About Prompt
- Prompt Type – Dynamic
- Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
- Niche – Urban Warfare
- Language – English
- Category – Destruction FX
- Prompt Title – Collapsed Building Smoke Plume VFX Prompt
Prompt Details
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### **Optimized Dynamic AI Prompt Template: Collapsed Building Smoke Plume**
This template is designed to be modular and dynamic. You can mix and match the bracketed `[options]` to create a vast number of unique, highly specific prompts. The structure is broken down into logical components to give the AI maximum context and creative direction, ensuring high-quality and relevant results across different AI platforms (text-to-image, text-to-video, concept art generators).
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#### **Instructions for Use:**
1. **Copy the entire template structure.**
2. **Select one option** from each of the bracketed categories (e.g., for `[Building Type]`, choose either “Soviet-era concrete apartment block” or “Modern glass and steel skyscraper,” etc.).
3. **Delete the unused options and the brackets** to create your final, clean prompt.
4. **For advanced control,** combine elements or add your own specific details where appropriate.
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### **[TEMPLATE START]**
#### **Part 1: Core Subject & Action (The “What”)**
**Primary Focus:** A colossal, hyper-detailed VFX plume of smoke, dust, and debris erupting from a collapsed `[Building Type]`.
* **[Building Type]:**
* Soviet-era concrete apartment block
* Modern glass and steel skyscraper
* Historic brick and stone government building
* Reinforced concrete military bunker
* Industrial warehouse complex
* Ornate European Parliament building
**Plume Characteristics:** The plume is a cataclysmic, roiling mass.
* **Material Composition:** A thick, gritty mixture of `[Primary Material Dust]` and `[Secondary Debris]`.
* **[Primary Material Dust]:** pulverized concrete dust, chalky white plaster, fine red brick powder, dark soot and ash.
* **[Secondary Debris]:** fragments of rebar, shattered glass glinting in the light, splintered wood, insulation fibers.
* **Density & Form:** The plume has a `[Plume Density]` and exhibits a `[Plume Shape]`.
* **[Plume Density]:** dense, heavy, and opaque; thick and billowing; semi-translucent at the edges; pyroclastic and ground-hugging.
* **[Plume Shape]:** towering, mushrooming upwards; a cascading, ground-level surge flooding the streets; a violent, explosive burst outwards in all directions.
* **Color Palette:** The dominant colors are a `[Plume Color Palette]`, creating a visceral and realistic effect.
* **[Plume Color Palette]:** desaturated grays and dirty browns; ochre and beige from sand and earth; deep charcoal blacks mixed with white dust; sickly yellow from chemical residue.
#### **Part 2: Environmental Context (The “Where”)**
**Setting:** The scene is set in a war-torn, `[Cityscape Style]` urban battlefield.
* **[Cityscape Style]:**
* Dense, narrow European old-town streets
* Wide, brutalist avenues of an Eastern Bloc city
* Sun-scorched Middle Eastern metropolis
* Rain-slicked, neon-drenched East Asian financial district
* **Surroundings:** The immediate area is a chaotic landscape of destruction. The streets are choked with rubble, burnt-out military vehicles, and the skeletons of adjacent buildings. Evidence of recent, intense fighting is everywhere.
* **Time of Day & Weather:** The event occurs during `[Time of Day]` under `[Weather Conditions]`.
* **[Time of Day]:** harsh midday sun; the dramatic, low-angle light of Golden Hour (dusk/dawn); the flat, oppressive light of an overcast day; the dead of night, illuminated by fires and flares.
* **[Weather Conditions]:** clear and dry with heavy atmospheric dust; pouring rain, creating slick, reflective surfaces and muddy debris; thick, oppressive fog mingling with the smoke; light snowfall, with flakes disappearing into the hot plume.
#### **Part 3: Artistic Style & Composition (The “How”)**
**Visual Style:** The overall aesthetic is `[Artistic Style]`, focused on gritty realism.
* **[Artistic Style]:**
* Hyperrealistic, photorealistic, as if captured by a combat photojournalist.
* Cinematic, with dramatic lighting and a shallow depth of field.
