About Prompt
- Prompt Type – Dynamic
- Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
- Niche – Earthquake Simulation
- Language – English
- Category – Structural FX
- Prompt Title – Earth Cracking Ground Effect VFX Prompt
Prompt Details
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### **Optimized Dynamic AI Prompt for Structural Earth Cracking VFX**
This prompt is engineered as a modular framework. It is designed to be dynamic, allowing you to easily swap components to generate a wide variety of high-fidelity, structurally-focused ground cracking effects. The goal is to move beyond simple surface textures and command the AI to visualize the catastrophic failure of materials, the physics of displacement, and the resulting environmental chaos.
#### **Core Concept**
The prompt’s foundation is to describe the scene as a high-end visual effects (VFX) plate intended for a blockbuster film or a hyper-realistic simulation. This primes the AI to think in terms of cinematic quality, physics, and detailed rendering. We focus on the *structural integrity* of the ground, treating it as a material with properties like brittleness, thickness, and composition.
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### **The Dynamic Prompt Structure**
Copy and paste the following structure, then populate the `[BRACKETED_VARIABLES]` with your desired keywords from the “Component Library” below.
**Prompt Template:**
**`VFX plate for a cinematic earthquake simulation, ultra-detailed structural FX shot. The primary focus is on [Ground_Material] ground violently fracturing and heaving. A network of [Crack_Pattern] cracks spreads with [Propagation_Speed], originating from an unseen epicenter.`**
**`The main fault line erupts into a [Primary_Crack_Type], revealing [Crack_Interior_Details]. The edges of the fissure are sharp and multifaceted, showcasing the [Material_Cross_Section] with realistic geological stratification. The ground plane is displaced vertically, creating a [Vertical_Displacement_Effect] that shatters the landscape’s continuity.`**
**`Secondary effects are critical: [Debris_Type] are ejected from the fissures with explosive force, scattering across the surface. A dense cloud of [Particulate_Matter] hangs low in the air, catching the light. From the depths of the chasm, a powerful [Energy_Type] emanates, providing a dramatic subsurface light source.`**
**`The scene is set in a [Environment_Context]. The surrounding [Environment_Elements] are being torn apart and affected by the ground’s movement. The overall atmosphere is [Atmosphere_Type], with lighting defined by [Lighting_Description].`**
**`Cinematography: [Camera_Shot_Type] using a [Camera_Lens] lens. The shot incorporates [Camera_Effects] to enhance the sense of chaos and scale. The final image should be [Art_Style], rendered with [Rendering_Details] to achieve maximum impact and realism.`**
**`Negative Prompt (Optional but Recommended):`**
`[Negative_Prompt_Elements]`
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### **Component Library & Explanation**
This is where you customize the prompt. Choose one or more keywords for each variable to guide the AI.
**1. `[Ground_Material]` – The surface being destroyed.**
* `brittle urban asphalt`, `reinforced concrete roadway`, `dry, cracked desert floor`, `solid granite bedrock`, `dusty sandstone canyon`, `frozen arctic permafrost`, `cobblestone street`, `suburban manicured lawn over soil`
**2. `[Crack_Pattern]` – The visual style of the fractures.**
* `spiderwebbing concentric fractures`, `deep linear fissures`, `branching dendritic patterns`, `chaotic shattering mosaic`, `jagged, unpredictable splits`, `hairline stress fractures`
**3. `[Propagation_Speed]` – How the cracks move.**
* `explosive, instantaneous speed`, `a slow, terrifying crawl`, `a relentless, steady advance`, `violent, shuddering bursts`
**4. `[Primary_Crack_Type]` – The main event of the ground failure.**
* `gaping, bottomless chasm`, `deep, narrow fissure`, `wide, collapsed trench`, `massive, gaping maw`, `jagged earth wound`
**5. `[Crack_Interior_Details]` – What is seen inside the crack.**
* `subterranean rock layers`, `glowing molten magma`, `exposed sewer pipes and cables`, `dark, abyssal nothingness`, `gushing underground water`, `pulsating arcane energy`
**6. `[Material_Cross_Section]` – The details of the broken edges.**
* `raw, sheared earth and rock`, `layers of asphalt, gravel, and compacted soil`, `snapped steel rebar and wire mesh`, `crystalline rock formations`
**7. `[Vertical_Displacement_Effect]` – How the ground shifts up and down.**
* `massive, uplifted tectonic plates`, `sunken, collapsed blocks of land`, `a sharp, uneven fault scarp`, `heaving, undulating ground waves`
**8. `[Debris_Type]` – The solid ejecta.**
* `sharp-edged concrete shards`, `large, displaced slabs of asphalt`, `a spray of fine gravel and rock`, `splintered rock fragments`, `uprooted chunks of earth`
