About Prompt
- Prompt Type – Dynamic
- Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
- Niche – Cosmic Science
- Language – English
- Category – Energy Simulation
- Prompt Title – Dark Matter Field VFX Prompt
Prompt Details
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### **Optimized Dynamic AI Prompt for Dark Matter Field VFX**
This prompt is structured as a modular template. You can customize the variables within the `[square brackets]` to dynamically alter the output, allowing for a vast range of scientifically-grounded and visually spectacular results. The language is descriptive and avoids platform-specific commands, ensuring broad compatibility.
#### **How to Use This Dynamic Prompt:**
1. **Read through each section.** Understand what component of the final image or video it controls.
2. **Choose or create your own options** for each variable in the `[brackets]`. A list of suggestions is provided for each variable to inspire you.
3. **Assemble the final prompt** by combining the text from each section into a single, cohesive paragraph. AI models perform best with detailed, continuous prose.
4. **Refine and iterate.** If the first result isn’t perfect, adjust the variables. Change the `[Lighting_Style]`, the `[Form]`, or the `[Interaction_Type]` to steer the AI toward your desired vision.
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### **The Dynamic Prompt Structure**
#### **Section 1: Core Subject & Scientific Premise**
**Core Text:** `Create a high-fidelity VFX energy simulation of a [Primary_Structure] of dark matter. The scene should be a scientifically plausible yet artistic interpretation, focusing on the fundamental nature of dark matter as a non-baryonic, gravitationally dominant substance.`
* **[Primary_Structure] Options:**
* `dense cosmic filament connecting two galaxy clusters`
* `spherical halo enveloping a spiral galaxy`
* `tenuous, intergalactic bridge`
* `chaotic, turbulent field in the wake of a galactic collision`
* `subtle, quantum-scale fluctuations in the fabric of spacetime`
* `a massive, isolated dark matter “blob” or sub-halo`
#### **Section 2: Visual Characteristics & Energy Manifestation**
**Core Text:** `The dark matter itself is visualized not as a solid object, but as [Form], composed of [Texture]. Although invisible, its presence is revealed through its interaction with energy, manifesting as a [Energy_Signature].`
* **[Form] Options:**
* `a network of ethereal, translucent, gossamer-thin veils`
* `subtle, volumetric, smoke-like tendrils and wisps`
* `a complex web of crystalline, fractal patterns that refract light`
* `imperceptible gravitational ripples warping the view of what’s behind it`
* `a field of shimmering, ghost-like particles`
* **[Texture] Options:**
* `subtle quantum noise and shimmering, ephemeral particulates`
* `a smooth, flowing, liquid-like consistency`
* `a fine, dust-like distribution of micro-lensing points`
* `a fractured, glassy texture that catches and bends light`
* **[Energy_Signature] Options:**
* `faint, ghostly Cherenkov radiation in shades of violet and deep indigo where particles interact`
* `a subtle, shimmering heat-haze effect caused by particle annihilation`
* `a deep, light-absorbing void, appearing as a hole in spacetime`
* `an aura of weak gravitational lensing, creating arcs and distortions of background light`
* `a faint, internal glow suggesting zero-point energy fluctuations`
#### **Section 3: Dynamic Interaction & Effects**
**Core Text:** `This dark matter field is dynamically [Interaction_Type] a [Secondary_Object], causing visible [Effect_on_Object]. The simulation should capture the immense scale and power of this gravitational interaction.`
* **[Interaction_Type] Options:**
* `accreting around`
* `gravitationally lensing`
* `subtly passing through`
* `stripping matter from`
* `catalyzing the formation of`
* `colliding violently with another dark matter field, resulting in`
* **[Secondary_Object] Options:**
* `a nascent protostar`
* `a lone neutron star`
* `an entire spiral galaxy`
* `a distant background galaxy cluster`
* `a rogue planet traversing the void`
* `a vibrant stellar nursery or nebula`
* **[Effect_on_Object] Options:**
* `warped, duplicated, and magnified light arcs, forming perfect Einstein rings`
* `tidal streams of stars being pulled from the galaxy`
* `a visible slowdown and distortion of time in the immediate vicinity`
* `triggering a massive starburst event within the nebula`
* `the emission of powerful energy jets from particle decay at the interaction boundary`
