About Prompt
- Prompt Type – Dynamic
- Prompt Platform – ChatGPT, Grok, Deepseek, Gemini, Copilot, Midjourney, Meta AI and more
- Niche – Realistic Battle
- Language – English
- Category – Impact FX
- Prompt Title – Soldier Grenade Explosion VFX Prompt
Prompt Details
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### **Optimized Dynamic AI Prompt for Realistic Grenade Explosion VFX**
This prompt structure is designed to be dynamic and modular. It allows you to build a highly specific and detailed request by selecting and combining elements from different categories. This method gives you granular control over the final output, ensuring the AI focuses on the key aspects of the impact FX you want to create. It is written in universal descriptive language, making it compatible with all major AI image and video generation platforms.
#### **How to Use This Dynamic Prompt:**
1. **Start with the Core Subject:** This is the foundation of your prompt.
2. **Select a Setting:** The environment drastically changes the look of the explosion (debris, lighting, smoke color). Choose one and its associated details.
3. **Define Explosion Characteristics:** Pick and combine descriptors for the blast, smoke, and shockwave to create a unique visual signature.
4. **Specify Debris & Interaction:** This is crucial for realism. Detail what materials are being thrown by the blast.
5. **Set the Scene with Lighting & Atmosphere:** The time of day and weather conditions will determine the mood and visibility of the effect.
6. **Choose Cinematography:** Define how the “camera” captures the event. This directs the AI on framing, focus, and motion.
7. **Apply the Final Style:** Select rendering and stylistic keywords to achieve your desired level of realism and artistic flair.
8. **Combine & Refine:** Assemble the selected phrases into a single, coherent paragraph. You can remove or add details as needed for your specific project.
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### **Prompt Structure Template**
**[SECTION 1: CORE SUBJECT & ACTION]**
* **Primary Subject:** A realistic, high-fidelity VFX shot of a [Grenade_Type] detonation.
* **Action Focus:** The moment of impact and catastrophic explosion, captured with extreme detail.
* **Scale:** Close-up impact shot // Medium shot showing the immediate blast radius // Wide shot capturing the explosion within the environment.
* `[Grenade_Type]` Options: M67 fragmentation grenade, RGD-5 grenade, smoke grenade, flashbang, thermite grenade.
**[SECTION 2: ENVIRONMENT & SETTING]**
* **Location:** The explosion occurs on/in a [Location_Type].
* `[Location_Type]` Options:
* **Urban Concrete:** A cracked asphalt street, surrounded by concrete building facades and shattered glass.
* **Forest Floor:** A dense woodland with soft earth, covered in dead leaves, moss, and splintered tree trunks.
* **Desert Sand:** An arid, sandy dune, with fine particles of sand and small rocks.
* **Muddy Trench:** A wet, muddy WWI/WWII-style trench with wooden supports and sandbags.
* **Interior Room:** A furnished room with plaster walls, wooden floorboards, and furniture.
**[SECTION 3: EXPLOSION CHARACTERISTICS]**
* **Blast Core:** A blindingly bright, incandescent white-yellow flash at the epicenter, lasting only a fraction of a second.
* **Fireball:** A violent, rapidly expanding [Fireball_Color] fireball that quickly dissipates.
* **Smoke & Dust:** Generates a thick, turbulent, billowing cloud of [Smoke_Color] smoke and [Dust_Color] dust, creating volumetric clouds that obscure the view. The smoke is dense and acrid.
* **Shockwave:** A visible, shimmering atmospheric distortion and heat haze ripple outwards from the blast center.
* `[Fireball_Color]` Options: fierce orange-red, dirty yellow, bright white.
* `[Smoke_Color]` Options: dense black, dark grey, grey-brown, white.
* `[Dust_Color]` Options: brown earth, grey concrete dust, light-colored sand.
**[SECTION 4: DEBRIS & ENVIRONMENTAL INTERACTION]**
* **Primary Ejecta:** The blast kicks up a deadly, high-velocity spray of [Primary_Debris] and sharp metal shrapnel fragments.
* **Secondary Ejecta:** It is accompanied by a cascading shower of [Secondary_Debris] that is thrown high into the air.
* **Ground Interaction:** The ground at the impact point is violently excavated, creating a small, scorched crater.
* `[Primary_Debris]` Options: concrete chunks, dirt and soil, rock fragments, wood splinters, sand.
* `[Secondary_Debris]` Options: shattered glass, displaced water, splintered furniture, shredded leaves and twigs.
**[SECTION 5: LIGHTING & ATMOSPHERE]**
* **Time of Day/Lighting:** The scene is lit by [Lighting_Condition]. The explosion itself is the primary light source, casting harsh, dramatic, flickering shadows on all surrounding surfaces.
* **Weather:** The atmosphere is [Weather_Condition].
* `[Lighting_Condition]` Options: harsh midday sun, the golden hour of dusk, the pitch-dark of night, overcast daylight.
* `[Weather_Condition]` Options: clear, foggy, light rain (creating wet, reflective surfaces), heavy downpour.
**[SECTION 6: CAMERA & CINEMATOGRAPHY]**
* **Shot Type:** Captured with a [Camera_Angle] using a [Lens_Type].
* **FX Details:** The shot includes realistic [Camera_Effects]. A subtle anamorphic lens flare emanates from the blast core. Small particles and embers streak past the lens.
* `[Camera_Angle]` Options: dynamic low-angle shot, ground-level perspective, high-angle overhead shot, cinematic tracking shot.
* `[Lens_Type]` Options: wide-angle lens (to exaggerate scale), telephoto lens (to compress the background), standard 50mm lens.
* `[Camera_Effects]` Options: visceral camera shake, intense motion blur on flying debris, rack focus effect, dust and dirt hitting the lens.
**[SECTION 7: STYLE & RENDERING]**
* **Realism:** Photorealistic, ultra-detailed, hyper-realistic, 8K resolution, high dynamic range (HDR).
* **Artistic Style:** Gritty realism, raw documentary style, cinematic action film aesthetic.
* **Rendering Engine:** Rendered with the quality of Unreal Engine 5, Octane Render, V-Ray.
* **Color & Tone:** Cinematic color grading, desaturated tones, high contrast, dramatic lighting.
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### **Example Prompt (Following the Structure)**
Here is a complete, ready-to-use prompt generated by following the dynamic structure. This example is for a grenade exploding on a city street at night during a rainstorm.
**(Combined and Refined into a Single Prompt)**
**”A photorealistic, ultra-detailed VFX shot of an M67 fragmentation grenade detonation, capturing the moment of catastrophic explosion on a wet, cracked asphalt street at night. The blast erupts with a blindingly bright, incandescent white-yellow flash at its epicenter, which rapidly expands into a fierce orange-red fireball. This generates a thick, turbulent, billowing cloud of dense black smoke and grey concrete dust, creating volumetric clouds that are dramatically illuminated by the blast. A visible, shimmering atmospheric distortion and heat haze ripple outwards. The blast kicks up a deadly, high-velocity spray of concrete chunks and sharp metal shrapnel fragments, accompanied by a cascading shower of displaced rainwater and shattered glass from nearby windows. The scene is set during a heavy downpour, with the explosion being the primary light source, casting harsh, flickering shadows and creating spectacular specular reflections on the wet ground. Captured from a dynamic low-angle shot with a wide-angle lens to exaggerate the scale and violence of the impact. The image includes visceral camera shake, intense motion blur on the flying debris, and a subtle anamorphic lens flare from the blast core. The overall aesthetic is one of gritty realism, rendered with the quality of Unreal Engine 5, featuring cinematic color grading and high-contrast, dramatic lighting.”**