition uses `[Compositional technique, e.g., rule of thirds to frame the operator, leading lines created by the architecture, a shallow depth of field to isolate the subject]`. The virtual lens is a `[Lens type, e.g., 35mm wide-angle lens, 85mm telephoto lens, anamorphic lens]` with an aperture of `[Aperture setting, e.g., f/1.4, f/2.8]` creating soft, out-of-focus backgrounds (bokeh).

**6. Style & Quality Directives:**
Render this with extreme photorealism and detail. The overall aesthetic should resemble a `[Style reference, e.g., scene from a modern AAA video game like ‘Call of Duty: Modern Warfare’, high-budget military thriller film, a still from a tactical simulation]`. The lighting and textures should look as if rendered in `[Rendering engine look, e.g., Unreal Engine 5, Octane Render, Redshift]` for cinematic quality, with a focus on `[Key visual qualities, e.g., volumetric lighting, PBR materials, ray-traced reflections, subsurface scattering on skin]`.

**7. Negative Prompt (What to Avoid):**
Exclude: `[Elements to exclude, e.g., daytime, bright colors, aliens, monsters, cartoonish styles, motion blur unless specified, lens dirt, vignetting]`.

**(End of Prompt)**

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### **Example Prompt in Practice**

Here is a complete, ready-to-use prompt generated by filling out the dynamic template above.

**(Start of Example Prompt)**

**1. Core Subject & Action:**
A cinematic, point-of-view (POV) shot of a stealth operation. The central focus is on a **lone special forces operator** equipped with a **suppressed MP7 SMG with an IR laser sight**. They are executing a **silent breach of a server room door**, placing a small charge on the electronic lock. The atmosphere is defined by extreme tension and precision.

**2. Environment & Setting:**
The scene is set in a **subterranean server farm**. Key environmental details include **rows of humming server racks with blinking blue and white LEDs, thick bundles of cables running along the ceiling, and a polished concrete floor**. The time is **deep night**, with the only light coming from the equipment. The air is still and cold.

**3. Primary Optical FX – The Night Vision Goggle (NVG) Simulation:**
This entire scene is viewed through the lens of a **Gen 3 night vision goggle**. The visual output is a **classic monochromatic phosphorescent green**.
* **Image Quality & Artifacts:** The image exhibits **subtle digital sensor noise**. There is a noticeable **slight barrel distortion at the edges** of the circular view. Crucially, display **scintillation (sparkling effect) in the darker shadows** between server racks, and **bright light source blooming** from the server LEDs.
* **Lighting Interaction:** The operator’s active IR laser is visible as a **sharp, brilliant white beam** pointing at the door lock, creating a small, intense highlight.

**4. Secondary Optical FX – Heads-Up Display (HUD) Overlay:**
Optionally overlaid on the NVG view is a **minimalist** Heads-Up Display.
* **HUD Elements:** The HUD displays a **simple circular crosshair at the center and a compass heading at the top of the view**.
* **HUD Aesthetics:** The HUD elements are rendered in a **subtle dark green** that is slightly darker than the main NVG view, with a **semi-transparent** quality. The typography is a **clean sans-serif font**.

**5. Cinematography & Composition:**
The shot is a **first-person perspective (body-cam)**, showing the operator’s gloved hands working on the door lock. The composition uses a **shallow depth of field to isolate the hands and the lock**, leaving the background server racks softly out of focus. The virtual lens is a **35mm wide-angle lens** with an aperture of **f/1.8**.

**6. Style & Quality Directives:**
Render this with extreme photorealism and detail. The overall aesthetic should resemble a **scene from a modern AAA video game like ‘Call of Duty: Modern Warfare’**. The lighting and textures should look as if rendered in **Unreal Engine 5** for cinematic quality, with a focus on **volumetric lighting from the server LEDs and ray-traced reflections on the polished floor**.

**7. Negative Prompt (What to Avoid):**
Exclude: **daytime, bright colors, cartoonish styles, motion blur, lens dirt, heavy vignetting, any text other than the HUD elements.**

**(End of Example Prompt)**