**9. `[Particulate_Matter]` – The atmospheric debris.**
* `thick, choking concrete dust`, `fine, brown soil particulates`, `geothermal steam and vapor`, `acrid, black smoke`
**10. `[Energy_Type]` – Any light or energy from below.**
* `intense geothermal heat-haze`, `a malevolent orange-red lava glow`, `eerie blue subterranean energy`, `blinding white light`, `dark, shadowy vapor`
**11. `[Environment_Context]` – The setting.**
* `desolate desert landscape at noon`, `a dense, modern metropolis at night`, `a remote arctic research station`, `a sun-drenched Californian highway`, `a crumbling ancient ruin`
**12. `[Environment_Elements]` – Specific objects affected by the quake.**
* `toppling skyscrapers`, `snapping power lines that arc with electricity`, `shattered fire hydrants gushing water`, `uprooted trees`, `overturned vehicles`
**13. `[Atmosphere_Type]` – The mood and weather.**
* `apocalyptic and chaotic`, `tense and ominous`, `awe-inspiring and powerful`, `dust-storm, heavy rain, thick fog`
**14. `[Lighting_Description]` – The primary light sources.**
* `harsh, direct midday sun`, `dramatic backlighting from the fissure’s glow`, `flickering emergency lights and street lamps`, `ominous twilight`, `the cold, flat light of an overcast day`
**15. `[Camera_Shot_Type]` – The framing of the action.**
* `extreme low-angle shot`, `dynamic, ground-level tracking shot`, `wide-angle aerial drone shot`, `macro detail shot of a crack forming`
**16. `[Camera_Lens]` – The lens used for the shot.**
* `wide-angle 24mm`, `anamorphic cinematic lens`, `telephoto 200mm`, `macro lens`
**17. `[Camera_Effects]` – Post-processing and in-camera effects.**
* `intense motion blur`, `heavy film grain`, `anamorphic lens flares`, `subtle camera shake`, `depth of field with sharp focus on the cracks`
**18. `[Art_Style]` – The final look and feel.**
* `hyperrealistic, photorealistic`, `cinematic realism`, `gritty and visceral`, `dark fantasy`, `stylized concept art`
**19. `[Rendering_Details]` – Technical specifics to guide the render engine.**
* `8K resolution, incredibly detailed`, `Unreal Engine 5 render`, `Octane render, cinematic quality`, `volumetric lighting, ray tracing, global illumination`, `physically-based rendering (PBR)`
**20. `[Negative_Prompt_Elements]` – Things to exclude for a cleaner result.**
* `people, animals, vehicles (unless desired)`, `blurry, out of focus`, `cartoon, illustration, painting`, `text, watermarks, UI elements`, `smooth ground, unbroken surfaces`
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### **Example Prompt in Practice**
Here is a complete prompt generated using the dynamic structure above. This example aims to create a photorealistic shot of a highway being destroyed.
**Scenario:** A massive earthquake tears apart a major highway in the desert.
**Generated Prompt:**
VFX plate for a cinematic earthquake simulation, ultra-detailed structural FX shot. The primary focus is on **brittle urban asphalt** and **reinforced concrete roadway** ground violently fracturing and heaving. A network of **spiderwebbing concentric fractures** spreads with **explosive, instantaneous speed**, originating from an unseen epicenter.
The main fault line erupts into a **gaping, bottomless chasm**, revealing **subterranean rock layers and dark, abyssal nothingness**. The edges of the fissure are sharp and multifaceted, showcasing the **layers of asphalt, gravel, and compacted soil with snapped steel rebar** with realistic geological stratification. The ground plane is displaced vertically, creating a **massive, uplifted tectonic plate** that shatters the landscape’s continuity.
Secondary effects are critical: **large, displaced slabs of asphalt and sharp-edged concrete shards** are ejected from the fissures with explosive force, scattering across the surface. A dense cloud of **thick, choking concrete dust** hangs low in the air, catching the light. From the depths of the chasm, a powerful **intense geothermal heat-haze** emanates, providing a dramatic subsurface light source.
The scene is set in a **desolate desert landscape at noon**. The surrounding **snapping power lines that arc with electricity** are being torn apart and affected by the ground’s movement. The overall atmosphere is **apocalyptic and chaotic**, with lighting defined by the **harsh, direct midday sun**.
Cinematography: **Dynamic, ground-level tracking shot** using a **wide-angle 24mm** lens. The shot incorporates **intense motion blur and subtle camera shake** to enhance the sense of chaos and scale. The final image should be **hyperrealistic, photorealistic**, rendered with **8K resolution, incredibly detailed, volumetric lighting, and ray tracing** to achieve maximum impact and realism.
**Negative Prompt:**
`people, cars, animals, green foliage, cartoon, painting, watermark, text, blurry, smooth road`