About Prompt
- Prompt Type – Dynamic
- Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
- Niche – Horror Films
- Language – English
- Category – Liquid Simulation
- Prompt Title – Blood Splatter Realistic VFX Prompt
Prompt Details
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### **Optimized Dynamic AI Prompt for Realistic Blood Splatter VFX**
#### **Title:** Dynamic Prompt for Hyper-Realistic Horror Film Blood Simulation
#### **Objective:**
To generate highly realistic, physically accurate, and cinematically compelling blood splatter visual effects suitable for horror films. This prompt is designed as a modular template for liquid simulation, allowing for dynamic customization of the action, blood properties, environment, and artistic style.
#### **How to Use This Dynamic Prompt:**
This prompt is structured in modular blocks, each identified by a `[BRACKETED_VARIABLE]`. To use it, you will replace the bracketed text with your chosen descriptor from the provided options, or create your own following the same logic. This allows for nearly infinite combinations to precisely match your creative vision. Simply copy the final combined text block to use as your prompt.
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### **The Dynamic Prompt Template**
**(Core Subject & Action)**
`[BLOOD_ACTION]` featuring `[BLOOD_VISCOSITY_AND_COLOR]`, `[SURFACE_AND_INTERACTION]`.
**(Cinematic & Environmental Context)**
In the cinematic style of `[CINEMATIC_STYLE]`, the scene is illuminated by `[LIGHTING_DESCRIPTION]`.
**(Technical & Compositional Details)**
`[CAMERA_SHOT_AND_ANGLE]` capturing `[VFX_DETAILS]`.
**(Negative Prompt – Optional but Recommended)**
`[NEGATIVE_PROMPT]`
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### **Component Breakdown and Options Menu**
Below are the detailed descriptions for each variable in the template. Mix and match these components to build your perfect prompt.
#### **1. `[BLOOD_ACTION]` – The Core Event**
This defines the physics and origin of the splatter. Be specific about the force and nature of the event.
* **High-Impact Splatter:** “A high-velocity impact splatter from a gunshot, creating a fine, atomized mist and radial burst pattern.”
* **Arterial Spray:** “A rhythmic, high-pressure arterial spray erupting from a severed artery, casting arcing jets of blood.”
* **Gush/Pour:** “A heavy, voluminous gush of blood pouring from a large wound, creating a thick, pooling liquid.”
* **Drips & Dribbles:** “Slow, deliberate drips of blood falling from a height, creating concentric ripple patterns upon impact.”
* **Smear/Swipe:** “A viscous blood smear dragged across a surface by a hand, showing texture, streaks, and fingerprints.”
* **Expiratory Splatter:** “Expiratory blood spatter from a cough, projecting a fine mist of blood and saliva.”
* **Cast-off Pattern:** “A linear cast-off pattern of blood droplets flung from a swinging weapon in motion.”
* **Explosive Burst:** “An explosive, visceral burst of blood and gore from a catastrophic injury.”
#### **2. `[BLOOD_VISCOSITY_AND_COLOR]` – Blood Properties**
This dictates the material properties and appearance of the blood, which is crucial for realism and storytelling.
* **Fresh Arterial:** “Thin, bright crimson, oxygenated arterial blood, highly fluid and reflective.”
* **Venous/Aged:** “Thick, dark maroon, deoxygenated venous blood, slightly syrupy with small, coagulating clumps.”
* **Old/Dried:** “Congealed, brownish-black, semi-dried blood with a cracked, matte texture and flaking edges.”
* **Diluted:** “Watery, pinkish-red blood diluted with water or another clear fluid, less viscous and more translucent.”
* **Contaminated/Infected:** “Unnaturally thick, black ichor with an oily sheen and non-Newtonian fluid properties.”
* **Mixed with Gore:** “Viscous, lumpy blood mixed with fragments of tissue, fat, and bone shards, creating a heterogeneous texture.”
#### **3. `[SURFACE_AND_INTERACTION]` – Environmental Context**
How the blood interacts with the world around it is key to selling the effect.
* **Porous Surface:** “soaking into the grain of unfinished wooden floorboards, darkening the material and losing its sheen.”
* **Non-Porous Surface:** “beading and streaking down a cold, vertical pane of glass, leaving translucent trails.”
* **Fabric/Clothing:** “absorbing rapidly into a white cotton shirt, creating a blooming, saturated stain with dark, crisp edges.”
* **Rough Concrete:** “splattering against a rough, grey concrete wall, with droplets fragmenting and pooling in the porous texture.”
* **Skin:** “coating human skin, catching in fine hairs and running down the contours of muscle, glistening under sweat.”
* **Metal:** “adhering to and dripping from a cold, stainless steel blade, with brilliant specular highlights.”
