Laboratory Tube Filled with Glowing Slime VFX Prompt

About Prompt

  • Prompt Type – Dynamic
  • Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
  • Niche – Science
  • Language – English
  • Category – Research Horror
  • Prompt Title – Laboratory Tube Filled with Glowing Slime VFX Prompt

Prompt Details

Of course. Here is an optimized, dynamic AI prompt for generating VFX of glowing slime in a laboratory tube, tailored for the Research Horror genre.

### **Optimized Dynamic AI Prompt: Eerie Laboratory Slime VFX**

**Purpose:** This prompt is designed to generate high-quality, atmospheric images or video concepts of a glowing, unsettling slime specimen in a laboratory setting. It is specifically engineered for the “Research Horror” genre, emphasizing suspense, danger, and the unsettling nature of a scientific experiment gone wrong. The dynamic structure allows for extensive customization to create a wide variety of scenes.

**Compatibility:** This prompt is designed for universal compatibility across all major AI image and video generation platforms (e.g., Midjourney, Stable Diffusion, DALL-E 3, RunwayML, Pika Labs) by using descriptive natural language rather than platform-specific commands.

### **The Master Prompt Template**

Copy and paste the entire text block below, replacing the bracketed `[variables]` with your chosen options from the “Dynamic Parameters” section that follows.

**(Core Prompt)**
`cinematic VFX shot, hyper-detailed, research horror genre. A [Tube_Type] sits on a [Surface_Type] within a [Lab_Environment]. Inside the container, a viscous, bioluminescent slime is [Slime_Behavior]. The slime emits a [Slime_Color_and_Glow], casting eerie, volumetric light and long shadows across the scene. The overall atmosphere is one of ominous dread and imminent containment breach. Focus on photorealistic textures: the condensation on the cool glass, the metallic sheen of lab equipment, and the gelatinous, unsettling surface of the slime. [VFX_Elements] enhance the sense of unstable energy. The scene is framed with a [Camera_Shot], utilizing [Lighting_Style] to create suspense. The final image should have the quality of a [Art_Style].`

**(Negative Prompt / Guidance)**
`Negative prompt: cartoon, anime, illustration, text, watermark, blurry, oversaturated, cheerful, bright, safe, clean, sterile, friendly, human figures, UI elements.`

### **Dynamic Parameters & Customization Options**

Choose one option from each category below to insert into the `[bracketed]` sections of the Master Prompt. Mix and match to create unique scenarios.

**1. `[Tube_Type]` (The Containment Unit)**
* `cracked, thick-glass test tube in a rusty metal rack`
* `sealed, cylindrical bioreactor with exposed wiring and pressure gauges in the red`
* `antique, bubbling Erlenmeyer flask with a hastily plugged cork stopper`
* `futuristic, hexagonal containment vial with flickering energy fields`
* `large, floor-standing specimen tank with murky glass and visible internal structures`
* `a simple, unlabeled beaker, overflowing slightly`
* `a shattered specimen jar, with slime beginning to ooze out`

**2. `[Slime_Color_and_Glow]` (The Anomaly’s Appearance)**
* `toxic neon green light that pulses with a slow, sickly rhythm`
* `deep cosmic purple glow with shimmering, internal nebula-like particles`
* `sickly amber yellow light, with slow, oily bubbles rising to the surface`
* `unnatural, ectoplasmic cyan that drips glowing, corrosive residue down the inside of the glass`
* `blood-red and black miasma, swirling like a captured storm`
* `a faint, ghostly white phosphorescence that reveals a shadowy mass within`

**3. `[Slime_Behavior]` (The Anomaly’s Action)**
* `slowly creeping up the glass, forming pseudopods that test the container’s integrity`
* `bubbling violently as if boiling, releasing small puffs of glowing vapor`
* `forming complex, crystalline structures that then dissolve back into goo`
* `pulsating with a slow, hypnotic rhythm, like a grotesque heartbeat`
* `perfectly still and clear, but with a single, unblinking eye-like shape that has formed in its center`
* `actively corroding the glass, creating micro-fractures that glow with internal light`

**4. `[Surface_Type]` (The Immediate Surroundings)**
* `cluttered, stainless-steel workbench stained with unknown chemicals`
* `cold, concrete floor in a puddle of dark liquid`
* `sterile, white analysis tray under a harsh examination light`
* `makeshift wooden table covered in scattered, franticly written notes and diagrams`
* `a high-tech pedestal with warning symbols and blinking red lights`

**5. `[Lab_Environment]` (The Broader Setting)**
* `abandoned Cold War-era research facility, covered in dust and decay`
* `sterile, minimalist, futuristic biolab with flickering holographic displays`
* `chaotic and cramped basement laboratory, shelves overflowing with strange artifacts`
* `quarantine zone of a modern medical research center, with plastic sheeting and biohazard signs`
* `alien shipwreck’s medical bay, with non-humanoid technology in the background`

**6. `[VFX_Elements]` (The Cinematic Flair)**
* `glowing particle motes and radioactive dust floating in the air`
* `subtle chromatic aberration and lens distortion at the edges of the frame`
* `electrical sparks arcing from nearby damaged equipment`
* `heavy heat haze and steam rising from the specimen tube`
* `anamorphic lens flare and cinematic light bloom from the slime’s glow`
* `caustic light patterns projected onto the walls and ceiling from the glowing liquid`

**7. `[Camera_Shot]` (The Composition)**
* `extreme macro close-up on the slime’s texture inside the glass`
* `dramatic, low-angle shot making the specimen tube look imposing and monolithic`
* `Dutch angle shot to create a sense of unease and disorientation`
* `medium shot showing the tube on the lab bench, with ominous equipment out of focus in the background`
* `found-footage style, slight motion blur, handheld camera effect`

**8. `[Art_Style]` (The Final Medium)**
* `ultra-realistic digital photograph, 8K, high detail, sharp focus`
* `cinematic 3D render, Unreal Engine 5 lighting, ray tracing, global illumination`
* `dark, gritty concept art with visible brush strokes, style of H.R. Giger and Zdzisław Beksiński`
* `a still from a 1980s sci-fi horror film, slight film grain, Kodak color palette`
* `hyper-realistic matte painting for a blockbuster film`


### **Example Prompt in Practice**

Here is a complete, ready-to-use prompt generated by following the structure above.

**(Prompt)**
`cinematic VFX shot, hyper-detailed, research horror genre. A cracked, thick-glass test tube in a rusty metal rack sits on a cluttered, stainless-steel workbench stained with unknown chemicals within an abandoned Cold War-era research facility, covered in dust and decay. Inside the container, a viscous, bioluminescent slime is slowly creeping up the glass, forming pseudopods that test the container’s integrity. The slime emits a toxic neon green light that pulses with a slow, sickly rhythm, casting eerie, volumetric light and long shadows across the scene. The overall atmosphere is one of ominous dread and imminent containment breach. Focus on photorealistic textures: the condensation on the cool glass, the metallic sheen of lab equipment, and the gelatinous, unsettling surface of the slime. Glowing particle motes and radioactive dust floating in the air enhance the sense of unstable energy. The scene is framed with a dramatic, low-angle shot making the specimen tube look imposing and monolithic, utilizing a single, flickering overhead bulb to create suspense. The final image should have the quality of a cinematic 3D render, Unreal Engine 5 lighting, ray tracing, global illumination.`

**(Negative Prompt)**
`Negative prompt: cartoon, anime, illustration, text, watermark, blurry, oversaturated, cheerful, bright, safe, clean, sterile, friendly, human figures, UI elements.`