About Prompt
- Prompt Type – Dynamic
- Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
- Niche – Archaeological Mysticism
- Language – English
- Category – Particle FX
- Prompt Title – Golden Relic Levitation Dust Spiral VFX Prompt
Prompt Details
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### **Optimized Dynamic AI Prompt for Golden Relic Levitation Dust Spiral VFX**
This prompt is structured as a dynamic template. To use it, you will replace the text inside the square brackets `[example text]` with your specific choices. Each section is designed to control a different aspect of the final visual effect, giving you granular control over the output.
#### **Prompt Structure Breakdown**
**Part 1: Core Scene & Subject**
This section establishes the fundamental subject matter, action, and overall mood. It’s the anchor for the entire prompt.
`(VFX concept art for a particle system), (cinematic, ultra-detailed render of): A [Relic Type] is levitating weightlessly at the center of a [Location Adjective] [Location Noun]. The relic is the sole source of a mesmerizing, ascending spiral of [Particle Description].`
**Part 2: The Relic – Detailed Description**
Here, you define the central artifact. The more specific you are, the more unique and believable the relic will be.
`The [Relic Type] is crafted from [Primary Material] with [Secondary Material] inlays. Its surface is covered in [Surface Details], showing signs of [Relic Condition]. It emanates a [Aura Color and Intensity] aura, a soft, internal luminescence that pulses with a [Pulse Speed] rhythm. The relic’s form is [Relic Shape/Origin], with intricate carvings depicting [Carving Subject].`
**Part 3: The Particle FX – The Dust Spiral**
This is the most critical section for defining the VFX. It breaks down the particle system’s appearance, behavior, and lighting interaction.
* **Particle Source & Composition:** `The particles originate directly from [Origin Point on Relic], erupting as a fine mist before forming the spiral. The particles are a heterogeneous mix of [Particle Component 1], [Particle Component 2], and ethereal [Magical Element Particles].`
* **Spiral Dynamics & Behavior:** `The particles form a [Spiral Shape and Complexity] that ascends with a [Rotation Speed]. The spiral’s motion is [Motion Quality], with individual particles exhibiting [Individual Particle Motion]. There are wispy, trailing tendrils of light and dust that peel off from the main vortex, dissipating slowly into the air.`
* **Particle Aesthetics & Lighting:** `The particles are self-illuminated, casting a [Particle Light Color] glow upon the surroundings. They have [Particle Size Variation] and a [Particle Density] that is thicker near the relic and more sparse at the edges. When they catch the ambient light, they [Particle Light Interaction], creating shimmering, anamorphic highlights.`
**Part 4: Environment & Atmosphere**
This section grounds the magical effect in a tangible space, defining the lighting and mood that will interact with your VFX.
`The scene is set within a [Location Noun]. The primary light source is a [Primary Light Source], casting long, dramatic shadows and creating [Lighting Effect, e.g., god rays, volumetric shafts]. The air is thick with [Atmospheric Element], which catches the light from the particles. The background is [Background Description], adding a sense of scale and history.`
**Part 5: Cinematic & Technical Directives**
This final section instructs the AI on the camera work, rendering style, and desired quality, ensuring a professional, high-fidelity result.
* **Shot & Composition:** `[Camera Shot Type] focusing on the relic and the intricate particle motion. The composition follows the rule of thirds, with the relic slightly off-center to emphasize the spiral’s movement. There is a shallow depth of field, keeping the relic and immediate particles in sharp focus while the background is softly blurred.`
* **Style & Rendering:** `Photorealistic, hyper-detailed, cinematic lighting, dramatic contrast. Rendered in the style of a high-end VFX shot from a blockbuster film. Emulate the visual fidelity of [Game Engine/Render Engine, e.g., Unreal Engine 5, Octane Render, Houdini FX].`
* **Post-Processing Effects:** `Include subtle motion blur on the fastest-moving particles, a soft bloom effect around the relic’s aura and brightest particles, chromatic aberration at the edges of the frame, and a fine cinematic grain.`
**(Optional) Negative Prompts:**
`–no blurry, cartoon, 2D, flat, static image, motionless, simple, low-resolution, watermark, text, signature`
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### **Example Prompt in Practice**
Here is a complete, ready-to-use prompt generated using the structure above. This example is designed to create a specific, evocative scene.
**(Start of Prompt)**
VFX concept art for a particle system, cinematic, ultra-detailed render of: An ornate Aztec Sun Stone amulet is levitating weightlessly at the center of a forgotten, vine-choked temple chamber. The relic is the sole source of a mesmerizing, ascending spiral of glowing dust and embers.
The Aztec Sun Stone amulet is crafted from weathered, ancient gold with obsidian and turquoise inlays. Its surface is covered in complex, micro-etched glyphs telling a forgotten story, showing signs of extreme age with a beautiful patina in the crevices. It emanates a warm, pulsating solar-yellow aura, a soft, internal luminescence that pulses with a slow, heartbeat-like rhythm. The relic’s form is a perfect, heavy disc, with intricate carvings depicting celestial serpents and jaguar deities.
The particles originate directly from the etched glyphs on the relic’s surface, erupting as a fine mist before forming the spiral. The particles are a heterogeneous mix of ancient stone dust, shimmering microscopic gold flakes, and ethereal embers of pure sunlight.
The particles form a wide, majestic double-helix vortex that ascends with a slow, deliberate rotation. The spiral’s motion is smooth and hypnotic, with individual particles exhibiting a chaotic, sparkling flutter within the main flow. There are wispy, trailing tendrils of light and dust that peel off from the main vortex, dissipating slowly into the air like smoke.
The particles are self-illuminated, casting a warm, golden-orange glow upon the surrounding stone pillars and hanging vines. They have a high degree of size variation, from fine motes to larger, glowing embers, and a particle density that is thicker near the relic and more sparse at the edges. When they catch the ambient light, they sparkle and glint intensely, creating shimmering, anamorphic highlights.
The scene is set within a crumbling temple chamber. The primary light source is a single, dramatic shaft of moonlight breaking through a crack in the ceiling, creating piercing god rays that cut through the dusty air. The air is thick with ancient dust and light haze, which catches the light from the particles beautifully. The background is composed of moss-covered stone walls and shadowy alcoves, adding a sense of scale and history.
Medium close-up shot, focusing on the amulet and the intricate particle motion. The composition follows the rule of thirds, with the amulet slightly off-center to emphasize the spiral’s upward movement. There is a shallow depth of field, keeping the amulet and immediate particles in sharp focus while the background is softly blurred.
Photorealistic, hyper-detailed, cinematic lighting, dramatic contrast. Rendered in the style of a high-end VFX shot from a blockbuster film. Emulate the visual fidelity of Unreal Engine 5 with Lumen global illumination.
Include subtle motion blur on the fastest-moving particles, a soft bloom effect around the amulet’s aura and brightest embers, chromatic aberration at the edges of the frame, and a fine cinematic grain.
–no blurry, cartoon, 2D, flat, static image, motionless, simple, low-resolution, watermark, text, signature
**(End of Prompt)**