* Concept art for a next-generation video game (e.g., Battlefield, Call of Duty).
* Gritty, documentary-style footage with film grain and motion blur.
* **Camera & Framing:** The scene is captured from a `[Camera Shot Type]`.
* **[Camera Shot Type]:**
* **Street-Level View:** Low-angle shot from a soldier’s perspective, emphasizing the terrifying scale.
* **Aerial Drone Shot:** High-angle, top-down view showing the plume consuming the city block.
* **Wide Establishing Shot:** A cinematic long shot from several blocks away, capturing the event in its full context.
* **Telephoto Lens Shot:** A compressed, voyeuristic view from a rooftop, with heat haze distortion.
* **Lighting & Color:**
* **Lighting:** `[Lighting Style]` enhances the texture and volume of the smoke.
* **[Lighting Style]:** High-contrast chiaroscuro; volumetric lighting with god rays piercing through the dust; harsh, direct sunlight creating deep shadows; soft, diffused ambient light.
* **Color Grading:** The image is graded with a `[Color Grading]` palette to evoke a specific mood.
* **[Color Grading]:** Desaturated, militaristic greens and grays; cinematic teal and orange; bleak, almost monochrome with high contrast; warm, apocalyptic sepia tones.
#### **Part 4: Technical Modifiers (For Advanced AIs)**
* **Rendering Quality:** Photorealistic, Unreal Engine 5 render, Octane render, cinematic VFX, high detail, 8K resolution, intricate textures.
* **Lens Effects:** Anamorphic lens flare, chromatic aberration, subtle lens dust, atmospheric haze, heat shimmer.
* **Aspect Ratio (Optional):** Cinematic Widescreen (16:9), Anamorphic (2.39:1).
#### **Part 5: Negative Prompts (What to Avoid)**
* **Exclude:** cartoony effects, fantasy elements, magic, pristine or clean areas, undamaged buildings in the immediate vicinity, clear blue skies, people smiling, static or uniform smoke patterns.
### **[TEMPLATE END]**
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### **Example Prompt (Generated from the Template)**
Here is a practical example created by filling in the dynamic template. This ready-to-use prompt is detailed, specific, and follows the structured best practices outlined above.
**(Scene: A dramatic, ground-level view of a collapsing government building at sunset.)**
**Final Prompt:**
VFX concept art of a massive, cataclysmic plume of smoke and dust erupting from a collapsed **historic brick and stone government building**. The primary focus is on the hyper-detailed plume.
The plume is a cataclysmic, roiling mass. The material composition is a thick, gritty mixture of **fine red brick powder** and **fragments of rebar and splintered wood**. The plume has a **pyroclastic and ground-hugging** density and exhibits a **cascading, ground-level surge flooding the streets**, consuming everything in its path. The dominant colors are a **desaturated, militaristic greens and grays** palette, with the deep reds of the brick dust catching the last light of day.
The scene is set in a war-torn, **dense, narrow European old-town** urban battlefield. The streets are choked with rubble, the burnt-out hulk of a T-80 tank, and the skeletal remains of adjacent 19th-century architecture.
The event occurs during the **dramatic, low-angle light of Golden Hour (dusk)** under **clear and dry with heavy atmospheric dust** conditions.
The overall aesthetic is **hyperrealistic, as if captured by a combat photojournalist**. The scene is captured from a **street-level view**, a low-angle shot from a soldier’s perspective, emphasizing the terrifying scale and overwhelming power of the collapse. The lighting is **volumetric, with god rays** from the setting sun piercing through the dust clouds, illuminating individual particles and creating a sense of chaotic beauty. The image is graded with a **cinematic teal and orange** palette to evoke a tense, high-stakes mood.
For technical quality, aim for a **photorealistic, Unreal Engine 5 render** with **intricate textures** and **8K resolution**. Include lens effects like **anamorphic lens flare, chromatic aberration, and atmospheric heat shimmer**. The composition should be in **cinematic widescreen (16:9)**.
**Negative Prompt:** Exclude cartoony effects, fantasy elements, pristine or clean areas, undamaged buildings, clear blue skies, people smiling, static or uniform smoke patterns.