#### **Section 4: Environment & Cinematic Style**
**Core Text:** `The scene is a [Camera_Angle] shot, rendered in an ultra-photorealistic, cinematic style. The aesthetic is inspired by [Artistic_Inspiration]. The lighting is a [Lighting_Style], emphasizing the scale and mystery of the cosmos. The overall color palette is dominated by [Color_Palette].`
* **[Camera_Angle] Options:**
* `dramatic, extreme wide-angle, deep-field perspective`
* `intimate macro-shot focusing on the quantum texture`
* `slow, cinematic orbital tracking shot`
* `awe-inspiring low-angle shot, looking up into the filament`
* **[Artistic_Inspiration] Options:**
* `the visual language of Christopher Nolan’s ‘Interstellar’ and Denis Villeneuve’s ‘Dune’`
* `scientific visualizations from NASA’s James Webb Space Telescope and the IllustrisTNG project`
* `the abstract, cosmic art of ‘2001: A Space Odyssey’`
* `the gritty, realistic sci-fi of ‘The Expanse’`
* **[Lighting_Style] Options:**
* `dramatic, high-contrast volumetric lighting, with the only light sources being lensed starlight`
* `soft, ambient, diffuse light from a distant galactic core`
* `stark, single-source key lighting from a nearby supernova`
* `eerie, backlit silhouette, highlighting the form of the dark matter against a brighter background`
* **[Color_Palette] Options:**
* `void-black, deep indigo, spectral violet, with highlights of warped starlight`
* `monochromatic tones of grey and silver, emphasizing form over color`
* `a rich palette of deep blues, magentas, and hints of crimson from ionized gas`
* `dark, muted tones with sharp, brilliant flashes of energetic white and electric blue`
#### **Section 5: Technical & Output Parameters**
**Core Text:** `Rendered with incredible detail, simulating an [Render_Engine] output. Focus on high-fidelity particle effects, volumetric shaders, and realistic physics. Output in [Aspect_Ratio].`
* **[Render_Engine] Options:** (This guides the AI’s aesthetic style)
* `Unreal Engine 5 nanite-level detail`
* `Octane Render path-traced realism`
* `Houdini VFX simulation quality`
* `Blender Cycles ray-tracing accuracy`
* **[Aspect_Ratio] Options:**
* `cinematic widescreen 16:9`
* `ultra-widescreen 21:9`
* `IMAX vertical 9:16 for mobile viewing`
* `standard square 1:1`
#### **(Optional) Section 6: Negative Prompts**
**Core Text:** `AVOID: [Exclusion_1], [Exclusion_2], flat 2D appearance, hard edges, cartoonish effects, lens flare, visible planets unless specified.`
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### **Example Prompt in Practice**
Here is a complete, ready-to-use prompt generated by filling in the variables from the structure above.
**(Copy and paste the entire block below into your AI platform)**
`Create a high-fidelity VFX energy simulation of a dense cosmic filament of dark matter connecting two galaxy clusters. The scene should be a scientifically plausible yet artistic interpretation, focusing on the fundamental nature of dark matter as a non-baryonic, gravitationally dominant substance. The dark matter itself is visualized not as a solid object, but as a network of ethereal, translucent, gossamer-thin veils, composed of subtle quantum noise and shimmering, ephemeral particulates. Although invisible, its presence is revealed through its interaction with energy, manifesting as an aura of weak gravitational lensing, creating arcs and distortions of background light. This dark matter field is dynamically gravitationally lensing a distant background galaxy cluster, causing visible warped, duplicated, and magnified light arcs, forming perfect Einstein rings. The simulation should capture the immense scale and power of this gravitational interaction. The scene is a dramatic, extreme wide-angle, deep-field perspective shot, rendered in an ultra-photorealistic, cinematic style. The aesthetic is inspired by scientific visualizations from NASA’s James Webb Space Telescope and the IllustrisTNG project. The lighting is a dramatic, high-contrast volumetric lighting, with the only light sources being lensed starlight, emphasizing the scale and mystery of the cosmos. The overall color palette is dominated by void-black, deep indigo, spectral violet, with highlights of warped starlight. Rendered with incredible detail, simulating an Octane Render path-traced realism output. Focus on high-fidelity particle effects, volumetric shaders, and realistic physics. Output in cinematic widescreen 16:9. AVOID: visible stars in the foreground, bright nebulas, hard edges, cartoonish effects, lens flare.`