#### **4. `[CINEMATIC_STYLE]` – The Horror Subgenre/Director Tone**
This sets the overall mood, color grading, and artistic direction.
* **Giallo Horror (Dario Argento):** “a hyper-stylized, vibrant Giallo horror film, with oversaturated, almost beautiful technicolor reds.”
* **Grindhouse/Slasher (Tobe Hooper):** “a gritty, 70s grindhouse horror film, shot on grainy 16mm film, raw and visceral.”
* **Psychological Thriller (David Fincher):** “a modern psychological thriller, with a desaturated, clinical color palette, cold tones, and meticulous detail.”
* **Body Horror (David Cronenberg):** “a visceral body horror film, focusing on the unsettling organic texture and biological reality of gore.”
* **Found Footage (Blair Witch Project):** “a shaky, handheld found-footage film, lit by a cheap camera light, with motion blur and digital noise.”
* **Supernatural Horror (James Wan):** “a slick, supernatural horror film with high contrast, deep shadows, and a polished, cinematic look.”
#### **5. `[LIGHTING_DESCRIPTION]` – The Mood of Light**
Lighting defines form, texture, and emotion.
* **Harsh & Direct:** “a single, harsh, direct spotlight from above (chiaroscuro), creating deep shadows and intense specular highlights.”
* **Soft & Diffuse:** “soft, diffuse ambient light from an overcast window, resulting in minimal shadows and a bleak, sterile feeling.”
* **Flickering & Unstable:** “erratic, flickering fluorescent lights, casting moving shadows and creating a sense of panic.”
* **Atmospheric & Volumetric:** “dramatic volumetric lighting, with light rays cutting through atmospheric haze or dust, illuminating airborne droplets.”
* **Rim Lighting:** “strong backlighting or rim lighting that outlines the shape of the liquid and highlights its translucency.”
#### **6. `[CAMERA_SHOT_AND_ANGLE]` – The Viewer’s Perspective**
The composition and framing of the shot.
* **Extreme Close-Up/Macro:** “An extreme close-up macro shot, focusing on the fluid dynamics of a single drop, shallow depth of field.”
* **Wide Establishing Shot:** “A wide, static shot showing the full extent of the blood splatter across the entire room.”
* **Dutch Angle/Tilted:** “A disorienting Dutch angle, enhancing the sense of chaos and unease.”
* **Slow-Motion Tracking Shot:** “A slow-motion tracking shot following the trajectory of the blood spray through the air.”
* **High-Angle Shot:** “A high-angle shot looking down at a pooling puddle of blood, emphasizing vulnerability.”
#### **7. `[VFX_DETAILS]` – The Technical Polish**
These are keywords aimed directly at the simulation/rendering engine.
* **Simulation & Render Quality:** “Ultra-realistic liquid simulation, photorealistic CGI, 8K resolution, physically-based rendering (PBR), Unreal Engine 5, Octane render.”
* **Physical Effects:** “High-speed photography effect (2000 fps), realistic motion blur, subsurface scattering (SSS) in thicker liquid, caustics created by light refracting through the blood, high particle count.”
* **Textural Detail:** “Hyper-detailed texture, specular highlights, wet maps, intricate fluid viscosity, dynamic surface tension.”
#### **8. `[NEGATIVE_PROMPT]` – What to Avoid**
Telling the AI what *not* to do is as important as telling it what to do.
* **Common Exclusions:** “cartoon, anime, video game graphics, paint, ketchup, jam, low resolution, blurry, out of focus, unrealistic physics, flat lighting, stylized, illustration.”
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### **Example Prompt in Practice**
Here is a complete, ready-to-use prompt generated using the dynamic template. This example aims for a visceral, high-impact scene from a modern slasher film.
**(Core Subject & Action)**
A high-velocity impact splatter from a gunshot, creating a fine, atomized mist and radial burst pattern featuring thick, dark maroon, deoxygenated venous blood, slightly syrupy with small, coagulating clumps, splattering against a rough, grey concrete wall, with droplets fragmenting and pooling in the porous texture.
**(Cinematic & Environmental Context)**
In the cinematic style of a gritty, 70s grindhouse horror film, shot on grainy 16mm film, raw and visceral, the scene is illuminated by erratic, flickering fluorescent lights, casting moving shadows and creating a sense of panic.
**(Technical & Compositional Details)**
An extreme close-up macro shot, focusing on the fluid dynamics of a single drop, shallow depth of field capturing ultra-realistic liquid simulation, photorealistic CGI, high-speed photography effect (2000 fps), realistic motion blur, and subsurface scattering (SSS) in thicker liquid.
**(Negative Prompt)**
cartoon, anime, video game graphics, paint, ketchup, low resolution, blurry, unrealistic physics, flat lighting, stylized.